Sat.Feb 10, 2024 - Fri.Feb 16, 2024

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Every Game Has the Community It Deserves

Game Developer

If game designers are to have any success combating toxicity, we must acknowledge that our own design choices are often the underlying systemic cause, and that it is our responsibility to change them.

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Solo dev Rohan Nowell of Doggy Don’t Care “Just start building and ideas will come” 

PreMortem.Games

Twenty years ago Rohan Nowell made a game for a high school project and it was then that the seed was planted. However, it took another 15 years for his debut game Swoopy Boi to come out. The mobile game about a Magpie that swoops down and attacks pedestrians was successful enough for Nowell to keep developing games. “I like variety in my work”, he says.

Dev 136
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Embracer CEO says layoffs are "something that everyone needs to get through"

GamesIndustry.biz

Embracer CEO Lars Wingefors said that the current reduction in workforce at the company and across the industry is "something that everyone needs to get through," later adding that the group's strategy has been to cut the things that have "the lowest chance of success going forward" and to only keep "the most iconic studios." This conversation was part of the Q&A portion of the company's earnings call yesterday, as it announced its Q3 results.

Studios 142
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Neo6502 Review

Retro Game Coders

Neo6502 is a “Modern Retro Computer” – a brand new single board computer that features a real 6502 microprocessor – designed by Olimex. Rather than the original 6502 , it comes with a modern W65C02S on board. w65c02 microprocessor RP2040 A RP2040 provides memory, clock, and peripheral emulation. Kind of like what I did with my homebrew Z80 breadboard computer !

Demo 137
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Dear Publishers, Ownership Matters

Game Developer

There is great potential for video game companies to use this digital future to promote better-preserved products, but they must choose to respect the consumer’s right to ownership.

Games 289
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Escape the sinking ship in Globiss Interactive’s VR game Titanic: A Space Between

PreMortem.Games

In VR horror title Titanic: A Space Between players find themselves entangled in a bizarre time-travel mishap. On a mission to locate and rescue a missing time-traveler named Diana, you end up on the ill-fated RMS Titanic. Trapped within the confines of history’s most infamous vessel, players must navigate the ship’s decks as they gradually succumb to the icy depths of the Atlantic Ocean.

Horror 117

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Programming Neo6502 in C/C++ Using CC65

Retro Game Coders

Programming the Neo6502 in C? Yes please! Dungeon game written in C/C++ for the Neo6502 Bit of Background Before We Code the Neo6502 In my Neo6502 review I promised I would come back and write about how to code for the machine. Well, first I had to help the contribution team, especially the fabulous Paul Robson , with a tiny issue that I do most of my development on a Mac and there wasn’t yet a MacOS version of the emulator!

Writing 116
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Obituary: League of Geeks co-founder Adam Duncan has passed away

Game Developer

"Adam dedicated himself to his beloved craft and we consider ourselves so incredibly lucky and forever grateful that he transported us all to those beautiful worlds he dreamed.

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Disney’s $1.5 billion push into gaming and the future of entertainment

PreMortem.Games

Disney’s renewed push into interactive is a watershed moment in entertainment with video games at the center. The investment suggests that conventional media and entertainment firms are finally ready to dive into the games industry. It took a while, though. Bob Iger, who grew Disney’s market cap from $48 billion to $257 billion during his 15-year tenure that ended in 2020, came out of retirement two years later to navigate the firm’s push into digital.

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For Sony and Microsoft, revenue growth is more important than any "console war" | Opinion

GamesIndustry.biz

Not so long ago, the announcement that Sony didn't have any new entries in its major first-party franchises in the pipeline for the coming year would have been viewed as an extraordinary opportunity for Microsoft to gain ground on the market leader. There are many reasons why Xbox has faced an uphill struggle against its major rival. Brand strength and digital library lock-in are certainly among them, but the ultimate, seemingly insurmountable barrier was Sony's first-party studio system, which

Console 139
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Enhancing Game and Media Workflows with Global File Systems on AWS

AWS Games

­In today’s global interconnected world, organizations often find themselves distributed across various geographical locations. It all begins as a small local studio, where artists collaborate in a single physical location, relying on local storage solutions like network-attached storage (NAS). As the studio begins to gain momentum and expand to a globally connected organization with studios in multiple locations the adoption of global file systems (GFS) becomes important.

Media 111
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Embracer says it's looking out for shareholders after cutting almost 1,400 jobs

Game Developer

"Our overruling principle is to always maximize shareholder value in any given situation.

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Enhancing Data Migration Testing with AI in 2024

Rocket Brush Studio

Integrating AI into data migration processes in today's data-driven landscape enhances efficiency, accuracy, and speed. This post explores the concept of AI-assisted data migration, detailing its necessity due to the challenges of traditional migration methods and how it leverages machine learning to automate and optimize various stages, from data mapping to testing.

Data 111
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French Ubisoft workers on strike over salary today

GamesIndustry.biz

French game workers union STJV (Syndicat des Travailleurs et Travailleuses du Jeu Vidéo) is organising a strike today across three Ubisoft studios. Workers were invited to join the picket line in Ubisoft's Annecy and Montpellier studios from 9am, and in Paris' studio from 2pm, the union said. STJV called for the strike earlier this month , following the failure of the annual salary negotiations at Ubisoft.

Studios 139
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Streamlining Changes: The Introduction of Filmustage's Script Revisions

Filmustage

In the ever-evolving landscape of filmmaking, the script serves not just as a blueprint. It stands as a living, flexible entity, set to evolve and adapt amidst the unfolding pressures and demands of production. This fluidity can be the crucible in which good films are forged into great ones. The history of cinema is replete with examples where script revisions during production not only saved films from potential mediocrity but elevated them to iconic status.

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Homeworld 3 developer Blackbird Interactive is making layoffs

Game Developer

Multiple posts on social media indicate job cuts are happening "across the company.

Media 358
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FlightStuff - To roll the camera?

Indie DB

The greatest thing about other people having a look at your game is that they most likely find something you are just not aware of. The camera is the window into the game world and as such plays a central role in the presentation of the whole game. This.

Games 95
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Disney teams up with African studio Maliyo Games on Iwájú tie-in

GamesIndustry.biz

Nigeria-based games developer Maliyo Games is behind a new Disney game coming to mobile this month. The smartphone developer, which also employs staff in Cameroon, Ghana, Kenya and South Africa, is creating the official tie-in to Disney's Iwájú, which is a new animated series launching on Disney+ on February 28th. The animation is co-produced with Kugali Media and set in a futuristic Nigeria, while the game is called Disney Iwájú: Rising Chef, and is due to launch on the same

Animation 138
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Strategic Budgeting: How Filmmaking Magic Unfolds Between Location and Cost

Filmustage

Location scouting is often shaped by an unseen force: film budgeting. It can be a creative catalyst, pushing filmmakers to discover hidden gems and embrace innovative solutions. We'll plunge into real-world examples, from Hollywood blockbusters to indie diamonds, where masterful budgeting strategies birthed legendary cinematic moments. How Budgeting Shapes Every Frame of Your Film ?

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Ex-ZA/UM writers allege studio has become a 'cold, careless company'

Game Developer

Writers Argo Tuulik and Dora Klindžić allege ZA/UM has been completely broken by management in a permanent manner.

Studios 309
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Featured Developer Sessions at NVIDIA GTC 2024

Nvidia

Advances in AI are rapidly transforming every industry. Join us in person or virtually to learn about the latest technologies, from retrieval-augmented. Advances in AI are rapidly transforming every industry. Join us in person or virtually to learn about the latest technologies, from retrieval-augmented generation to OpenUSD.

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Sony seeking growth by bringing more first-party games to other platforms

GamesIndustry.biz

PlayStation is looking at bringing more of its exclusive first-party titles to other platforms, such as PC, in an effort to grow its games business. During an earnings call following the release of its latest financial results , Sony president and COO Hiroki Totoki told investors that making PlayStation exclusives multi-platform would help its operating income improve, which was down 15% to ¥979.4 billion ($6.5 billion).

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Black One: Blood Brothers v1.48

Indie DB

We are thrilled to announce that update 1.48 for "Black One Blood Brothers" is now available! This release introduces a plethora of new content and exciting improvements to enrich your gaming experience.

Content 90
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Report: ZA/UM will lay off 25 percent of staff after recent project cancellation

Game Developer

Workers at ZA/UM allege management is mishandling the Disco Elysium studio and mistreating its veteran staff.

Studios 300
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Perforce in Agreement To Acquire Delphix

Perforce

We are delighted to announce Perforce signed a definitive agreement to acquire Delphix, a best-in-class leader in enterprise-class DataOps and Enterprise Data Management.

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Blackbird Interactive cuts staff again

GamesIndustry.biz

Vancouver-based Blackbird Interactive confirmed to GamesIndustry.biz today that it has laid off staff for the second time in six months. "Due to economic pressures outside of our control, we had to take the unfortunate step of separating from some friends," a studio representative said. "This is part of a realignment plan that's necessary because of new projects that were shelved by some of our partners.

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Prometheus Wept - Militia Faction

Indie DB

This development update covers the addition of options at your disposal to strengthen the Sunny Pines Militia faction management, before the showdown with the rebels. This includes buying or crafting better equipment, recruitment, morale and more. Also.

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Embracer-owned studio Flying Wild Hog has unionized

Game Developer

The union hopes to "change the industry for the better.

Studios 363
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What’s Next for Teams After Jira Server End of Life

Perforce

Dive into the specifics of Jira Server end of life, exploring how your team can respond, and explore free Jira alternatives or Jira similar tools.

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Embracer restructuring nears "final stretch" but unlikely to reach net debt target by March

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Embracer Group has released its latest financial results and offered an updated on its ongoing restructuring program, which the company claims is "approaching the final stretch." The results for the three months ending December 31, 2023 showed decent sales across the company, despite declines in its PC/console games segment, but the group still ended the year with a net debt of SEK 16.1 billion ($1.5 billion).

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Emblem of Valor nextfest demo

Indie DB

Emblem of Valor, a single player deckbuilding PC game developed by Far Star Studio, is participating in the current Steam Next Fest from February 5th to 12th. The team has also released an updated beta demo version.

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Xbox confirms multiplatform push for four first-party games

Game Developer

After weeks of rumors,Xbox confirms it'll open up some of its exclusives to PlayStation 5 and Nintendo Switch.

Games 278
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The Lessons Learned From Palworld’s Success

Game Wisdom

The Lessons Learned From Palworld’s Success Josh Bycer josh@game-wisdom.com Palworld is looking to be 2024’s Vampire Survivors — with a game that came out to massive, overwhelming success within two weeks. The game, and the studio is now set up for a very long time. While things can always … The post The Lessons Learned From Palworld’s Success appeared first on Game Wisdom.

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Microsoft bringing four games to other consoles

GamesIndustry.biz

Microsoft today addressed recent reports and rumors about a change to its first-party strategy in an Xbox podcast presentation, confirming that a slate of four titles would be released on non-Xbox consoles. Xbox head Phil Spencer said that Starfield and Indiana Jones – two games that reports had named as multiplatform candidates – are not among the four titles, reassuring players that this is "not a change to our fundamental exclusive strategy.

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