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Grumpy Gamer
JUNE 3, 2018
Ron Gilbert's often incoherent and bitter ramblings about the Game Industry
Grumpy Gamer
JUNE 3, 2018
Ron Gilbert's often incoherent and bitter ramblings about the Game Industry
Mircosoft Game Dev
JUNE 7, 2018
The existing animation system in Godot was already one of the most powerful of any game engine, but its age was starting to show (it was written 10 years ago and barely improved). The new one builds upon the strengths of the previous one but does massive improvements to features and usability. A bit of history. Animation editing was one of the first distinctive Godot features.
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Grumpy Gamer
JUNE 4, 2018
Dear Microsoft: Don't f**k up GitHub the same way you f *d up Skype.
Mircosoft Game Dev
JUNE 6, 2018
The following post is a guest article by Michael Bridges of GameDev.tv , where he runs the Blender course among other things. He is collaborating with Yann Burrett and Ben Tristem on their upcoming Godot course on Udemy , and offered to share a tutorial on how to import 3D assets from Blender using Godot's "Better" Collada exporter. Importing 3D assets.
Mircosoft Game Dev
JUNE 6, 2018
As previously mentioned in this blog post the Godot placeholder permissions are causing some issues on the play store. We are working on fixing this for future versions of Godot but games stuck on older versions have to do a bit of work to get their games showing up on the Play store again. To aid developers with these types of games we've created a tool that can fix an existing APK without any need to rebuild it.
Mircosoft Game Dev
JUNE 5, 2018
Introduction. The GLES2 backend is getting closer and closer to completion, this progress report shows a detailed overview of the steps taken to implement PBR. Roadmap. Done May 2018. enviroment relections. cubemap filtering. implement BRDF. omni lights. lambert+phong. normal maps. rewrite OAHashMap to use RobinHood hashing. improved C++ bindings compilation workflow. fixed a GDNative binary compatibility bug.
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