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A couple of months ago, I asked the readers of this blog to send in answers to the question “ what confuses you most about board game development ?” I got a lot of responses, and one of them was about how to find an audience for a board game. That’s what I’ll be talking about in this post. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.
Does anyone know a good tool that can convert a dynamic website into a static website? The Thimbleweed Park blog was built using PHP and a MongoDB database and it’s quite complex. The website won’t ever change and I like to turn it into a static site so I can host the files somewhere else and can shut down the server. Ideally it would be a tool that you just point at the url and it scrapes the site, producing a bunch of.html files.
Godot contributors released the Godot 3.2 stable branch in January 2020 as a major update to our free and open source game engine. The main development effort then moved towards our future major version, Godot 4.0 (see Godot's Devblog for a preview of some things to come). But Godot 4.0 is still a long way off, and in the meantime we want to provide the best support possible to all Godot users, so the 3.2 branch is worked on in parallel and receives minor updates to fix bugs, improve usability a
Hey all! v1.4 is now live on Humble and the main Steam branch. As promised in my previous update there have been some big changes to diplomacy, described in detail in my previous update and summarized below in the patch notes. The new goodies are still a bit rough and no doubt there are some … Continue reading At the Gates – v1.4.
Does anyone know a good tool that can convert a dynamic website into a static website? The Thimbleweed Park blog was built using PHP and a MongoDB database and it's quite complex. The website won't ever change and I like to turn it into a static site so I can host the files somewhere else and can shut down the server. Ideally it would be a tool that you just point at the url and it scrapes the site, producing a bunch of.html files.
Yet another release candidate for Godot 3.2.2, including a few new bugfixes that warrant some testing before we can confidently tag it as 3.2.2-stable. I won't list all the changes in 3.2.2 again, so please refer to the 3.2.2 RC 3 blog post for details. Here's the list of changes between RC 3 and RC 4 (26 commits). Notably, here are some new fixes that need some validation testing to ensure that they don't introduce regressions: GLES2 batching: Fix texture wrapping state bug ( GH-39774 ). iOS: E
The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots and two release candidates (RC). This new RC 3 build fixes a couple recent regressions. It's now considered release-ready, so unless new regressions are reported in coming days, we plan to release 3.2.2-stable in a day or two.
The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots and two release candidates (RC). This new RC 3 build fixes a couple recent regressions. It's now considered release-ready, so unless new regressions are reported in coming days, we plan to release 3.2.2-stable in a day or two.
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