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How Games Retain Players Using Risk and Reward Josh Bycer josh@game-wisdom.com Gaming is all about taking calculated risks and aiming for big rewards. Whether its a dragons lair or a slot machine, players are attracted to games that let them weigh risks against rewards. The best games get risk and reward … The post How Games Retain Players Using Risk and Reward appeared first on Game Wisdom.
In the six years since its launch, Horse Reality , by Dutch indie studio Studio Deloryan , has built a loyal following. The game blends real-world genetics with engaging gameplay, allowing players to train, breed and care for virtual horses. Studio Deloryan has mastered the balance of scientific accuracy and fun, creating a unique space for over 50.000 monthly active horse enthusiasts.
At the outset of 2024, the most often expressed concern about this year in the games business was that it was going to have a very sparse and underwhelming release calendar, at least compared to the spectacular heights of 2023. This was to some extent a ripple effect from the pandemic years: a backlog of delayed software made its way onto the market during 2023, meaning that with many major studios set to be in the early stages of new projects, 2024's line-up did not look very inspiring.
Prince of Persia’s Accessibility is Inaccessible To Some Josh Bycer josh@game-wisdom.com At the Game Awards, it was easy to blink and miss the award for best accessibility feature in a game for 2024, with the winner going to Prince of Persia : The Lost Crown. You may be hard-pressed to … The post Prince of Persia’s Accessibility is Inaccessible To Some appeared first on Game Wisdom.
For Chad Crumbaker (working as KRUMP Games ), it was the promise of full creative freedom that drew him into the world of solo development. I was an early adopter of Unreal Engine 4 and always wanted to get into game development, he says. Originally envisioning a role as a 3D modeler on a team, the accessibility of Unreal Engine inspired him to take on the challenge of crafting every aspect of a game himself.
Grabbing the attention of gamers is challenging in a crowded market, but QORPO s unique video gaming experiences stand out. Leveraging many managed services from Amazon Web Services (AWS), the game developer, publisher, and solutions provider accelerated creative game development for popular titles like Citizen Conflict. Most recently, QORPO integrated Amazon GameLift into its infrastructure to enable scalable cross-platform server hosting and matchmaking across titles.
Grabbing the attention of gamers is challenging in a crowded market, but QORPO s unique video gaming experiences stand out. Leveraging many managed services from Amazon Web Services (AWS), the game developer, publisher, and solutions provider accelerated creative game development for popular titles like Citizen Conflict. Most recently, QORPO integrated Amazon GameLift into its infrastructure to enable scalable cross-platform server hosting and matchmaking across titles.
As the ninth generation enters mid-life, the rumour mill has started again on what new console hardware will look like. If there is one thing the video game industry does very well, that is jumping on trends, especially if plenty of money could be made. This time it’s all about gaming mobility. Reports have come out that both Microsoft and Sony are courting console handhelds as the next best thing.
After eight annual expansions, Elder Scrolls Online is shifting to a seasonal structure so ZeniMax Online has a lighter load and can launch content when it's ready.
Ascent of Ashes , the upcoming colony sim by Vivid Storm Interactive , has been delayed to early next year. While addressing player feedback certainly plays a role in the delay, the migration from Unity to Godot is an even more significant factor. Godot doesn’t feel quite as chaotic as Unity did at times. German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021.
NVIDIA just announced a series of small language models (SLMs) that increase the amount and type of information digital humans can use to augment their. NVIDIA just announced a series of small language models (SLMs) that increase the amount and type of information digital humans can use to augment their responses. This includes new large-context models that provide more relevant answers and new multi-modal models that allow images as inputs.
Another fruitful year is coming to a close! It’s once again time for our annual review to reflect on the year’s milestones and look ahead with renewed focus at the months to come. In terms of both technical achievements and content expansion, 2024 was a huge year for Cogmind… but first, the traditional opening collage, a quick visual summary of the year: Selection of images from the past year of Cogmind-related development as posted on this blog, forums, and social media (large
The Art and Design of the Night is Grey Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this cast, I was joined by Andre Broa and Tiago Fragoso from Whalestork Interactive to discuss the release of the Night is Grey. We talked about developing the gameplay, art, and story for the game. Steam … The post The Art and Design of the Night is Grey appeared first on Game Wisdom.
Humans in general care a great deal about status - both having status and showing status. In real life, this can be through clothing, cars, homes, family, connections, the ability to get into "exclusive" places, and so on. In multiplayer games and online communities, it is just as important for players to be able to express their status. In one of the earliest sprite-based MMOGs I played, there were only a handful of different hair styles and no outfits, so players could only really express thei
Live service and multiplayer games must continually evolve in order to offer high-performance and immersive experiences. The feature sets of these games have continuously expanded to include real-time matchmaking, cross-play, in-game transactions, and social interactions. However, many developers are constrained by outdated, monolithic architectures that struggle to meet modern demands for scalability, performance, and security.
GameFromScratch.com Goo Engine x Blender – Anime for Blender DillonGoo Studios, a studio specializing in anime art style productions have just announced they are joining with the Blender development team to bring their custom anime focused version of Blender (featured here). In addition to bringing most of the custom technology in their Goo Engine Blender fork directly to the […] The post Goo Engine x Blender – Anime for Blender appeared first on GameFromScratch.com.
Since I write a bit about the Wicked movie I’m putting this image at the top to make the thumbnails for this article more appealing. Or far, far less. We’ll find out. Just a bunch of random thoughts from along the way. 1. Stirring Up Mess On Twitter Vogel's 1st Law of Video Game Visibility: "No matter how passionate an online 'controversy' about a game is, 99% of its players will never even know about it." 2nd Law: "Outside of 1 or 2 monster hits a year, no indie game will ever be he
GameFromScratch.com Microsoft Release Free GitHub CoPilot There is a new version of GitHub CoPilot that is completely free to use, no credit card or subscription required. The only requirement is a GitHub account and a compatible IDE ( Visual Studio, Visual Studio Code and JetBrains products as well as GitHub.com currently ). Details of the new […] The post Microsoft Release Free GitHub CoPilot appeared first on GameFromScratch.com.
Optimal FOV Settings for Minecraft Josh Bycer josh@game-wisdom.com Whether you’re locked in fierce combat or leisurely harvesting materials, the Field of View (FOV) configuration in Minecraft holds immense sway over your gameplay dynamics. This parameter dictates the breadth of blocks, entities, and objects visible within your characters perspective. … The post Optimal FOV Settings for Minecraft appeared first on Game Wisdom.
In this latest episode of the podcast, Mishka Katkoff sat down with Cameron Stewart, Group Vice President, US Game Development, at SciPlay, to uncover the keys to their continued success in the social casino space. SciPlays stats speak for themselves six of their games consistently rank in the top 30 social casino games , a significant achievement in such a competitive market.
Invincible attacks are a form of counter play - opponents must keep aware when pressing the offense because the defender can use an invincible attack like an Uno Reverse card to stop the offense in its tracks. but only if that invincible attack hits. Attacks with invincibility are a much bigger commitment than a block or a dodge, because invincible attacks usually have a significant recovery and vulnerable time.
GameFromScratch.com Dekogon Townscape Essentials Unreal Asset Humble Returns The Dekogon Townscape Essentials Unreal Asset Humble Bundle has returned as part of the Humble Holiday Re-Runs, for the next 2 days only. It is a huge collection of Unreal Engine assets for populating a game town or city environment. While being composed of Unreal Engine assets, they can easily […] The post Dekogon Townscape Essentials Unreal Asset Humble Returns appeared first on GameFromScratch.com.
Why Steam Remains On Top Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this quick thought, I talked about how despite all the competition, all the money thrown against it, Steam still is number one and if there is anything another store can do to take the crown away.… The post Why Steam Remains On Top appeared first on Game Wisdom.
GameFromScratch.com Fab December 2024 Asset Giveaway #2 It is the third Tuesday of the month and that means it’s time for anotherUnreal EngineFab marketplace giveaway. You can get three free game development assets, this weeks assets are entirely for Unreal Engine however guides below instruct you on how to export from Unreal Engine to other engines such […] The post Fab December 2024 Asset Giveaway #2 appeared first on GameFromScratch.com.
There's nothing particularly negative about leaving a project before completion compared to any other work experience. You won't get the bonus from finalizing and shipping the project, but it's not really a negative to leave a project partway through, especially given how volatile the industry is. We also know that the best way to get pay raises and title upgrades in the industry is to change jobs.
The Justice Department voiced concerns that Tencent was being anti-competitive by appointing its own directors to Epic, which it only has a minority stake in.
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