Dev snapshot: Godot 3.2 alpha 2
Mircosoft Game Dev
OCTOBER 11, 2019
We released a first alpha build last week, and we want to keep a relatively short iteration cycle on future alpha and beta builds until the final 3.2 release. The new official buildsystem that our contributor Hein-Pieter van Braam-Stewart ( hpvb ) set up for us is now quite efficient, so we can roll out builds fast and easily. We thus publish Godot 3.2 alpha 2 as a second snapshot, fixing various issues from the last build. 152 commits have been merged since 3.2 alpha 1.
Let's personalize your content