November, 2022

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Why Marvel Snap became a hit and for how long will it remain one?

Deconstructor of Fun

Written by Javier Barnés. Make sure to listen to the podcast below to dive even deeper into Marvel Snap. Executive Summary What: MARVEL SNAP is a mobile CCG by Second Dinner, a new studio founded by veterans from Hearthstone. The company was originally funded by NetEase, but Snap is published by Nuverse (a subsidiary of ByteDance, of TikTok fame). Key strength: Its biggest strength is the gameplay perfectly adapted for mobile.

Mobile 101
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Five Problems With Chess

Tom Francis

Firstly, of course: many folks I like and respect love chess, and I’m happy for them and have no interest in persuading chess fans to like it less or want something different. But it’s not for everyone, and I’m one of the people for whom it’s not. So what I’m interested in is: what needs fixing to make it a game I enjoy?

Concepts 100
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Beginning Work on a 3D Ponatina Model Commission by DJTHED!

Yotes Games

If you've been a backer of the BGP project, you've known for a while now exactly what we've been up to with guy in the thumbnail here. But to everyone else, we've got some big news on a fun little commissioned side project we'd like to share! Find out more beyond the break below! See More ».

Art 98
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Apply for $100K in scholarships for new accredited business courses

CG Spectrum

CG Spectrum Institute , the Australian arm of CG Spectrum global, has launched two new accredited online business courses: a Diploma and a Bachelor of Business Degree. Six scholarships (worth AU $100,000 total) are on offer for the first intake starting February 2023. Read on for course and application details. For more information, watch the replay of our recent live info session.

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Early Return to Monkey Island Puzzle Dependency Chart

Grumpy Gamer

** SPOILERS IF YOU HAVEN'T PLAYED THE GAME YET. Game design isn't a destination, it's a journey and this was one of the stops along the way. There are some fun puzzles in here but they all were cut for a reason, mostly pacing but sometimes because it wasn't as interesting as we thought. Part 3 got cut in half at some point because it felt too long in the wrong place.

Puzzle 98
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Dev snapshot: Godot 4.0 beta 6

Mircosoft Game Dev

Godot 4.0 has been in beta for a little over two months , and the overall feature completeness, stability and usability have improved a lot during that time. We've had beta snapshots every other week, and now we've decided to accelerate the cadence to release a new snapshot every week, to get even faster feedback on our bugfixes, and the potential regressions they may introduce.

Beta 94
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How Mobile Game Developers Are Using In-Game Collaboration Events to Boost Player Retention

Game Refinery

If you’re looking for ways to improve player retention for your mobile game, hosting a collaboration event with a well-known franchise as part of your LiveOps might be the answer you’re looking for. Not only are collaboration events a great way to engage players, but they’re also a great way to boost your game’s monetization through the addition of new content, such as event-exclusive cosmetic items and collectibles.

More Trending

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Michael Blaker’s Video Game Tuesday: Game Subscriptions

Game Industry News

Hey all, I’m back with another question for readers in this week’s Video Game Tuesday. It’s all about Game Subscriptions! Subscriptions?: By subscriptions, I mean a fee that you pay to continue playing a game, like the ones needed by MMOs such as World of Warcraft or Final Fantasy XIV. What about them?: In this time of limited finances for many people, some might cut back on such things as game subscriptions to save some money.

Fantasy 85
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Gerel: Against The Corvus Empire - a pixel art video game by CGS grads

CG Spectrum

When Alan Robinson studied the Nuke Compositing Course at CG Spectrum, he not only acquired the skills to build a successful career in VFX, he also gained access to the school’s global online community filled with talented students, alumni, and mentors studying and working in film and games—something that would continue to foster his creative pursuits years after completing his studies.

Pixel 97
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Christmas Giveaway Winner

Code with Mike

WOW! I can’t believe the response to this giveaway! Thank you to everyone that entered. There can, unfortunately be only one winner and one runner up. The winner and runner up are written further down this page, please get in touch with me via the contact page! Well done to […]. The post Christmas Giveaway Winner appeared first on CodeWithMike.

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Release Management: 4.0 and beyond

Mircosoft Game Dev

TL;DR: We are getting closer than ever to releasing Godot 4.0. After years of development and countless hours spent by our contributors, we believe it’s finally ready for production use. But no matter the amount of time dedicated to testing and profiling — bugs and issues are inevitable. We believe that the Godot community understands this and expects as much.

Bug 90
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Publishing Like a Pro: GameFam Spotlight

Game Analytics

Roblox has been blowing up over the last couple of years. Having initially launched back in 2006, the social gaming platform now boasts over 30 million games (what they call experiences), 52 million daily active users , and over 12 million creators worldwide. Recently, we’re starting to see more and more hit games launching on the Roblox stores – with one particular publisher shining bright in the ocean of Roblox devs: GameFam.

Racing 84
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A super-fun combination of defense and invasion 3D strategy game

Logic Simplified

Complete Project Details. Game Genre. Tower Defense. App Platform. iOS and Android. Time Duration of Project. 7 Months. Our Team on Project. Project Manager - 1. Quality Analyst - 1. 3D Artist - 2. UI Artist - 1. Front-end Developer - 3. Back-end Developer - 2. Animator - 1. About Scrap’em: Alien Invasion Defense Attack Strategy. Scrap'em: Alien Invasion Defense Attack strategy is a fun-packed 3D tower defense game full of action.

Games 86
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Perform Metamorphic Testing for ML-based System With QASource

Rocket Brush Studio

Machine Learning based systems have potentially huge input spaces with probabilistic outcomes from ML models. To test such probabilistic systems, Metamorphic testing is used to describe the system functionality in terms of generic relations between inputs, the generic transformations of those inputs and their outputs, rather than as mappings of specific inputs to specific outputs.

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The 7 Stages of Game Development

Starloop Studios

The game development pipeline is a lengthy process. In our experience working on everything from AAA titles to smaller-scale projects, a common thread are the stages of game development. Though we’ve seen on some productions that there can be extra layers of complexity to it, the stages of game development remain the same [.].

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Fan Collective Unimatrix 47: Star Trek Lower Decks “The Stars at Night” Episode

Game Industry News

HERE THERE BE SPOILERS. Lower Decks closes its third season with what feels very much like an homage to Star Trek: Into Darkness , only Lower Decks does it better. Granted, given my opinion of Into Darkness, that’s not a particularly high bar to clear. However, the episode does remind us of the value of the metaphorical human element, which has long been a theme in Trek. “ The Stars at Night ” can’t entirely answer the question, but I still can’t shake the feeling that the story is meant to brin

Racing 72
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

We released Godot 4.0 beta 1 in September, and that was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven't yet, for an overview of some of the main highlight of Godot 4.0. Since then, we've been releasing new beta snapshots every other week, and this is now the 5th beta. Some of the most notable changes in this update include: Editor: Add undo/redo history dock ( GH-65012 ).

Beta 84
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Top gamification examples in mobile apps

Game Analytics

We learn by playing. When we enter the world, we’re full of curiosity, and play has always been at the centre of how we satisfy that curiosity. Sadly, it’s beaten out of us when we go to school, and taking tests suddenly becomes a chore. But it doesn’t have to be. It’s possible to learn while having fun. In fact, that’s exactly what some apps are doing.

Mobile 78
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Creating a Build Environment on AWS with Incredibuild

AWS Games

Game developers often need to compile large amounts of C++ code, which requires lots of CPU resources, and developers also need to process other types of heavy compute tasks such as; shader compilation, rendering, asset creation, image conversion, lightmap baking and more. These tasks can negatively impact the continuous development experience, and productivity, by occupying the local machine resources and studio build farms.

Agent 64
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A Complete Guide to Cross-browser Testing

Rocket Brush Studio

The browser is the ultimate passage to the internet; without a browser, you cannot open any website or web application. Since the advent of the World Wide Web in the 1990s, features and functionalities of browsers have evolved over time to accommodate greater ease of use and functionality.

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What Is Virtual Production?

Perforce

What is virtual production? Virtual production combines physical & virtual film production techniques. VP teams are using innovative technology & a suite of software to revolutionize filmmaking.

Film 63
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Michael Blaker’s Retro Game Friday With Tactics Ogre: Let Us Cling Together

Game Industry News

Hey all, I’m back with a game that is a predecessor to some of my favorite games for this week’s Retro Game Friday. It’s Tactics Ogre: Let Us Cling Together. Plot: The plot is pretty standard Fantasy fair, rebel group against an evil corrupt government, etc. What was different about Tactics Ogre was how you could progress through the story, and how it was affected by the gameplay.

Fantasy 59
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How To Draw Pixel Art

DameDev.tv

Rick Davidson & Tim Ruswick* are joined by Reece Geofroy to talk all things pixel art and how to get good at it. We also have a new Pixel Characters course from Reece, you can check that out here. You can also check out Reece’s pixel art game Monster Tribe on Steam. (*Rick has more than 14 years experience in the game dev industry, working on IP's that include Mario, Transformers, Captain America and Mortal Kombat.

Pixel 57
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Hyper-casual bible: top resources for making a hit game

Game Analytics

Building hyper-casual games is a great way to get into game development. With their short cycles and simple gameplay, crafting a hyper-casual title means you can learn important skills across game design and monetisation, which you’ll need for success in the mobile games industry. But how do you get started building a hyper-casual game? What exactly goes into creating a hit in this genre?

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How to create an animation production pipeline with Flaneer on AWS?

AWS Games

Blog Authors: Jean-Régis De Vauplane and Martin Muller - Flaneer, Youcef Banchene and Hossam Basudan - AWS. Animation has boomed in recent years and it’s now present in nearly every film or television show. The increase in popularity is caused by animation’s ability to storytell and hold an audience’s attention. Although, crafting animations isn’t a cakewalk by any means.

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Implementing an Effective DevOps CI/CD Pipeline

Rocket Brush Studio

The central tenet of the practice of DevOps are the twin processes of continuous integration and continuous delivery. In order to implement an effective framework that helps organizations streamline production processes to reduce bugs and release software products faster, it is fundamental to understand how the CI/CD pipeline works.

Bug 69
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Comparing Data Management Infrastructure Security

Perforce

In this blog, we look at today’s most popular version control and data management software and compare their current security offerings, from Git to Mercurial, SVN, and Helix Core.

Data 52
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Michael Blaker’s Movie Monday Featuring Big Fish

Game Industry News

Hey all, I’m back with a rather fun one for this week’s Movie Monday. It’s Big Fish! Plot: The plot of this story takes place in modern day where Edward, an older man, tells the story at his son Will’s wedding party of how he caught a massive fish the day Will was born. Being a very tall tale – and boy was that just a riot to write down here – and having gotten used to such tales all his life, Will has a falling out with his father.

Feature 59
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Experiencing A Story

DameDev.tv

Rick Davidson & Tim Ruswick* are joined by Laurie (Avocado Fire) to discuss stories in video games. In this Livecast they talk about the story in Brothers: A Tale of Two Sons and Cloudpunk amongst other topics related to storytelling in video games. (*Rick has more than 14 years experience in the game dev industry, working on IP's that include Mario, Transformers, Captain America and Mortal Kombat.

Content 57
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Movie Maker mode arrives in Godot 4.0

Mircosoft Game Dev

The idea of using a game engine for projects other than creating video games is not new. For decades, game engines have been used to create applications, simulations and more. However, with the ever-increasing visual fidelity of their rendering engines, game engines have grown in popularity for situations that demand high-end visuals. These use cases include architecture visualization, cinema, animation and cutscene rendering.

Render 52
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Vela Games Cuts Game Build Times by 60% Using Infrastructure on AWS

AWS Games

Vela Games (Vela) is using the power of the cloud to develop its first game faster. By using scalable infrastructure on Amazon Web Services (AWS), Vela can do more with less, freeing up time and resources to focus on creating a fantastic gaming experience for players. Vela powers its build farms with simple, high-performance shared storage using Amazon FSx for OpenZFS —which provides fully managed shared file storage built on the OpenZFS file system—reducing build times by 60 percent.

Build 56
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Quality Assurance Outsourcing: How Do You Know You Qualify?

Rocket Brush Studio

Are you failing to meet your software launch deadlines? Does your product have bugs that are affecting functionality? With quality assurance, you can ensure that the software development process meets the requirements set by the client, is defect-free, and functions as it should.

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Is it anyway possible for content being made from the base game to be cut by some outside reason then held back without any additional development work then be sold god-knows how long later down the line? Doesn’t sound fundamentally feasible to me, but I see that rhetoric topic all the time on a game I know of.

Ask a Game Dev

Nah, it isn’t possible. The act of cutting content requires us not just to remove the cut content itself, but we also need to clean up all existing connections to that cut content so that the game doesn’t break due to missing assets. This means that re-adding the content later will require us to create a bunch of new connections to the game to make the content connect with the greater whole that is the game.

Content 52
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Fan Collective Unimatrix 47: Star Trek Prodigy’s “Let Sleeping Borg Lie” Episode

Game Industry News

HERE THERE BE SPOILERS. “ Let Sleeping Borg Lie ” is one of those Star Trek: Prodigy episodes that translates well for a younger audience but feels a little unsatisfying for older fans. I do not mean thematically but more from an in-universe perspective. Star Trek struggles a bit for fantastic villains, particularly as the franchise tends to welcome them into the fold later, developing them into admittedly complex parts of the community.

Writing 80
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Using Inverse Kinematics for hand placement.

DameDev.tv

One of the hardest things to get correct in a game is the placement of a character's hands. In this article, I will use Inverse Kinematics (IK) to give that extra polish to my game when ledge grabbing. This concept can be used to add that extra polish to any animation that requires the correct placement of hands or feet. 0:00 / 1× Normal Ledge Grabbing 0:00 / 1× Ledge Grabbing using inverse kinematics.

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See you in San Francisco!

Mircosoft Game Dev

We are excited to announce that the Godot Engine will attend the 2023 Game Developers Conference (GDC), on March 20-24. The Game Developer Conference is a yearly event in San Francisco, California. It is the world's largest professional game industry event, with over 26,000 attendees. The conference features over 700 lectures, panels, and workshops on a variety of game development topics, as well as a large expo floor with over 500 exhibitors.

Engine 52
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5 Unmissable Social Games You Need To Play

Code with Mike

Social games are the new craze on the block. But what exactly are they? They’re games that have a social aspect to them. You’re not just playing against opponents but also interacting with other players. Social games have become a phenomenon in recent years due to online platforms such as […]. The post 5 Unmissable Social Games You Need To Play appeared first on CodeWithMike.

Games 52