Sat.Oct 21, 2023 - Fri.Oct 27, 2023

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Report: Unity's Runtime Fee quietly gave large devs exemptions in launch rush

Game Developer

Smaller studios would've taken the biggest hits from Unity's Runtime Fee policy, and also helped it retaliate against would-be merger partner AppLovin.

Dev 337
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Three Minutes to Eight developer Chaosmonger Studio “Multiple stories moving parallel”

PreMortem.Games

Chaosmonger Studios , based in Tallinn, Estonia, is a multimedia production company specializing in everything from documentaries, science fiction films and animations to music video, graphic design and video games. All the more impressive if you realize it’s actually a ‘one-man-band company’, as founder and CEO Nicola Piovesan calls it. His latest game Three Minutes to Eight is a real tour de force, both in storytelling and visual flair.

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Trending Sources

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Microsoft joins the publishing top table | Opinion

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox With the Activision Blizzard acquisition finally going through and the news that Starfield was the top-selling game of September , Microsoft's games ambitions are in a stronger place than they've been for years – arguably, since the first few years of the Xbox 360 era.

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Frightful Favourites: The GameDev.tv Community’s Top 10 Halloween Game

DameDev.tv

🎃 Halloween is upon us, bringing along its chilling breeze, eerie nights, and the insatiable desire for spine-tingling experiences. For gamers and game developers alike, this is the season to dive into the world of horror games, immersing ourselves in atmospheres filled with suspense, mystery, and pure fright. As the leaves turn and the shadows grow longer, what better way to celebrate than by revisiting some of the most terrifying games ever created?

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Dreams and LittleBigPlanet developer Media Molecule is making layoffs

Game Developer

The PlayStation-owned studio is reportedly trying to reduce its headcount as it prepares to kick-start a new project.

Media 349
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Filmustage update: Tag Editor 3.0 & Enhancements

Filmustage

This update doesn't stop here! Discover numerous enhancements across Script , Summary , and Analysis tabs, providing a more intuitive and powerful environment to manage your projects. Let’s explore the slew of features designed to cater to the ever-evolving needs of modern filmmakers: Tag Editor 3.0: A Leap Forward Bulk Tag Operations : Easily group, edit, or delete tags, revolutionizing your script cleanup process after performing your AI breakdown.

Scripting 121
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Microsoft drops Game Pass growth target for CEO compensation

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox For the first time in three years, Microsoft CEO Satya Nadella's pay targets did not include a specific growth milestone for Xbox Game Pass. A Microsoft SEC filing , spotted by Axios , instead shows Nadella's only games-related performance-based incentive for the fiscal year ended June 30, 2023 was to grow Xbox Content and Services revenue by 4.4%.

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PlayStation lays off staff at Visual Arts support dev

Game Developer

Layoffs have hit the support developer that's been aiding with some of PlayStation's biggest franchises since 2007.

Art 333
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Porting Unity to CoreCLR

Unity Blog

Unity Engineering Manager for.NET Compilers and Runtimes Josh Peterson walks through the latest efforts the team has gone through to allow the CoreCLR GC to work hand in hand with native engine code.

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Spider-Man 2 beats Super Mario Bros Wonder to No.1 | UK Physical Charts

GamesIndustry.biz

Spider-Man 2 beat out competition from Super Mario to claim No.1 in the UK boxed retail charts, GfK data reveals. The PlayStation 5 exclusive had a strong launch. It is the biggest PS5 boxed launch of the year, with sales almost 5% bigger than the previous high point: the PS5 launch of Hogwarts Legacy back in February. Spider-Man 2's launch sales are just over 3% lower than the PS5 launch of God of War Ragnarok, which was the biggest PlayStation launch of all time when it arrived last year.

Retail 145
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At what stage of the developing process of a game mocap is recorded? How much time does it usually take? And in case of expansions/DLCs are actors called again or they record this content together with the content for the main game?

Ask a Game Dev

Motion/Performance capture usually happens fairly early during development, because animators need time to take the captured data and turn it into actual performances. Despite what some actors might suggest, there's a huge amount of work, skill, and artistry necessary in order to convert a recorded motion and turn it into a performance that reads well from the viewer's perspective.

Content 104
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Valve wants Steam developers to submit new pricing for Argentina and Turkey

Game Developer

Valve is changing the currency for Steam sales in those regions to USD due to "exchange rate volatility.

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ETS 2 - West Balkans Released!

Indie DB

Rev up your engines and hit the highways with excitement as the West Balkans DLC.

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Media Molecule to reduce workforce

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Dreams and LittleBigPlanet maker Media Molecule is reportedly looking to cut nearly 20 staffers from the studio. According to a report by Sports Illustrated , employees were informed about the layoffs via an internal meeting today.

Media 144
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Analysis • What the Microsoft/Activision deal means for the future of the industry

PreMortem.Games

At last the UK’s Competition and Markets Authority cleared Microsoft’s $69 billion purchase of Activision Blizzard. After 639 days of intense regulatory scrutiny and corporate jet-setting around the world, Phil Spencer finally got his wish. The deal remains controversial and opinions on what happens next vary. Analysts, on the one hand, focus heavily on the business strategy and market positioning advantages that Microsoft gains from acquiring Activision Blizzard, including benefits for Xbox and

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Reality Labs has lost $11.4 billion during 2023 (and there's still one quarter left)

Game Developer

Meta's mixed reality division lost $3.7 billion during Q3 and earned just $210 million in revenue.

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Elevating Performance Testing of Microservices With AI

Rocket Brush Studio

Micro-services architecture excels in complex, large-scale apps with diverse tech needs and evolving features. Performance testing is crucial for smooth interactions, scalability, bottleneck detection, and reliability. This series explores AI-driven techniques for assessing efficiency and system performance in micro-services architecture.

AI 101
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Growing Indigenous worlds in games

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Among the presentations in last month's Game Devs of Color Expo was Achimostawinan Games' talk on Growing Indigenous Worlds in Games, which explored the themes of reappropriation and combating stereotypes of creative works for Indigenous people. Creative leads Meagan Byrne and Sadekaronhes Esquivel also spoke about their game design inspirations for the March release Hill Agency: Purity Decay, as well as some of their f

Dev 143
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Tannenberg - Wolves on the Eastern Front

Indie DB

The Wolf Truce is now available for players on Steam &v Epic!

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Digital Extremes founder James Schmalz is stepping down as CEO

Game Developer

Schmalz founded Digital Extremes in 1993, and his exit comes after its sci-fi shooter has hit the 10-year milestone.

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Toxicity in gaming is escalating: Find solutions for safe and engaged communities

Unity Blog

Introducing Unity Community Solutions – a suite of products designed to strengthen player connections, enhance safety, and enrich the social gaming experience.

Games 94
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Sony expects boost in PS5 sales now supply chain issues have finally been resolved

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Sony is confident it's heading into one of its best holiday periods to date as it declares that the supply chain issues that have been hindering PlayStation 5 sales have been fully resolved. The platform holder confirmed plentiful supply of its current console to both the BBC and Barron's , the latter spotted by VGC , meaning the PS5 will be widely available in the run up to Christmas.

Console 141
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Under a Rock - Dev Blog #1

Indie DB

Our very first dev blog with more to follow. Hope you like it :) The first dev blog focus on creatures and building.

Dev 98
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PlayStation 5's detachable disc drive requires an online connection

Game Developer

An online connection for the PlayStation 5's upcoming detachable disc drive may be an added complication for the hardware and its lifespan.

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The Future of Godot Particles

Game From Scratch

GameFromScratch.com The Future of Godot Particles There are some major changes coming to particle systems in Godot 4.x starting with the Godot 4.2 beta. There has been a complete refactor of the GPUParticle3D class, with new features added and a clean up of the entire system enabling future updates. At the same time, it has become … The Future of Godot Particles Read More The post The Future of Godot Particles appeared first on GameFromScratch.com.

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Lords of the Fallen was CI Games' most expensive project at $66m

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Polish developer CI Games has revealed that its latest hit, Lords of the Fallen, was its most expensive project to date with total costs of PLN 281 million ($66.2 million). The figure was shared during an investor call, as reported by Polish site Bankier and spotted by Game World Observer.

Games 140
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Playtown released in 11 days

Indie DB

Playtown is almost released. Is it in your wishlist yet? It better be. or else steg will come for you and stare are you like this at the end of your bedside.

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Epic, EA, and BioWare vets at Noodle Cat net $12 million to create new action RPG

Game Developer

The studio was established in 2022 and is led by former Fortnite lead systems designer David Hunt.

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Dev snapshot: Godot 4.2 beta 3

Mircosoft Game Dev

We continue iterating quickly on beta snapshots for Godot 4.2 to ensure that we can solve regressions before the stable release.

Beta 91
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PlayStation's Visual Arts studio hit with layoffs

GamesIndustry.biz

PlayStation support studio Visual Arts has been hit with another round of layoffs, with several former employees sharing on social media last week that they have been let go. "Unfortunately, following a wave of layoffs, last week was my last at PlayStation," former senior level designer at Visual Arts Daniel Bellemare wrote on LinkedIn. Senior technical recruiter Matt Barney shared a similar update on LinkedIn , adding that he "knew this layoff was coming" and wished those impacted "the best of

Art 139
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Pseudo-Haunting - Demo released

Indie DB

The Pseudo-Haunting demo has been released. Welcome to the Haunted House.

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Neon Machine nets $20M to create moddable blockchain-powered shooter

Game Developer

The studio claims blockchain tech will "empower players to collectively own the game and its future roadmap.

Studios 296
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Cave Game Engine Overview

Game From Scratch

GameFromScratch.com Cave Game Engine Overview The Cave game engine is a free Windows based game 3D game engine with a full editor and a Python API. The Cave game engine is described as: Key Links Cave Engine Homepage Cave Engine Documentation Discord Server You can learn more about the Python powered free Cave game engine … Cave Game Engine Overview Read More The post Cave Game Engine Overview appeared first on GameFromScratch.com.

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Die Gute Fabrik and the necessity to tackle climate inaction

GamesIndustry.biz

Die Gute Fabrik's Saltsea Chronicles is a story that documents the catastrophic consequences of climate change. The game takes place generations after sea levels have risen, focusing on how communities rebuild and survive a flooded world. It was only fitting, then, for the Danish developer to publish a report alongside the release of its latest title , sharing its carbon impact during development, from January 2020 to the launch of Saltsea Chronicles this October.

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Forgive Me Father 2 Launches Into EA!

Indie DB

The time has finally come, madness is taking over and Forgive Me Father 2 is available in Early Access! As the Priest from the first installment, fight your way through the first ten levels in this Lovecraftian, comic-like retro FPS, more will come in.

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Animation studio Digic Pictures laid off 35 staff this past summer

Game Developer

Digic is best known as the animation studio behind cinematics and marketing for popular games such as Rainbow Six Siege, Elden Ring , and Marvel's Midnight Suns.

Animation 284
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Ink – Programming Language for Game Narrative

Game From Scratch

GameFromScratch.com Ink – Programming Language for Game Narrative Ink is a programming language and set of tools for creating in-game branching dialogs and game narrative creation. It is not only a programming/scripting language and runtime, it is an entire ecosystem of tools and game engine implementations including Godot, Unreal Engine and recently thanks to the open source of … Ink – Programming Language for Game Narrative Read More The post Ink – Programming Language