Sat.Sep 15, 2018 - Fri.Sep 21, 2018

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How to Keep Up Your Board Game Kickstarter’s Momentum with Stretch Goals

Brand Game Development

Stretch goals! Everybody who goes to Kickstarter with hopes of publishing their board game desires to not only fund, but to achieve many stretch goals. After all, doing so means you make more money and your game ends up in more people’s hands! Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

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Godot gets a new FileSystem dock for 3.1

Mircosoft Game Dev

Before anything else, we would like to thank our long-time sponsor Gamblify for having donated this new feature to the community. Their involvement and their constant support to make this engine better are deeply appreciated. For the upcoming 3.1 release, Godot gets a brand new FileSystem dock. Files, not only folders, are now displayed directly in the tree view : This new display, which can be switched with the older one with a button on the top of the dock, avoids splitting the dock in two are

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Job Opening

Grumpy Gamer

I have a (paid) art job opening for my side project. I'm not going to say much about the game other than what I'm looking for in an artist. Think of it as a puzzle. I'm looking for a great 2D pixel tile artist. You need to have experience building tiles sheets for a tile-based game, I would prefer it if you've worked on a released game, but if haven't and your art is just a hobby and you're really good, that's OK.

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Welcoming our new gold sponsor: ImageCampus

Mircosoft Game Dev

Godot gets a new Gold sponsor! In this case, we are welcoming Image Campus , an education institution located in Buenos Aires, Argentina, which specializes in animation, digital art and videogames. They are one of the pioneers in the region regarding videogame related careers and constantly supply a large portion of the Argentine industry (one of the largest in South America) with professionals, allowing it to keep growing at a rapid pace.

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Simplex noise lands in Godot 3.1

Mircosoft Game Dev

Make some noise for Godot 3.1! Simplex noise generation has just landed in Godot 3.1! This noise generation algorithm, originally invented by Ken Perlin, is fast and has really good results but it is still encumbered by some patents. That's why Godot will use OpenSimplex noise, a public domain and unencumbered alternative. Applications. Simplex noise, like any other type of noise, is especially useful in two areas of game development: procedural generation and visual effects.

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