Sat.Mar 03, 2018 - Fri.Mar 09, 2018

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How to Prepare for a Kickstarter Campaign That’s 1 Month Away

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here. Highways & Byways launches on Kickstarter March 26. As of the time that I’m writing this, that’s a little under a month away. Things are starting to get hectic around the Pangea Games office / my home office.

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v1.6 Released: New Pirate Mode, New Game Content and Better UI

Greenheart Games

As promised, to celebrate the release of the iOS and Google Play version of Game Dev Tycoon, we’ve now updated the Desktop versions of the game. Here are the goodies: Pirate Mode. Try your luck surviving the harsh realities of piracy in this new ultra-hard game mode in which you have to invent DRM and sell company shares to survive. You can find the pirate mode under the advanced options when starting a new game.

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Join us at GDC during the Godot Meetup 2018!

Mircosoft Game Dev

Will you be attending GDC? If so, please come visit us at our 2018 meetup that we organize together with GitHub. If you are a Godot user, this will be a great chance to meet other Godot users and developers. If you are only interested about Godot (and you should!), this will be the best chance to find out more about the project during GDC. The event requires previous registration, so please register here.

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Three Short Arguments

Grumpy Gamer

This video makes me seem much smarter than I actually am.

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How to Find a Board Game Printer

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the eighteenth of a 19-part suite on board game design and development. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. I’ve written about How to Create Board Game Specs and Files for Your Printer.

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Maintenance release: Godot 3.0.2

Mircosoft Game Dev

This is a fairly small release but still something to be excited about! We found some small issues with the 3.0.1 release that we've decided were worth releasing a 3.0.2 for, the most important fix being that it's now again possible to run an individual scene of a project that does not have a main scene set. RĂ©mi also found the reason why tooltips were disappearing for some users, a bug that we've had for a long time.

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