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Board games have been absurdly popular for the last several years. In 1999, the possibility of the board game industry experiencing a massive renaissance like the one we’ve all been witness to was laughable. The business was shaky to its core. There were relatively few fans, the supply chain was rocky, and raising funds was hard. Then, serendipitously, one by one, the obstacles toward the modern board gaming landscape fell away.
Since learning how to directly port over my PC games to iOS & Android, without reliance on now extinct 3rd party services, I wanted to revisit older games on iOS that have fallen due to new iOS versions and devices causing compatibility problems. I’ve just submitted an update for Star Nomad 2 to Apple, that fixes issues with iOS 11 and 12 and on new devices.
Presentations. Hello Godotters, my name is Fabio Alessandrelli, you may know me by my handle fales ( faless on GitHub). Here are a few words about my Godot journey. I first discovered Godot in 2015 while looking for a good game engine (that would also work on GNU/Linux) to develop a small game for a university project with a friend. It was the early era of Godot 1.0, which was open sourced just few months before.
Firstly, apologies for the inconvenience. Due to issues I’ve mentioned here regarding new Android OS & devices: [link]. I will be re-releasing new optimized builds of these games on Google Play as a separate game (as I cannot update the old version). Star Nomad 2 (Oreo+) will be released today, with Star Nomad Elite (Oreo+) coming next week.
With the import system rewrite in Godot 3.0, the ability to import atlases was lost. Using atlases is not as common nowadays, given the processing power of desktop and devices has increased a lot, but there are many use cases where this may be worth it. Godot 3.2 will bring back support for it. What is an Atlas? Importing images into an atlas is a process that will take all of the images, and pack them into a single larger image (called an "Atlas").
Another year, another showreel. As every year, the amount of quality games being created by Godot has increased significantly (as did the amount of submissions). Submissions. The idea of the reel is to include games both published and in development. We got well over a hundred submissions this year, 3 or 4 more times than last year. Most of them are fantastic, but it became impossible to put all of them in the official reel, not even in the extended one.
Another year, another showreel. As every year, the amount of quality games being created by Godot has increased significantly (as did the amount of submissions). Submissions. The idea of the reel is to include games both published and in development. We got well over a hundred submissions this year, 3 or 4 more times than last year. Most of them are fantastic, but it became impossible to put all of them in the official reel, not even in the extended one.
This year, during GDC, GitHub again hosted a Godot Meetup at their offices and the amount of attendants was considerably bigger than last year. Thanks hugely to them for all their support! We took the chance to do our GDC "keynote" presentation there, which we called "The State of Godot 2019" It was recorded and is now made available for everyone to see on GodotEngine's official youtube channel.
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