Sat.Dec 21, 2024 - Fri.Dec 27, 2024

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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Here at PreMortem.Games, we have great admiration for developers who tackle the entire game development cycle on their own. Because, lets be honest, creating games is hard and it takes a special kind of developer to choose the solo path. This year, we featured 22 inspiring creators in our Solo Developers-series and we love to share some of their highlights in these final days of the year.

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Switch 2 (finally), GTA 6 to dominate, AI in game dev (again): Analysts predictions for 2025

GamesIndustry.biz

Every year, we turn to a panel of trusted analysts to ask them what they see coming down the road, and ask them to assess their predictions from the previous year.

AI 101
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SFML 3 Released

Game From Scratch

GameFromScratch.com SFML 3 Released SFML, the Simple and Fast Multimedia Library just released SFML 3. It has been over a decade since the SFML 2 release, and the 3.0.0 branch has been in development for over 3 years. The highlight feature of SFML 3 is the migration to C++ 17 (in fact C++ 17 […] The post SFML 3 Released appeared first on GameFromScratch.com.

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What is the benefit of mechanics that give the winning side advantages that help them win more, such as COD poweups?

Ask a Game Dev

ALT COD's Killstreak rewards are exciting, memorable, and (generally) difficult to obtain. They're similar to, for example, randomly-determined critical hits that deal additional damage or dizzying your opponent in fighting games. Statistically speaking, the killstreak rewards are designed so they won't greatly affect overall game results, but they're really cool to activate and the players engaging with them have a lot of fun.

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Top 10 Testing Strategies to Ensure Code Quality in 2025

Rocket Brush Studio

over proven top software testing strategies like unit, integration, AI-powered, and security testing to ensure code quality, reliability, scalability, and user satisfaction.

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2024 in Review | GI Microcast

GamesIndustry.biz

The latest episode of The GamesIndustry.biz Microcast is available to download now.

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Godot 4.4 Gets Native Jolt Physics Support

Game From Scratch

GameFromScratch.com Godot 4.4 Gets Native Jolt Physics Support With the just released Godot 4.4 Dev7 release, there has been a major change to the Godot physics engine. Previously implemented as a module only, integration of the Jolt Physics Engine is now directly in the game engine. Details from the Godot dev7 release: Ever since its inception in late […] The post Godot 4.4 Gets Native Jolt Physics Support appeared first on GameFromScratch.com.

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More Trending

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IP Should Be the Next Big Thing in Mobile Gaming

Deconstructor of Fun

Written by Stanislav Yushenko , an ex-M&A lawyer who transitioned to the business side of gaming. Stan previously worked at Playrix but took a two-year sabbatical to earn his MBA and sharpen his business acumen. Now hes scouting for his next roleideally somewhere that values both spreadsheets and strategic vision. I was recently playing a mobile game.

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Hothead Games shuts down

GamesIndustry.biz

Vancouver-based studio Hothead Games has closed its doors.

Games 94
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New and Old Skies With Dave Gilbert (Part 1)

Game Wisdom

New and Old Skies With Dave Gilbert (Part 1) Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" This is the first of a two part chat with designer and owner of Wadjet Eye Games Dave Gilbert. For this part, we focused on the work, story, and design of his upcoming game Old Skies. For … The post New and Old Skies With Dave Gilbert (Part 1) appeared first on Game Wisdom.

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What does the process look like when removing a bug from your game? And how does the team decide which bugs to prioritize fixing?

Ask a Game Dev

The overall process of bug fixing in game dev is done in five steps. In order these are: Identify the bug Prioritize the bug Assign the bug Fix the bug Verify the bug is fixed Each step usually has its own specialists handling that aspect of it. Well go over each of these briefly. 1. Identify the bug This is usually handled by testers to some degree.

Bug 52
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Agile Requirements Gathering: Practical Advice to Improve Traceability

Perforce

Looking for an Agile or Waterfall requirements gathering template? These examples and comparison of techniques can help you determine whats best for your team.

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Amazon renews Secret Level for a season 2

GamesIndustry.biz

Amazon Video has renewed Secret Level for a second season.

Media 67
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[Android] Play Asset Delivery

Cocos

Thank you so much for your valuable answer Could you please help me a little more? The build was successful so far, but nothing appears on the screen. folder tree gradle fiile manifest file Could you please share a screenshot of your project structure?

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Introducing: SCARY WORLD

Keith Burgun

I have a new game coming out! What!? Yes. The elevator pitch is more or less, what if Vampire Survivors was way more physics-y and zany, and only took 10 minutes to play instead of 30? Here’s the trailer: 13 days ago (from the time of this writing) I started on this game. Since then, I’ve been doing 10-11 hour days every day and making incredible progress.

Bug 52
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How to Collaborate with Your Team on a Script Breakdown

Filmustage

Script breakdown demands careful coordination between multiple departmentsfrom props and wardrobe to special effects and locations. Production teams now rely on specialized script breakdown software and standardized processes to capture every detail. This article demonstrates how production teams can complete script breakdowns together. Let's explore how teams can make script breakdowns a shared success.

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DFC: Nintendo Switch 2 will be "the clear winner" of next-gen consoles

GamesIndustry.biz

2025 is set to be a bumper year of growth for the games industry due to the long-awaited launches of Switch 2 and Grand Theft Auto 6.

Console 64
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A class already exists with the same __classname__

Cocos

Hi! While developing my project, I encountered a " * A Class already exists with the same classname : ColumnElement error, although there is no duplicate as you see below. I tried to follow instructions from similar chinese thread (cannot post links, sorry) through google translate but it didnt help. Is it a fixable error, or Im better of by recreating the project?

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Happy Holidays!

Played with Fire

Happy Holidays from All of Us! To all our amazing players and the incredible gaming communitythank you for making this year unforgettable! Your passion, feedback, and support inspire us to keep creating worlds worth exploring. A huge shoutout to our team as wellyour hard work and creativity bring these adventures to life. May your holidays be filled with epic victories, thrilling adventures, and all the loot youve been grinding for.

Media 52
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Scheduling for TV vs. Film: What’s the Difference?

Filmustage

Film and television productions tell compelling stories but operate in different time zones. A movie might take years to complete. TV shows could produce multiple episodes in just a few months. Production schedules shape every TV aspect of film creation, from original planning to final release. TV shows need quick turnarounds and consistent output. Films allow more extended development periods and detailed refinement.

Film 52
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Aonic secures over €150m in funding

GamesIndustry.biz

Aonic has received a €152 million investment after entering an agreement with Metric Capital Partners and Active Ownership.

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A class already exists with the same __classname__

Cocos

Hi! While developing my project, I encountered a " * A Class already exists with the same classname : ColumnElement error, although there is no duplicate as you see below. I tried to follow instructions from similar chinese thread (cannot post links, sorry) through google translate but it didnt help. Is it a fixable error, or Im better of by recreating the project?

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How can VR training in oil and gas industry enhance employee security

Juego Studio

VR training in the oil and gas industry can go a long way in improving employee safety and ensuring preparedness. Heres why: Hazardous chemicals, flammable gases, adverse weather conditions, heavy equipment, and dizzying heights workers on oil rigs and gas plants face all these safety hazards, and more.

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A History of the Commodore 64 in Twelve Objects #9: Final Cartridge – Fixing the C64’s Flaws

Jesper Juul

On the occasion of my new book Too Much Fun: The Five Lives of the Commodore 64 Computer , I am writing The History of the Commodore 64 in Twelve Objects , posted weekly from November 1 st , 2024: It wasnt all great. The Commodore 64 came with glaring, everyday gnawing flaws that Commodore newer fixed: The tape drive was slow. After a series of unfortunate events, bugs, bug fixes, workarounds, and last-minute botches in the production process, the C64s disk drive was not slow, more like glacial.

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Neurodiversity in the game industry: unlocking hidden talents | HR Summit Video

GamesIndustry.biz

Three months on from the GamesIndustry.biz HR Summit, and we're making available some of our best sessions from the event.

Games 56
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A class already exists with the same __classname__

Cocos

Hi! While developing my project, I encountered a " * A Class already exists with the same classname : ColumnElement error, although there is no duplicate as you see below. I tried to follow instructions from similar chinese thread (cannot post links, sorry) through google translate but it didnt help. Is it a fixable error, or Im better of by recreating the project?

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Santa’s Present Run Web Remake Released

Cloudy Heaven Games

I mentioned in my last post that I was doing an update to Santa’s Present Run. Great news! It’s finally released! Check it out here on the GDevelop site! Share This: The post Santa’s Present Run Web Remake Released appeared first on Cloudy Heaven Games.

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Regarding your last ask: one “what if” proposition you didn’t mention, and the one that microtransaction haters fear the most, is “what if we make the game more frustrating for players who don’t buy anything?”. There have been games that get too close to the infamous “pay 2 win” model, even from well known AAA developers. Yet you usually don’t take it into consideration when discussing microtransactions.

Ask a Game Dev

Thats because its already priced into the value proposition. We, as players, always have the choice to walk away. If it annoys me, if it frustrates me, if I dont like playing it, if it doesnt provide me the value that I want for the effort that I put in, I stop playing it. I have finite time (especially between working full time, maintaining this blog, maintaining a social life, cultivating relationships, and playing games) and I also have a huge backlog of other games that I have been meaning t

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AIAS to honor Nintendo of America veteran Don James

GamesIndustry.biz

The Academy of Interactive Arts & Sciences has announced that Nintendo of America veteran Don James will receive the AIAS Lifetime Achievement Award.

Art 56
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A class already exists with the same __classname__

Cocos

Hi! While developing my project, I encountered a " * A Class already exists with the same classname : ColumnElement error, although there is no duplicate as you see below. I tried to follow instructions from similar chinese thread (cannot post links, sorry) through google translate but it didnt help. Is it a fixable error, or Im better of by recreating the project?

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Exploring the Convergence of Social Gaming and Online Casinos

Game Wisdom

Exploring the Convergence of Social Gaming and Online Casinos Josh Bycer josh@game-wisdom.com Social gaming is a small but growing segment of the iGaming industry. Given the financial risks associated with traditional gambling, it’s no surprise that many gamers are turning to free-to-play gambling-like games available on social networking sites.

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🎉 Happy New Year 2025! Filmustage’s Chronicles of 2024 and the Horizons Beyond

Filmustage

As we bid farewell to 2024, the team at Filmustage wishes you all the luck in the world and a good New Year! This year has been nothing short of a grand adventure one filled with milestones to celebrate, and stories to cherish. Together, weve journeyed through a year that saw the art of filmmaking evolve in remarkable ways, and were proud to have played our part in supporting creators every step of the way.

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Community matters: How audience engagement in games is shaping other industries | Playable Futures

GamesIndustry.biz

This series of Playable Futures articles considers how the design, technology, people, and theory of video games are informing and influencing the wider world.

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Cocos Creator 3.8.5 has been released!

Cocos

In Cocos Creator 3.8.5, we have made a new round of optimizations. We have improved various aspects including loading speed, code stripping, and platform enhancements, enhancing developer experience and game performance. We hope these improvements will help Cocos developers take their products to the next level. I. Loading Speed Optimization 1. WASM Module Lazy Loading In earlier versions, Cocos Creator already supported WASM module separation during packaging, allowing WASM modules to be placed

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How do companies decide how many people are needed to build a game that’s been greenlit?

Ask a Game Dev

The teams leadership (with input from the publisher) figures out how much time the project needs and how many people it will need to complete it based on the feature list and the targeted release specs. Lets try a breakdown as an example of this. Imagine that weve just been given the green light for a third person single player looter shooter. Our approved prototype has one player completing one quest in an environment where there are a few enemies and a handful of different guns and gear.

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The Appeal of Sweepstakes Casinos and Their Sustainability Long-Term

Game Wisdom

The Appeal of Sweepstakes Casinos and Their Sustainability Long-Term Josh Bycer josh@game-wisdom.com Sweepstakes casinos are tapping into the gambling industry with a unique model that bypasses traditional state regulations. These platforms offer a simple proposition: instead of directly wagering money, players buy in-game currency to participate and win prizes.

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Maintaining Personal Boundaries and Wellbeing as an HR Leader | HR Summit Video

GamesIndustry.biz

Over three months on from the excellent (if we do say so ourselves) GamesIndustry.biz HR Summit, and we're making available some of our best sessions from the event for you to view online.