October, 2022

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How I Deal With Harassment, Abuse, and Crazies In General.

The Bottom Feeder

Whenever I write about a topic that upsets me, I calm myself by illustrating it with charming, reassuring stock photos. I used Google Image Search. If you get uncomfortable, stare at the photos. "People are a problem." - Douglas Adams I’ve received many requests for advice from young creators. Some of these questions regard advice on how to deal with being harassed online.

Writing 93
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Origins of Ghost Master, Part One

iHobo

In 2023, the game I'm most proud of in my long and distinguished career as a game designer will be twenty years old. Although I've worked on several million-selling games, it is the more modest-selling Ghost Master that has garnered the greatest number of fans from any of my game designs - even Discworld Noir doesn't come close. Why is this game so beloved?

Film 73
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Are You Stuck Somewhere?

The GameDev Guru

Talking about the games industry.

Games 100
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Emulating Double Precision on the GPU to Render Large Worlds

Mircosoft Game Dev

One of the problems with developing games with large game worlds is that objects start to jitter and teleport around as you move away from the world origin. This post is about how we overcame one challenge in particular and what we did. The Problem. By default Godot uses single-precision floating point numbers to store things like object positions. While GDScript typically allows users to do user-space calculations with double precision, those calculations get truncated as soon as they are store

Render 53
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Goodfirms interview with Moonmana COO Iana Tkachenko

Moonmana

Founded in 2008 , Moonmana is a European game development company and Art production studio that works hand-in-hand with Forbes TOP 13 List of the most valuable video game companies. . In a decade and more, the company has collaborated successfully with world-class game publishers and game studios, be it Warner Brothers, Glu, Rollic, Azerion, or Gameforge, to create top-notch games.

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Master of Magic Dev Diary #13, October 2022

Muha Games

Release date announced So, here we are, the official date of release has been announced, and it is December 13th 2022! For those of you who have not yet had a chance to look, here are some links to a few press previews of the game. [link] [link] [link] Working… Continue reading.

Dev 52

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Play With Mathematical Sequences and Series

Jaunty Bear Games

Mathematical sequences and series are some of the most useful tools in mathematics. They can be used to solve problems in almost any field. Playing with numbers can be both fun and challenging. These sequences will help you play and learn at the same time! The concepts behind mathematical sequences and series are often presented as a story. For example, the Fibonacci sequence is often presented as the story of two medieval Italian mathematicians named Fibonacci.

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The BGP Development Journey So Far. (As of 2022)

Yotes Games

A Retrospective on Battle Gem Ponies Development is up on our YouTube channel now. This marks 2 years since Psyaryu joined the project as lead dev and we've been chipping away at the task list every day since. It's been a VERY long stay in development hell, but we're well on our way out. Hopefully this project will be all-wrapped up by 2024 and we'll be starting fresh on what's next!

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Affinity Spotlight – Best of Affinitober 2022

2d Game Art Guru

Mention on Affinity Spotlight – as one of the artists of the Affinitober. I will leave out the bit where I am usually whining about the lack of posts, the backlog, and my health issues… none of those have changed… but I am still trying to make the most of it and have the best time possible. This month is always a special creative treat with a lot of challenges running on a daily basis – inktober, vectober, and affinitober [specific to Seri’s Affinity tool set].

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Using AI To Generate Game Art with Grant Abbitt

DameDev.tv

Our Blender guru Grant Abbitt joins Industry veterans Rick Davidson & Tim Ruswick* to talk about generating AI Game Art, why you might want to use it and much more. Find out more about the fascinating world of AI art. (*Rick has more than 14 years experience in the game dev industry, working on IP's that include Mario, Transformers, Captain America and Mortal Kombat.

AI 52
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Persona 5. Finally.

Rampant Games

Apparently, I don’t buy game consoles unless I have written games for ’em. I’m a PC gamer at heart, still. So I never picked up a PS3 or PS4. There was really only one game I wanted for those machines… Persona 5. I had trouble justifying that kind of expense for a single game. Well, the expense, and the shelf space, as Mrs. Rampant Coyote regularly complains about these consoles I rarely play taking up space under the TVs.

Console 52
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Power-up UA with a Friend Referral Program

Game Refinery

The social gaming trend is taking mobile games by storm and so the quest to innovate social elements intensifies. Even the single-player casual genres have seen a shift towards more communal gaming in 2021 and it’s expected to tackle the revenue conundrum as well. Which brings us to the Friend Referral system, a feature that has the potential to support user acquisition and retention indirectly by word-of-mouth.

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Porting to Meta Quest

Starloop Studios

Virtual reality gaming has been growing steadily for several years. It’s now a multi-billion dollar industry in its own right, separate from the gaming industry as a whole. Bearing this in mind, developers and publishers are more than ever looking into game porting services for VR. Porting games to more traditional platforms has [.].

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Trihex Studios: delighting 40M players with analytics

Game Analytics

GameAnalytics gave a voice to Redcliff’s silent majority. Eric and Tae discovered early on that most developers can end up only listening to a few very vocal players. But those players often aren’t representative of the entire player base. For one, over half of Roblox’s players are under 12 years old. Not exactly the sort to engage with a developer or fill out an online survey.

Studios 52
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How to make a Predicted trajectory path in Unity

Game Development for Beginners

In this tutorial, we will see how to make a predicted trajectory path using initial velocity, throw angle and Line Renderer. This method will work for both 2D and 3D but for the sake of this tutorial, we will demonstrate it in 3D. Video tutorial Setting up the scene We have a ground and a. Read more.

Render 52
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A Philosophy of Violence: Park Chang-Wook

Filmustage

Today we want to talk about a bloody philosopher and ruthless humanist — a psychologist who studied not so much the causes of negative emotions as their harmful effects; a visionary who transformed acts of monstrous violence into beautiful paintings, and even in the darkest darkness, can find hope. And one of the most high-profile and, at the same time, unpopular Korean directors of our time.

Film 52
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Video Game Thoughts Bonus Bag #2

The Bottom Feeder

Eighteen full-length games now complete. This may have been too many. Time for a quick survey of neat stuff that caught my eye the last few months! 1. Crass Self-Promotion! Our newest indie adventure, Queen's Wish 2: The Tormentor, is out for iPhone and iPad ! Our innovative Empire-maintainance RPG will be playable on the subway. If you want to be notified when we release things or have a Kickstarter, join our mailing list.

Co-op 52
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BGP is Coming to MAGFest 2023!!

Yotes Games

We're In!! ?? Battle Gem Ponies will be at MAGFEST in January! ??? Looking forward to constructing our biggest, best booth yet and putting BGP in front of more eyes than ever before. Hopefully we'll see a few of YOU guys there as well with our brand new demo on display!

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Manage Manual and Automated Testing in a Single Tool

Perforce

The latest Helix ALM release delivers enhanced automated test management capabilities and enables teams to manage both manual and automated testing in a single tool for improved control.

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Designing a Space Game that’s Fun and Unique

Jaunty Bear Games

Space games have become increasingly popular in recent years. Whether it’s the captivating visuals or the epic storylines, these video games are all about taking you to new worlds. But how do you create a space game? Well, there are many factors that play into creating a successful video space game. The most important being that your game must be both fun and unique.

Games 52
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Write your first GPU Kernel using Metal

Harold Serrano

Hey guys, I want to share how you can write your first GPU Kernel using Metal. So, without further ado, let's do this. Our example will be straightforward but will lay the foundation needed. All our code will do is write data from one buffer onto another. These are the steps we will take: Setup Xcode project for Compute kernels. Initialize our Device, Library and Command Queue.

Writing 52
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Games That Play Themselves

DameDev.tv

Join Industry veterans Rick Davidson & Tim Ruswick* in a conversation about games that play themselves! Find out what that actually means, watch them play Despot’s Game and learn new game dev tips as they answer questions from the community. (*Rick has more than 14 years experience in the game dev industry, working on IP's that include Mario, Transformers, Captain America and Mortal Kombat.

Games 52
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The Key Differences between a Remake, Remaster, and Game Porting

Starloop Studios

It’s important to understand what you need best for your gaming projects. If you’re working on a new title, a remake or a remaster can often prove highly effective at drawing in new audiences. A game port is just as effective with a recent title, allowing new players to dive into your game by [.].

Games 52
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The Art of Avatar The Way of Water

Concept Art World

Concept Art World. The Art of Avatar The Way of Water. Take an exclusive, behind-the-scenes look at the creative process of James Cameron’s Avatar: The Way of Water. Packed with hundreds of stunning images and written in collaboration with the filmmakers themselves, uncover the incredible creative and technical skill that went into the making of Avatar: The Way of Water.

Art 52
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6 (more) narrative techniques to make better games

Game Analytics

In our last article , we covered the three major C’s of storytelling: character, conflict, and change. Using these rules will set the foundation of your game’s narrative. But that doesn’t mean your work is done. There’s so much more to building a strong narrative. And in part two of our storytelling series, we cover six narrative techniques you can use in your titles to help boost your storytelling and character development.

Games 52
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Clockwork Game Design Podcast – The Final Fantasy Episode

Keith Burgun

Hi all! It’s been awhile since the last episode. This year I got married and went on my honeymoon, so things have been kind of crazy. But now, they’re sort of going back to normal. Over the last six months, I guess partially because I was doing a bit of traveling, but also partially because I got a Retroid handheld and a Steam Deck (both of which are phenomenal, game-changers for game-playing, for me at least), I’ve been on this crazy Final Fantasy kick.

Fantasy 52
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Understanding the RP4K Elite Program

Real Programming

It can be hard to answer what sounds like a straightforward question: how good are you at coding? In sports, athletes play at a certain level and move up or down as they win or lose. Chess players get an official rating that rises and falls depending on their tournament play. In coding, programmers advance through RP4K classes until there’s nowhere higher to go.

Code 52
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The Frightening Chameleon or How to Get to Know Lars von Trier

Filmustage

There is much hatred for this director for his contrived and excessive frankness. Others find him on the verge of political correctness and sincerity. We don't want to take sides, but we take this challenge. What kind of director is Lars von Trier, and how to approach his movies? Today we want to dedicate our blog to the most controversial filmmaker of our time.

Film 52
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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

Written by Enrico D'Angelo Enrico was VP of Product at Activision Publishing running the Free to Play game portfolio and is currently a VP of Product at Roblox. Thoughts and opinions shared in this analysis are strictly his own and do not represent those of his past or present employers. Activision shut down Call of Duty: Online’s servers at the end of August 2021.

Content 52
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Cristina Bencina

Concept Art World

Concept Art World. Cristina Bencina. Cristina Bencina is an artist & illustrator living in sunny Aurora, Colorado. Born on Long Island, New York, she studied illustration and received her BFA at the School of Visual Arts in New York City. She creates work with digital, mixed media, and traditional linocut printmaking techniques. Link: Website | Facebook | Twitter | Instagram.

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Top 10 Hyper-casual Game Ad Networks in 2022 (Q3)

Game Analytics

Editor’s note: This article was written and published by Tenjin. You can find their original version here. . We have released our “Hyper-Casual Benchmark Report” for Q3 2022. In this report, you’ll gain exclusive insights on ad spend and CPI on a country and platform level. Additionally, we have partnered with GameAnalytics to bring you a Day 1 and Day 7 retention benchmark.

Data 52
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Creating an FPS controller using New Input System in Unity

Game Development for Beginners

There are tons of tutorial on creating an FPS controller using the old input system but very few when it comes to the new input system. So, in this tutorial, we will see how to use the Unity’s new input system to create an FPS controller for your game. Video Tutorial Add the player to. Read more.

FPS 52
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Creating Hair using Power Strokes Inkscape

2d Game Art Guru

Using Power Strokes to create Hair in Inkscape. Inkscape Video tutorial. In this video, I will show you how to quickly and easily create hair using power strokes in Inkscape. I was playing around with power stroke for a video on more complex plants [to add to the current version ] in Inkscape, when I came across a post on social media with a little hairy monster.

Media 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

We released Godot 4.0 beta 1 one month ago! That was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven’t yet, for an overview of some of the main highlight of Godot 4.0. But the “1” in beta 1 means that it’s only the first step of the journey, and like for the alpha phase, we’re going to release new beta snapshots roughly every other week.

Beta 52