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The Overdesign Trap Josh Bycer josh@game-wisdom.com I’ve played plenty of videogames at this point, and when it comes to originality in design, you can find that in the indie space, especially from first-time developers. The thought of being the first one to create X or take … The post The Overdesign Trap appeared first on Game Wisdom.
Bitmap Books is known for its catalogue of visually stunningly books on the art, history and culture of video games. Each release demonstrates a genuine love for the subject matter and great attention to detail. Their latest offering, the upcoming book A Tale of Two Halves: The History of Football Video Games , is no exception. Written by Richard Moss, the book takes video game football fans on a nostalgic journey through their childhoods, leaving them misty-eyed over memories of countless pixel
It's just over a year since Microsoft shattered industry records with its $75 billion acquisition of Activision Blizzard – and next week, that eye-wateringly expensive deal will face its most important test yet.
Pick up the mantle of the plucky maiden getting ready for her date night that is unceremoniously interrupted by the dastardly duo of Countess Bathory and Baron de Blonde in this prologue to the colourful Janosik 2 retro action-platformer
Imagine having to face rampant attack waves like in Vampire Survivors but from a first person point of view. Feels like a stressful undertaking, doesn’t it? That’s why Brazilian developer Gamecraft Studios is evening the odds with a unique weapon-stacking system. It often takes up almost half the screen, but lets you kill enemies in every possible way you desire.
Good Kill is an immersive FPS game where players take control of a door gunner in a military helicopter during the Vietnam War. Engage in intense combat across destructible environments, complete missions, and upgrade your helicopter and weapons to dominate.
At Unite 2024, Unity’s development team introduced a series of advanced GPU optimization techniques aimed at improving rendering performance across various platforms. Whether you are developing for high-end PCs, consoles, or mobile devices, these methods are critical for delivering visually rich, smooth-running applications. One of the fundamental challenges in real-time rendering is reducing GPU latency to improve frame rate.
Gamescom Asia opened its doors to industry attendees in Singapore this morning, kickstarting the day with a fireside chat with former Sony Interactive Entertainment Worldwide Studios chairman Shawn Layden.
Bryan Bentley's worked at some of the coolest VFX companies including ILM Singapore and San Francisco, The Jim Henson Company and Rhythm & Hues where he's built up credits on films like Pacific Rim, Transformers 3 and 4, and award-winning movies Rango and The Golden Compass. He's also no stranger to teaching, holding professorships at higher education institutions In Hong Kong, Singapore and Poland.
GameFromScratch.com Unity 6 Released Unity 6, first announced at Unite 2023 and released in preview form in May of this year was just released today. Unity 6 was going to be a milestone release for one very dark reason, it was going to be the first release with the much maligned Unity Run-Time Fee. […] The post Unity 6 Released appeared first on GameFromScratch.com.
Like their coworkers in France, members of Ubisoft Milan are concerned about how the developer's three-day in-office policy will affect their day-to-day lives.
IO Interactive is moving into third-party publishing with MindsEye, the new action thriller by Build A Rocket Boy, the AAA team formed by GTA producer Leslie Benzies.
GameFromScratch.com Blender 4.3 Beta Is a HUGE Step Forward The Blender Foundation recently released Blender 4.3 Beta and it’s jammed packed with new features. Blender 4.3 will remain in beta for a few weeks, with the full release hopefully coming on November 12, 2024. There are several new features in the Blender 4.3 release, but in the video below […] The post Blender 4.3 Beta Is a HUGE Step Forward appeared first on GameFromScratch.com.
GameFromScratch.com Inkscape 1.4 Released The popular open source Adobe Illustrator/Affinity Designer alternative Inkscape, just released Inkscape 1.4. The vector graphics application, available on Windows, Mac and Linux, just received several new features. Highlight new features of the Inkscape 1.4 release include: Key Links Inkscape Homepage Inkscape 1.4 Blog Inkscape 1.4 Release Notes You can […] The post Inkscape 1.4 Released appeared first on GameFromScratch.com.
In December 2023, indie publisher Versus Evil was shut down – ten years after it first opened its doors, and two years after it was acquired by TinyBuild in a $31.3 million deal.
GameFromScratch.com KitBash3D Asset Giveaway – Secrets of Luminara The folks over at KitBash3D are having another giveaway, following the Mission to Minerva giveaway a few years back. This giveaway and contest is called Secrets of Luminara. The assets are all hosted on their Cargo application and can be used in any game engine or DCC tool, with integration […] The post KitBash3D Asset Giveaway – Secrets of Luminara appeared first on GameFromScratch.com.
GameFromScratch.com Unity 6 Toolkit Bundle + Synty Asset Giveaway To go along with the launched of Unity 6 earlier today, the Unity Asset Store has launched the Unity 6 Toolkit Bundle which joins the existing Quick Start Asset pack bundle. This new Unity bundle contains several different assets organized into two tiers $15 and $30 with savings of up […] The post Unity 6 Toolkit Bundle + Synty Asset Giveaway appeared first on GameFromScratch.com.
GameFromScratch.com Rogue Legacy Source Code Released Cellar Door Games have just released the source code for their popular indie smash hit Roguelite Rogue Legacy. Note this is not an open source project, the source code is released under a non OSI certified license and the release does not include the assets from the game. It does […] The post Rogue Legacy Source Code Released appeared first on GameFromScratch.com.
Here's how ROAR Games approached the technical and creative challenge of creating three distinct, overlapping game worlds within one cohesive narrative.
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