Sat.Mar 16, 2024 - Fri.Mar 22, 2024

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Kitfox co-founder says four-day weeks are 'unmatchable' when retaining employees

Game Developer

'For retention, four-day work weeks are unmatchable. When asked, half of Kitfox staff said they would need at least double [pay] to consider, maybe, going back to five days.

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Solo dev Tuomas Auronen (Redbeak Games) “Hardest part is financial uncertainty”

PreMortem.Games

Solo dev Tuomas Auronen , operating under the name Redbeak Games , looks pretty relieved three days after the launch of his game Mortal Glory 2. When his last game, that he spent 17 months working on, flopped, Auronen felt the pressure to make enough money to support his family. Especially since he recently became a father. But in a picture he shared on X , he happily points at the screen that shows revenues are coming in through Steam.

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Remedy revenue drops 22.2% to €33.9 million in 2023

GamesIndustry.biz

Remedy has published its financial results for 2023, and reported a 22.2% decrease in revenue to €33.9 million compared to €43.6 million during the same period last year. The Finnish developer reported an operating loss of €28.6 million for its full-year results, but noted that it received €5.2 million in royalties from Alan Wake Remastered.

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The Mirror Godot Powered Engine Goes Open Source

Game From Scratch

GameFromScratch.com The Mirror Godot Powered Engine Goes Open Source The Mirror, a game engine first announced the end of 2022 have just made a big announcement at GDC 2024. They are going entirely open source, releasing both their networking backend and the custom fork of Godot Engine they use as a front end, under the MIT open source license. […] The post The Mirror Godot Powered Engine Goes Open Source appeared first on GameFromScratch.com.

Engine 140
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Obituary: Jim Ward, Dungeons & Dragons designer, died at age 72

Game Developer

Ward joined TSR during Dungeons & Dragons' first boom, and worked on several add-ons for the TTRPG, plus his own science-fantasy game, Metamorphosis Alpha.

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JSON vs Binary Serialization

That One Game Dev

In this article I will discuss what binary serialization is and the difference between that and a more typical JSON or XML serialization. The post JSON vs Binary Serialization appeared first on That One Game Dev.

Dev 135
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European game sales strong in February thanks to Helldivers 2 | European Monthly Charts

GamesIndustry.biz

16.74 million video games were sold across Europe during February, according to the latest GSD data. This is technically a rise of 21.2% over the previous February, however, February 2024 was a five-week month, whereas it was a four-week month in 2023. If we compare this year's number to the same five-week period in 2023, sales are actually down very, very slightly by 0.1%.

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Tarn Adams decries industry layoffs mandated by 'horrible, greedy people'

Game Developer

Adams didn't mince words, saying the barrage of layoffs and canned projects were done by "greedy people trying to make some venture capital thing work out.

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GDC 2024: Trends, the Unity 6 roadmap, multiplayer, AI, and more

Unity Blog

At this year’s Game Developers Conference (GDC), we went deeper into the tech and tools. Read up on industry trends, get a look at the roadmap featuring Unity 6, download a new multiplayer sample, experiment with Unity Muse’s latest AI capabilities, and join in celebration of games that are made with Unity.

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Kotaku editor-in-chief exits due to parent company's new guide directive

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Kotaku editor-in-chief Jen Glennon has exited her role reportedly due to a new editorial direction from G/O media, according to Aftermath. Per Glennon's letter of resignation, the parent company, G/O Media, mandated that the game's publication focus on game guides and deprioritize news.

Media 140
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Morale system in Classified: France ’44 by Absolutely Games adds humanity to tactics

PreMortem.Games

Absolutely Games recently released Classified: France ’44 on PC, PlayStation, and Xbox platforms. Amidst the vibrant and colorful backdrop of France, players take charge of a special forces unit collaborating with the Resistance to disrupt and sabotage enemy forces before D-Day. The game introduces fresh perspectives to the turn-based tactics genre with innovative features.

Games 129
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The challenges of laying worlds upon worlds in puzzle game COCOON

Game Developer

Developers Jeppe Carlsen, Jakob Schmid, and Erwin Kho speak about the various difficulties that came from creating a puzzle game where multiple independent worlds were used to solve and navigate complex puzzles.

Puzzle 311
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Rethinking How to Train Diffusion Models

Nvidia

After exploring the fundamentals of diffusion model sampling, parameterization, and training as explained in Generative AI Research Spotlight: Demystifying. After exploring the fundamentals of diffusion model sampling, parameterization, and training as explained in Generative AI Research Spotlight: Demystifying Diffusion-Based Models, our team began investigating the internals of these network architectures.

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Xbox launches new resource to help developers add inclusion into their games | GDC 2024

GamesIndustry.biz

Xbox has launched the 'Gaming For Everyone Product Inclusion Framework', a series of resources and information on how to make games more inclusive. It was announced during a talk at GDC 2024 in San Francisco, and covers four key areas of 'globalisation, accessibility, representation and approachability'. The Framework was first launched internally in 2019, and now Microsoft is making it available for other studios here.

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Sonniss 27.5GB+ Sound Effect Giveaway at GDC 2024

Game From Scratch

GameFromScratch.com Sonniss 27.5GB+ Sound Effect Giveaway at GDC 2024 As a bit of an annual tradition (with a few years excepted) Sonniss have given away a huge number of sound fx assets for game developers at GDC, and GDC 2024 is no exception. You can currently download over 27.5GB+ of sound effects from a number of different packs on […] The post Sonniss 27.5GB+ Sound Effect Giveaway at GDC 2024 appeared first on GameFromScratch.com.

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How Venba uses food to explore connections and disconnections with culture for immigrants

Game Developer

Abhi, designer and writer for Venba, talks about the familial and cultural connections found in food for immigrants finding their place in a new country, as well as how they designed puzzle-like play around cooking it.

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New Shader Graph feature examples in 2022 LTS

Unity Blog

The new Shader Graph Feature Examples sample set is now available to import now from the Package Manager to help you create a wide range of effects and techniques using Shader Graph.

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What is the elevator pitch for a PS5 Pro? | Opinion

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox A few weeks ago, I wrote about the unusual situation we’ve found ourselves in regarding console hardware – with the Nintendo Switch on one hand being seriously strained by an over-long tenure (despite being pretty low-powered when it launched), while the current Xbox and PlayStation consoles are technically into the latter half of their cycles but feel much newer due to the ripple effects of pandemic-era sho

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Why Air Taxis Need Safe and Secure Coding Standards

Perforce

Urban air mobility services like air taxis are poised to take off as a real means of travel in the next decade. But flying vehicles need safe and secure coding standards during development if they are to truly get off the ground. This blog investigates new developments in air taxis and the importance of safety standards and secure coding standards.

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Overwatch 2 devs lose bonus pay after Blizzard policy change

Game Developer

The hero shooter's tumultuous state is now further complicated by the lack of bonus compesnation for those who helped get it out the door.

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Circus of TimTim out March 22

Indie DB

This is a first person stealth adventure horror game that takes place inside a run-down circus. Play as a sibling tasked to find her brother's missing items after an incident that occurred there, but beware as strange things are happening.

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Behind the scenes of Super Mario Bros Wonder | GDC 2024

GamesIndustry.biz

During a GDC talk yesterday, Nintendo looked back at the creative process for Super Mario Bros Wonder, particularly how the large development team dealt with incorporating everyone's input when creating the game's 'Wonder effects'. The first 2D Mario platformer in 11 years, Super Mario Bros Wonder released last October. It features the aforementioned Wonder effects, which change aspects of a level often in drastic ways, whether that's affecting the screen's orientation, Mario's abilities, or lea

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Discord Launch Game Development SDK

Game From Scratch

GameFromScratch.com Discord Launch Game Development SDK Today at GDC Discord (check out our server here) announced they are moving into the world of game development, or more specifically game hosting, with the launch of the Embedded App SDK. This enables game developers to create web applications that run in an iFrame and communicate back and forth […] The post Discord Launch Game Development SDK appeared first on GameFromScratch.com.

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Report: Tencent pivoting from licensed games to own works

Game Developer

Tencent partially built its name on licensed games for series like League of Legends and PUBG, but it's now looking to focus on properties it actually owns.

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Upgrade Your Graphics: Explore New Ray Tracing Features for NVIDIA Nsight Tools

Nvidia

The union of ray tracing and AI is pushing graphics fidelity and performance to new heights. Helping you build optimized, bug-free applications in this era of. The union of ray tracing and AI is pushing graphics fidelity and performance to new heights. Helping you build optimized, bug-free applications in this era of rendering technology, the latest release of NVIDIA Nsight Graphics introduces new features for ray tracing development, including tools to help you harness AI acceleration.

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Representation with intention | GDC 2024

GamesIndustry.biz

Day one of the 2024 Game Developers Conference opened with a session about fostering inclusivity and diversity in game communities, with panellists giving a welcome reminder about why this matters and the obstacles standing in the way. Hosted by Gamesight head of creator programs Jennifer Zall, the panel featured Capcom's senior brand marketing manager Jaclyn Simmons and senior manager for social media and community Andy Wong, as well as Lilith Games senior brand marketing manager Kayla Mansell

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Blender Launch Blender Extensions App Store

Game From Scratch

GameFromScratch.com Blender Launch Blender Extensions App Store At GDC 2024 the Blender Foundation have publicly revealed their new App Store of sorts for Blender, Blender Extensions. This will replace the existing add-ons system as well as provide a portal for discovering add-ons and themes for Blender. The store is testing only right now and contents may change […] The post Blender Launch Blender Extensions App Store appeared first on GameFromScratch.com.

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How Spider-Man 2's traversal physics sling a faster superhero fantasy

Game Developer

The programming director of the superhero sequel explained the complex physics of Spider-Man and how the web-wings were a "mess" to get right.

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Generative AI for Digital Humans and New AI-powered NVIDIA RTX Lighting

Nvidia

At GDC 2024, NVIDIA announced that leading AI application developers such as Inworld AI are using NVIDIA digital human technologies to accelerate the deployment. At GDC 2024, NVIDIA announced that leading AI application developers such as Inworld AI are using NVIDIA digital human technologies to accelerate the deployment of generative AI-powered game characters alongside updated NVIDIA RTX SDKs that simplify the creation of beautiful worlds.

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New AAA studio Muddy Robot launches

GamesIndustry.biz

A new AAA studio has launched, composed of industry veterans from EA, Sony, Blizzard, Disney, Apple, and Google. Founded in October 2023, Muddy Robot Games is led by former International Game Developers Association president Chris Hood. Hood has over three decades of experience in the entertainment and gaming industries, having co-founded Blind Squirrel Games in 2009 and worked as head of digital strategy and innovation at Google from 2018 to March 2023.

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Cascadeur 2024.1 Released

Game From Scratch

GameFromScratch.com Cascadeur 2024.1 Released At GDC, the AI assisted machine learning powered animation software Cascadeur just released version 2024.1. Along side this release they announced new pricing as well as a massive giveaway for existing free Cascadeur users. First the new features in Cascadeur 2024.1: Now the new pricing details: For those of you […] The post Cascadeur 2024.1 Released appeared first on GameFromScratch.com.

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Obituary: Mutsumi Inomata, Tales character designer, died at age 63

Game Developer

Along with the Tales games, Inomata designed characters for the Tekken series and anime like Sacred Seven and Windaria.

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These references are out of date so I hope you’ll bear with me. Why is it games like Watchdogs 2 can have a whole citty full of NPC’s each with mostly unique profiles and interactable (you can hack almost everyone, you can physically interact, etc). But something like Yandere simulator struggles with keeping a frame rate with not even 200 NPC’s. The models in Watchdogs 2 are also more hyper realistic so I don’t know if that means more framerate impaction?

Ask a Game Dev

What you're seeing are the programming principles of optimization and scalability in effect. These two principles are more than the sum of their parts, they are multiplicative in their effectiveness (or lack thereof). Thus, if there's a situation where we need to optimize at scale, the results are very pronounced. When we talk about performance, it helps to think of it as costs to do things.

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Accessories giant Turtle Beach acquires rival PDP in $118 million deal

GamesIndustry.biz

Turtle Beach, the accessories giant best known for its gaming headsets, has acquired PDP for the value of $118 million. That includes $79.9 million in cash and the remainder in shares. Both companies compete in the third-party headset and controller categories, yet where Turtle Beach is leading the market in headsets, PDP is best known for a range of licensed controllers (including character-based ones for Nintendo Switch).

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BuildBox 4 Announced – AI Powered 3D Game Engine

Game From Scratch

GameFromScratch.com BuildBox 4 Announced – AI Powered 3D Game Engine BuildBox is perhaps the easiest to use game engine on the market. BuildBox is also a company known to make some pretty stupid business decisions. This one however, does not feel like a bad business decision. In fact it feels like one of the best uses of AI technology in […] The post BuildBox 4 Announced – AI Powered 3D Game Engine appeared first on GameFromScratch.com.

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'Don't show hole' and other good advice from the Baldur's Gate 3 TikTok account

Game Developer

Larian Studio's creative content manager Ben M-J shares good insight into what makes TikTok tick and worked for Baldur's Gate 3.

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Are the reasons why dlcs don’t require or advertise other dlcs for their content to work or show up because of potential compromised sales, as well as being fare to all customers who buy them?

Ask a Game Dev

The most important rule for selling any product is "make it as easy as possible for your customer to buy your product". Putting in roadblocks like "you must own DLC A in order to use DLC B" might get a small number of people to buy DLC A (begrudgingly), but a significantly larger number of other players who would have bought DLC B on its own would choose not to buy it at all.