November, 2024

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Epic Games is officially cool with the Internet Archive preserving early Unreal games

Game Developer

The Unreal series may have been shelved years ago, but Epic is letting its first two installments live on through the Internet Archive.

Internet 352
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Scaravan 66 by Lithic Entertainment is a car-combat-roguelike straight out of hell

PreMortem.Games

With their second game, Canadian indie studio Lithic Entertainment takes a sharp turn from the tranquil charm of their peaceful city-building debut title, Dwarrows. This time they’re slamming the accelerator with Scaravan 66 , a high-octane car combat roguelike straight out of hell. At its heart is Lucky, an arrogant greaser trapped in a hellish nightmare of endless asphalt, monstrous foes and a shotgun-fueled quest for freedom.

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Trending Sources

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Helldivers 2 wins Game of the Year at the 2024 TIGA Awards

GamesIndustry.biz

Arrowhead Game Studios and Sony's Helldivers 2 was the big winner of the 2024 TIGA Awards, taking home the Best Technical Innovation and Game of the Year prizes last night.

Studios 145
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Leverage fully-managed containers to host multiplayer games at global scale on Amazon GameLift

AWS Games

Containers have become increasingly popular for hosting game servers, and for a good reason. The benefits include isolated resources per game session, and consistency across environments from your workstation to development and production. Amazon GameLift , a purpose-built solution for global game server hosting, recently launched containers support in general availability.

Games 116
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Cocos Creator 3.8.5 forum version

Cocos

This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Continuous package size optimization : 2D empty project (default settings) : Reduced by 360 KB. 3D empty project (default settings) : Reduced by 384 KB. 2D project with essential modules (UI, Spine, audio, WebGL2 only, and wasm Brotli enabled) : Reduced by 200 KB.

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Khronos Group Launch Slang Shader Language

Game From Scratch

GameFromScratch.com Khronos Group Launch Slang Shader Language The Khronos Group, the consortium managing such important projects as OpenGL, WebGPU, OpenAL and Vulkan just announced a major new imitative, the Slang shader language. Khronos Group just made the following tweet: Details from the press release: Beaverton, OR – November 21, 2024 – The Khronos® Group, an open consortium of […] The post Khronos Group Launch Slang Shader Language appeared first on GameFromScratch.com.

Shaders 138
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Report: Reflector Entertainment cuts jobs after launching debut title Unknown 9

Game Developer

It's currently unclear how many people have been laid off.

More Trending

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Nintendo to close Switch eShop and online services in China in 2026

GamesIndustry.biz

Nintendo has announced it will phase out its online store and services for Switch in China by the end of May 2026.

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The History of the Commodore 64 in Twelve Objects #5: Zzap!64 and other Magazines

Jesper Juul

On the occasion of my upcoming book Too Much Fun: The Five Lives of the Commodore 64 Computer , I am writing The History of the Commodore 64 in Twelve Objects , posted weekly from November 1 st , 2024: Object #5: Zzap!64 and other Magazines On the magazine cover, a spaceship swoops across the glowing city, laser beams across the sky summarily disposing of enemy crafts.

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Cocos Creator 3.8.5 forum version

Cocos

is it possible to add custom editor themes? I saw somewhere in between lines, editor already reads a “theme” file. If you could add a feature to read custom theme files, users can customize the looks of editor.

Feature 98
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Raylib 5.5 Released

Game From Scratch

GameFromScratch.com Raylib 5.5 Released Coming one year after the Raylib 5 release, the Raylib 5.5 release is jam packed with new features including the Raylib Project Creator we discussed earlier. Features of the Raylib 5.5 release: Key Links Raylib Homepage RayLib Github Raylib 5.5 Release Notes Raylib Discord Server You can learn more about […] The post Raylib 5.5 Released appeared first on GameFromScratch.com.

Feature 86
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New York Times tech staff asks readers to not play its games as union strikes

Game Developer

'Management is more willing to risk our election coverage than they are to agree to a fair deal with its workers. We stand ready to bargain and get this contract across the finish line.

Games 336
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BitCake Studio built online multiplayer game Atomic Picnic completely remote

PreMortem.Games

BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Eduardo Lamhut, the company’s main Game Designer and Creative Director of the upcoming game Atomic Picnic , explains how the company started. “We didn’t know each other, we just all got a call from a bigger studio that told us we could use some of their spare space to develop video games.

Studios 129
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Rime developer Tequila Works files for insolvency

GamesIndustry.biz

Tequila Works has filed for insolvency.

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Why You Can’t Objectively Build Great Games

Game Wisdom

Why You Can’t Objectively Build Great Games Josh Bycer josh@game-wisdom.com I was reading a piece over on Game Developer that gave me pause for a second about whether this is what game design at the AAA level is about now — focusing on analytics and trying to “math” the perfect … The post Why You Can’t Objectively Build Great Games appeared first on Game Wisdom.

Build 105
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Cocos Creator 3.8.5 forum version

Cocos

Thanks so much for the answer! Looking forward for this update. google play API support → Such support will be possible to be done without the need to tweak the native project?

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Folklands - Devlog #13

Indie DB

Announcing a rewrite and more updates - with plenty of visuals to share.

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What are game developers getting out of Bluesky?

Game Developer

Game developers are among the millions users leaving X (formerly Twitter) and signing up for Bluesky. What are they getting out of the platform?

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Invaluable lessons on crafting impactful games: insights from LIMBO’s Dino Patti

PreMortem.Games

As the Executive Producer of LIMBO, Dino Patti knows what it takes to deliver a world-class product. Developing LIMBO as the Co-Founder and CEO of Playdead taught him invaluable lessons about creating impactful games. Here’s what he learned: 1. Accessibility matters. We designed LIMBO to be approachable for everyone, whether they were seasoned gamers or picking up a controller for the first time.

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The former Hollywood exec looking to transform Sega into the next Disney

GamesIndustry.biz

As part of its latest financial report, Sega highlighted that it plans on building on the current momentum of its games business by "accelerating the transmedia development of the group's IP.

Build 142
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Get 18,000 Quixel MegaScans Assets Free… Again

Game From Scratch

GameFromScratch.com Get 18,000 Quixel MegaScans Assets Free… Again This news may certainly feel like deja vu since back in October Epic Games launched the Fab Marketplace replacing the Unreal Engine Marketplace, SketchFab store and Quixel Megascans with one unified store front. As part of the announcement they also made the Quixel MegaScans library free on Fab after a […] The post Get 18,000 Quixel MegaScans Assets Free… Again appeared first on GameFromScratch.com.

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Cocos Creator 3.8.5 forum version

Cocos

That looks pretty good, team! One question from my side is regarding the Google Play support. Could you kindly expand on that topic and what features you would be supporting?

Feature 98
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Fursan al-Aqsa Flood Update

Indie DB

Fursan al-Aqsa is at RISK + Operation al-Aqsa Flood Update out now on Steam!

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'Polish something that has never existed before:' Miyamoto explains how Nintendo is countering rising development costs

Game Developer

'We believe that it is important to nurture developers who take this unique concept to heart.

Concepts 330
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The walls are alive with tiny people in Cyborn’s Mixed Reality game Wall Town Wonders

PreMortem.Games

Belgian developer Cyborn has introduced a fresh perspective on mixed-reality gaming with the release of Wall Town Wonders , a game that transforms living spaces into bustling miniature towns built right on the wall. The game invites players to interact with tiny townsfolk, build unique structures and explore surprises, all while pioneering the possibilities of mixed-reality technology.

Games 118
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Zelnick on Private Division sale: "Those projects were smaller, we're in the business of big hits"

GamesIndustry.biz

Take-Two Interactive has confirmed the sale of Private Division for an undisclosed sum, as it drops the indie-focused publishing label to focus on larger projects.

Indy 142
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UFO50, the Only Game You'll Ever Need

The Bottom Feeder

Party House is just about perfect. I think it could be expanded into its own title, but why? Let a perfect 3 hours stay a perfect 3 hours. When I'm between writing games, I spend a lot of time playing them. (Huge thanks to everyone for an awesome result for our Avernum 4: Greed and Glory Kickstarter. If you missed it, you can still back it.) Part of the reason I play the hot new games is, of course, to find ideas to steal.

Puzzle 84
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Cocos Creator 3.8.5 forum version

Cocos

This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Continuous package size optimization: 2D empty project (default settings): Reduced by 360 KB. 3D empty project (default settings): Reduced by 384 KB. 2D project with essential modules (UI, Spine, audio, WebGL2 only, and wasm Brotli enabled): Reduced by 200 KB.

Render 98
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Cabin Crew working with airplanes

Indie DB

In Cabin Crew Life Simulator, our production process mirrors real life in many ways, though it takes place in the studio using various 3D software tools. Using design schematics provided by engineers, we have recreated not only the exterior but also.

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Alan Wake 2 has recouped most of its development and marketing expenses

Game Developer

Remedy is now preparing to enter the world of self-publishing.

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Sulfur is a unique FPS/Roguelike “we’re proud of our creative weaponry and stupid jokes”

PreMortem.Games

Sulfur burst out of the gates when it was released on Steam last week. With over a 1,000 positive reviews in just one week, the game seems well on its way to reaching the target of 200,000 copies sold. Swedish indie developer Perfect Random promised in their early access roadmap to add multiplayer once they reach that number. “We’re cautiously optimistic,” says CEO & Co-founder Anton Albiin.

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ZeniMax QA workers to strike over concerns about return to office mandate and outsourcing

GamesIndustry.biz

Hundreds of employees from ZeniMax Studios are striking today in response to its remote work policy and outsourcing of quality assurance work.

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Esenthel Titan Engine

Game From Scratch

GameFromScratch.com Esenthel Titan Engine Today we are checking out the Esenthel Titan Engine, that bills itself as “The Most Powerful Game Engine in the World” This to put it mildly, is a very bold claim. The Titan Engine is a free download with a 5% commercial royalty if you sell your game. It is […] The post Esenthel Titan Engine appeared first on GameFromScratch.com.

Engine 87
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Nearing the Finish Line: Rewriting the Untold Engine

Harold Serrano

I’ve been knee-deep in rewriting the Untold Engine , transitioning it from C++ to Swift. After months of coding, tweaking, and testing, I’m thrilled to share that the rewrite is almost done. Moving to Swift has been a game-changer, making the engine not only faster and more modern but much easier to work with. Built on ECS Architecture The Untold Engine is powered by Entity-Component-System (ECS) architecture.

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HTR: Hyper Torque Racing out now

Indie DB

"HTR: Hyper Torque Racing" is a racing game with easy controls that lets you experience realistic racing. Along with a vast single-player content, you can also enjoy online multiplayer with up to 8 players. Win intense races and become the world's best.

Racing 94
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Study finds 21 percent of European devs laid off in past year

Game Developer

According the Big Games Industry survey, HR and QA have been hit hardest by layoffs within the European games industry between 2023 and 2024.

Dev 324
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Check out Wendi Ndaki’s animated podcast Creative Tech Convos

PreMortem.Games

Explore the intersection of creativity and technology with Creative Tech Convos, a podcast hosted by Wendi Ndaki. In this series, she dives into the personal and professional journeys of creative tech professionals in the video game industry. Readers of PreMortem.Games will undoubtedly recognize her name, as she’s a regular contributor known for her in-depth profiles of professionals in the African gaming scene.

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