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Hungarian solo developer Csaba Putnai has poured over 3000 hours into his latest project, The Last Three. Its his second game after the release of his debut, Bob A Thousand Lives , which he developed in his forties. The Last Three is a game about the last stone tiger family that lives deep in a magical forest. They are the guardians of balance in the mystical creatures’ realm.
GameFromScratch.com Python Game Engines in 2025 Today we have compiled a list of the best Python game engines, frameworks and language bindings for game development in 2025. This is the first in a series of posts exploring the game engine options available for the most popular programming languages. We will eventually have similar guides for C#, […] The post Python Game Engines in 2025 appeared first on GameFromScratch.com.
LiveOps has become a cornerstone of player engagement and revenue growth in the gaming industry, but what truly sets top-performing strategies apart? To answer this question, GameRefinery’s Chief Game Analyst, Erno Kiiski, joined forces with industry experts Jen Donahoe (DoF), Nadav Moshes (Playtika), and Maxime Graux (Wooga) on the latest episode of the Deconstruction of Fun podcast.
We have reached the first beta release for the 4.4 release cycle. This officially marks the start of feature freeze for 4.4. This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 and begin preparing for 4.5. We will aim to release 4.4 in around a month, but as usual, this timeline will depend on how quickly we are able to fix the outstanding bugs and what
I recently asked on Mastodon how a player would expect damage to be computed in an RPG. (base_damage + extra_damage) * damage_buff or (base_damage * damage_buff) + extra_damage General consensus is there was no consensus. The one thing people did agree on was that the skill/weapon description should say what the order of operation is. Fair enough. I am worried about the amount of information that needs to be conveyed to players.
Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. As a one-person team, he embraces both the creative freedom and the intense challenges that come with solo development. Ive always loved creating things, and game development felt like the perfect mix of art, storytelling, and problem-solving, he explains.
The Marvelous Monetization of Marvel’s Contest of Champions Josh Bycer josh@game-wisdom.com I’ve talked a lot about big names in the mobile and live service space: Digital Extremes, Grinding Gear Games, and of course the entire Hoyoverse. But there is one other game that has been one of the longest-lasting in the … The post The Marvelous Monetization of Marvel’s Contest of Champions appeared first on Game Wisdom.
GameFromScratch.com LVR 3D Lua Game Development Framework Today we are checking out LVR, a free and open source 3D Lua game and VR development framework heavily inspired by LVE. LVE is a popular 2D game development framework, recently made famous for powering the smash indie hit Belatro. LVR takes the ease of use of LVE and brings […] The post LVR 3D Lua Game Development Framework appeared first on GameFromScratch.com.
A new version of.NET is released in November each year, alternating Long Term Support (LTS) and Standard Term Support (STS) releases. The quality of all releases is the same. The only difference is the length of support. LTS releases are supported for 3 years, while STS releases are supported for 18 months. With the release of Godot 4.0, we moved our C# packages from targeting Mono to.NET 6.
This blog is co-written by Sean Winters, Senior Platform Architect, Miro. Creation of mood boards can feel overly complex or take a lot of time to create and iterate on. Well show how you can integrate generative artificial intelligence (AI) capabilities, image generation models, directly in a Miro board using Amazon Bedrock APIs, enabling better iteration and collaboration.
In Biomorph , players can assume the shape and skills of defeated enemies, employing their powers to combat other monsters or traverse uncharted territories. This unique ability, previously unseen in Metroidvania games, represents a significant innovation for the genre that the creators at Canadian indie game company Lucid Dreams Studio so love. In the team, everyone is a fan of Metroidvania, says Brand Manager Rayanne Berriche of Lucid Dreams Studio.
This might sound contrived, but one of the most valuable skills for any developer will always be communicating effectively. The vast majority of my work is collaborating with other people - people with differing attention levels, goals, personalities, priorities, and internal ways of thinking. Being able to understand their stated and unstated intentions and feelings is important, both for me to cooperate with them as people and also to do the work.
GameFromScratch.com SDL 3 Released SDL, or the Simple DirectMedia Layer is one of the most important open-source game development frameworks and they just released SDL 3. Well technically it’s SDL 3.2.0, but it is the first production ready version of the SDL 3 branch. Key features of SDL 3 include: If you are migrating […] The post SDL 3 Released appeared first on GameFromScratch.com.
Up until now, we held all of our annual GodotCon events in Europe, but after the request of many of you and thanks to help from Boston Game Dev and the Boston Godot Users Group , we are finally able to bring the event to the US for the first time. Information Dates 5th, 6th, 7th of May Time 8AM - 6PM Location Boston, Massachusetts Venue Microsoft NERD. 1 Memorial Dr, Cambridge, MA 02142, United States Call for speakers and sponsors If you would like to be a part of the conference by giving a
Game server infrastructure has reached a critical inflection point. Traditional virtual machine deployments are no longer sufficient for todays dynamic gaming environments that require live operations with fast, frequent, and efficient updates. Modern technologies, like Kubernetes, are empowering game operations teams to be efficient. Part 1 of this blog series explored how containerization and Kubernetes on Amazon Web Services (AWS) revolutionizes game operations with scalable solutions.
Hiwarp is an indie game studio based in Spain, run by solo game developer Elwin Gorman. He is known for the charming black and white game PiAwk , about a caged bird thats looking for freedom. His next game is called Naiad. In it you guide a freshwater nymph down a river and explore all its beauty and secrets at your own pace. That premise has a lot in common with the way Gorman likes to work.
7thSage again. This time we’ll be creating some more UI elements. We’ve been working with stats for a few lessons now, and its time we created something to show at least some of them. We’ll create a pair of panels to show the character’s name, level, HP and MP values. We’ll be mostly using the primary panel for now. The secondary panel we’ll use later for the target of an action.
GameFromScratch.com Defold Engine Adds C# Support The nearly open-source free Defold game engine just released Defold 1.9.7 and the highlight feature of this release is C# support! This isn’t replacing Lua as the primary scripting language, in fact it’s not a scripting language at all, instead enabling you to easily make game extensions using the C# […] The post Defold Engine Adds C# Support appeared first on GameFromScratch.com.
Weve been keeping busy these past two weeks squashing the bugs that cropped up in 4.4 beta 1. Despite how much the previous snapshot added, it bears repeating that we have entered the 4.4 feature freeze, so our energy has been focused on addressing any new regressions or the aforementioned bugs. Were still aiming for a release sometime next month, but that all depends on how effectively new bugs get reported during this period.
The entire editorial staff of God is a Geek has quit en-masse after its founder, Calvin Robinson, mimicked a Nazi salute at an event last week, causing a widespread backlash that resulted in him losing his position in the Angelican church and impacting the work of the site still associated with his name.
Joanna Keler is a freelance Marketing Manager who worked on titles like This War of Mine and Frostpunk by 11 bit Studios and Best Month Ever by Klabater. During her talk at IndieGameBusiness Sessions she talked about incorporating social media as a vital marketing tool. According to Keler its important to set goals for yourself. There are various ways to make sure social media plays a vital role in your overall marketing plan.
Far-right users of X (formerly Twitter) are singling out individual Activision Blizzard employees for comments made in support of DEI and inclusion at the company.
The situation you describe isnt actually soft locking. What youre describing is the player getting, to use the highly technical term, stuck. That said, there are a lot of possible situations where the player achieves a state where they cannot play the game. While the overall result might look similar, the causes are usually very different and thus require different sorts of solutions. #1: Freeze or Hard Lock This occurs when all visible activity for the game stops - no more screen updates, input
GameFromScratch.com New Blender Plugin Adds Photoshop Styling Painting There is a new plugin for Blender, Paint System by Tawan Sunflower that enables you to paint directly on your 3D models in Blender using a very familiar system to Photoshop users. Best of all the add-on is completely free although it does require a newish version of Blender to […] The post New Blender Plugin Adds Photoshop Styling Painting appeared first on GameFromScratch.com.
The gaming world is changing fast, and mobile phones are leading the charge. Not too long ago, we could only dream of playing high-quality 3D games on our phones. However, now it is possible with a blink of an eye, just one click away from your hands. Mobile gaming becomes more impressive with every new smartphone release, making traditional gaming methods out of vogue.
Jdrzej Napiecek was not in a good place. 25 years old, fresh out of script writing studies and feeling detached from society. To be honest, he just felt so useless. He desperately needed change, something to reinvent himself. In 2014 he started hearing stories of refugees drowning in the Mediterranean. It was horrendous and he felt the drive to get involved.
7thSage again. This time we’ll be working on adding a job system. Providing different stats and growth characteristics depending on which job a unit has. We’ll be loading in a.csv file, and creating a prefab for each job in code. We’ll also be adding some of the elements from the last couple lessons to our actual game characters. There is a lot of things we can add to a job system, but for now we’ll focus on the starting stats of each, and their growth rates.
GameFromScratch.com Godot Script IDE Add-On Today we are looking at a free and open-source add-on for the Godot game engine called Script-IDE. In a nutshell this plugin makes the GDScript coding experience in the Godot editor a much more pleasant experience by adding several editing experiences you except to find in a tool like Visual […] The post Godot Script IDE Add-On appeared first on GameFromScratch.com.
While developing a web client using Cocos Creator version 3.8.4, I discovered intermittent frame drops during execution. Although the reproduction video shows that the issue occurs at similar intervals, the actual occurrences are irregular. Additionally, the frame drops persist throughout the execution rather than happening only once. Is there a solution to this issue?
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