Sat.Mar 09, 2024 - Fri.Mar 15, 2024

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Helldivers 2 is estimated to have sold 8 million copies (so far)

Game Developer

The sales numbers aren't guaranteed, but it's quite clear Helldivers 2 has captured the hearts and minds of plenty since its mid-February release.

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In Guntouchables enemies power up with the upgrades that you leave behind

PreMortem.Games

In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players can’t lift out of the levels. This leads to some unexpected and quite frankly, explosive situations as the game progresses. Game Swing was founded in 2013 by five Danish game design students. Back then the company was called Reign Bros, but a few years later they decided to change the name.

Co-op 136
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Embracer sells Saber Interactive for $247m

GamesIndustry.biz

Embracer has sold Saber Interactive for $247 million. As announced by the firm in a statement published today, it has agreed to divest selected assets from Saber to Beacon Interactive, a new company founded by Saber's co-founder Matthew Karch. Saber will retain a number of studios as part of the sale, including: Nimble Giant, 3D Realms, Sandbox Strategies, New World Interactive, Slipgate, Mad Head Games, Fractured Byte, and DIGIC.

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Applying Mixture of Experts in LLM Architectures

Nvidia

Mixture of experts (MoE) large language model (LLM) architectures have recently emerged, both in proprietary LLMs such as GPT-4, as well as in community models. Mixture of experts (MoE) large language model (LLM) architectures have recently emerged, both in proprietary LLMs such as GPT-4, as well as in community models with the open-source release of Mistral Mixtral 8x7B.

AI 139
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Keywords tried to make a game using GenAI but said the tech was 'unable to replace talent'

Game Developer

'The best results and quality needed can only be achieved by experts in their field utilising GenAI as a new, powerful tool in their creative process.

Games 362
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Solo dev Jason Larabie of Rodent Games works after hours on Artificer’s Tower “I live a dual life” 

PreMortem.Games

When the allure of game development clashes with the necessity of a traditional job, the only choice is to juggle both endeavors simultaneously. And that’s exactly what Jason Larabie did. Operating under the name RodentGames, Larabie has taught himself the necessary skills to create his upcoming game Artificer’s Tower, a happy mix of base building, management sim and boss battles.

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Freedom Games supports the indie game community with AWS

AWS Games

More than entertainment, video games unite people across the globe with common interests. It’s that sense of community that drives Freedom Games to support indie developers in bringing their titles to players worldwide. Established in 2020, Freedom Games has built a platform that supports many indie studios every year, with Amazon Web Services (AWS) providing the core infrastructure.

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How The Cosmic Wheel Sisterhood uses player-crafted tarot cards to better connect them to the story

Game Developer

Deconstructeam speaks about the reasons why they made players craft their own tarot cards, and how that very player creativity creates tighter connections to their story and world.

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Fly around on a broom in cozy adventure Mika and the Witch’s Mountain by Chibig

PreMortem.Games

When the Kickstarter campaign ended, cozy adventure game Mika and the Witch’s Mountain by Spanish indie developer Chibig didn’t just achieve its goal. It pulverised it! The team had asked for a modest €40,000 to complete the game’s development, but managed to raise a whopping €1,300,368. Clearly, people loved what they saw in that little witch that is flying around on her broom, delivering packages.

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PlayStation-backed Deviation Games closes

GamesIndustry.biz

New AAA game developer Deviation Games is closing, the studio announced. It was formed in 2020 by Jason Blundell and Dave Anthony, two development veterans best known for the Call of Duty: Black Ops franchise. By 2021 it had over 100 employees, and the studio signed a deal with PlayStation to create an original AAA IP for the company. But the project hit challenges.

AAA 145
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Unlock Seamless Material Interchange for Virtual Worlds with OpenUSD, MaterialX, and OpenPBR

Nvidia

Today, NVIDIA, and the Alliance for OpenUSD (AOUSD) announced the AOUSD Materials Working Group, an initiative for standardizing the interchange of materials in. Today, NVIDIA, and the Alliance for OpenUSD (AOUSD) announced the AOUSD Materials Working Group, an initiative for standardizing the interchange of materials in Universal Scene Description, known as OpenUSD.

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How the iconic Jeff Minter stays inspired after 43 llama-filled years of game development

Game Developer

The one-of-a-kind British programmer behind Gridrunner, Tempest 2000, Polybius opens up about his life, his relationship, and the future.

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Michael Blaker’s Bookish Wednesday: “Fates Parallel Volume 04”

Game Industry News

Hey all, I’m back with the fourth entry in Jia and Eui’s adventures for this week’s Bookish Wednesday. It’s “Fates Parallel Volume 04” by Dark Technomancer. Plot: This volume starts off with a bit of a time skip after the fallout at the end of the third volume, which makes sense given where Jia and Eui ended up. Still, we get to see Jia and Eui’s growth over the time skip of a couple years, and how much the world changed afterwards.

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What will Embracer sell next? | This Week In Business

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox This Week in Business is our weekly recap column , a collection of stats and quotes from recent stories presented with a dash of opinion (sometimes more than a dash) and intended to shed light on various trends. Check every Friday for a new entry. After six years of purchasing a variety of developers and publishers, Embracer Group this week confirmed its first sale.

Studios 137
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Advancing GPU-Driven Rendering with Work Graphs in Direct3D 12

Nvidia

GPU-driven rendering has long been a major goal for many game applications. It enables better scalability for handling large virtual scenes and reduces cases. GPU-driven rendering has long been a major goal for many game applications. It enables better scalability for handling large virtual scenes and reduces cases where the CPU could bottleneck a game’s performance.

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Starbreeze ousts CEO Tobias Sjögren with Payday 3 in dire straits

Game Developer

The company recently told investors the shooter was performing at 'significantly lower levels' than expected, and now it's looking for a new CEO.

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Comando Rio

Indie DB

The award-winning Call of Duty Rio is becoming a full game on Unreal Engine 5. This time focused on the best graphics available on modern PCs and Consoles and without the limitations of a mod. Returns, continuing the incredible bloody saga in the city.

Console 101
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Respawn veteran Stig Asmussen forms Giant Skull to build AAA single player games

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Experienced veterans from EA's Respawn studio have formed a new AAA team called Giant Skull. The developer is led by Stig Asmussen, who is best known as the game director for 2019's Star Wars Jedi: Fallen Order and 2023's Star Wars Jedi: Survivor. Giant Skull has an office in LA, although employs people from around the world.

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Michael Blaker’s Synth Saturday: Chapters 1-5 of “As N Approaches Infinity” by Corisanna

Game Industry News

Hey all, I’m back for this week’s Synth Saturday with a Fic that is easily one of the best I’ve read and fuses together two separate settings incredibly well. It’s Chapters 1-5 of “As N Approaches Infinity” by Corisanna. Plot: This Fic is a fusion between the Bleach and Madoka Magica settings, and it does so very well. It takes place before the final timeline of Madoka Magica’s anime, and it details a time when the time traveling Homura Akemi is so broken and despondent at her failur

Fighting 101
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Why are Valve and Discord permitting harassment against Sweet Baby Inc.?

Game Developer

Steam and Discord are being used as a home base for hateful reactionaries to single out and harass game developers.

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Code Champions: Empowering Kids in Our Online Coding Program

Real Programming

Parents enroll their children in after-school programs for two main reasons. They want them to learn something important that they’ll use later, in life or their careers. But more than that, they want them to have fun and enjoy their childhoods. In over twenty years of teaching kids to code, RP4K has found that these two things are deeply connected.

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2024 game spending down 2% is Circana analyst's "most optimistic" outlook

GamesIndustry.biz

When GamesIndustry.biz reports on Circana, it's usually the tracking firm's reports on US consumer spending in the past month. But when we speak with Circana analyst Mat Piscatella, our first question is about what he sees happening in the months to come. "Right now my most optimistic outlook is down about 2%," Piscatella says. "If you start looking a little bit on the more pessimistic side, you're looking at down about 10%.

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What To Learn From The Video Game Recession. And Do It Quickly.

The Bottom Feeder

Before we get grim, remember this: The goal is creation. Everything else follows that. Figure out what you NEED to actually make the art. Anything else is just a bonus. Last week, I wrote a blog post about how the video game industry seems to be entering a sad and painful period of contraction. I've been writing these State of Indie posts for a long time.

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EA axes Apex Legends developers as part of $125M restructuring effort

Game Developer

Respawn gets caught up in EA's recent layoff wave, with the brunt of it seemingly going to the Apex Legends team.

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How to Build an End-To-End Data Warehouse Testing Strategy

Rocket Brush Studio

Data is perhaps the best resource that has guided business decisions since commerce was invented. Today, we have capabilities that allow us to store, analyze, and derive actionable insights from business information. It has allowed companies to adapt their business plans to meet changing consumer needs and predict future trends. However, with these innovative processes and technologies come new problems for us.

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Thirdverse raises $3.3m in funding round

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox VR game studio Thirdverse has announced that it has secured $3.3 million in a funding round. The investment was via a third-party allotment of shares underwritten by Nissei Capital and VeriServe.

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Endzone 2 Announcement

Indie DB

Endzone 2 Announcement! Survivors, the time has come to surpass the confining limits of these lands. Our brightest minds have constructed machinery that allows us to break free and venture beyond our borders!

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How dungeon crawler Cryptmaster responds to anything you type into its word-based systems

Game Developer

Paul Hart and Lee Williams talk about designing a dungeon crawler around words and how they designed systems for combat and general play around players being able to type or say anything.

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Godot 4.3 Has a New FBX Importer

Game From Scratch

GameFromScratch.com Godot 4.3 Has a New FBX Importer With the release of Godot 4 the built in FBX importer was removed and replaced with FBX2glTF. This gave better results than Godot 3.x FBX importing but was a pain to work with. Thankfully with the release of Godot 4.3 (starting with Godot 4.3 Dev 4) we have a new […] The post Godot 4.3 Has a New FBX Importer appeared first on GameFromScratch.com.

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Roar Games secures $1.5m from The Games Fund

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Roar Games has received an investment of $1.5 million from The Games Fund. As reported by VentureBeat , the studio was established in 2023 by the founders of the production firm Zheeshee.

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Multitales demo

Indie DB

We have released a demo of our game, where characters like Alice from Wonderland and Little Red Riding Hood fight Count Dracula and other representatives of the forces of evil.

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How General Hospital and Junji Ito lead to the hilarious horrors of Anthology of the Killer

Game Developer

Stephen Gillmurphy and Tommy Tone talk about using the naturally-frayed edges of long-term serial narratives to explore absurd, hilarious, and creepy situations in Anthology of the Killer.

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TerraBrush C# Based Terrain Add-On For Godot

Game From Scratch

GameFromScratch.com TerraBrush C# Based Terrain Add-On For Godot One of the major missing features of the Godot game engine compared to it’s peers is the complete lack of a Terrain system. Thankfully there are several add-ons and extension to address this shortcoming. Today we are looking at TerraBrush, a heightmap based terrain system for Godot 4.x created using […] The post TerraBrush C# Based Terrain Add-On For Godot appeared first on GameFromScratch.com.

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Making games faster, more cost-effectively, with end-to-end development

GamesIndustry.biz

Game development is no longer just a one-man show – or even a one-studio spectacle. The seismic size of games these days means that the crafting of fantastical, virtual realms is easily a multi-team endeavour. Fortunately, developers can turn to partners, such as external developers , to realise their most ambitious projects. One rapidly growing model is external development, which sees a studio turn to one or more companies to assist with game creation.

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