Sat.Jan 25, 2020 - Fri.Jan 31, 2020

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4 Lessons from Quacks of Quedlinburg for Aspiring Board Game Designers

Brand Game Development

In 2018, Quacks of Quedlinburg won the elusive Kennerspiel des Jahres award. It has since remained a hot game on Board Game Geek and a perennial favorite in Pangea Games board game giveaways! So with that in mind, what can we learn from this award-winning board game with a silly name? Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

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Unity: How to Save Memory on Disabled GameObjects

The GameDev Guru

Upset at Unity's greedy behaviour?

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Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

Godot contributors are thrilled and delighted to release our newest major update, Godot 3.2 ! It's the result of over 10 months of work by close to 450 contributors (300 of them contributing to Godot for the first time) who authored more than 6000 commits! Godot 3.2 is a major improvement over our previous 3.1 installment, bringing dozens of major features and hundreds of bugfixes and enhancements to bring our game developers an ever-improving feature set with a strong focus on usability.

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2020 Predictions #7: Why Auto-Chess Games can't Monetize - and How to Fix That

Deconstructor of Fun

This prediction is written by Giovanni Ducati, who is a Director of Product Management at Scopely and who previously led strategy and finance for Hearthstone and as well as Esports at Activision Blizzard. The opinions expressed in this article are the author's own and do not reflect the opinions of the author's current or past employers." To make sure you don’t miss all the following prediction posts, please do subscribe to Deconstructor of Fun’s powerful newsletter.

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Bartlow's Dread Machine

Grumpy Gamer

I first met Clayton Kauzlaric when he was hired at Cavedog to be the lead artist on Total Annihilation. We quickly because good friends and over years have collaborated on countless games (if you can't count higher than 9). We made casual games for Real Networks, co-created DeathSpank, and made iOS games like The Big Big Castle and Scurvy Scallywags.

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Vulkan progress report #6

Mircosoft Game Dev

It's been a while since the previous progress report, as I went on vacation in November (did not take a vacation in years.), and December I had a lot of other engine related tasks that piled up that I had to solve. Work on the Vulkan branch resumed at the beginning of January and significant progress was made already. See other articles in this Godot 4.0 Vulkan series: Vulkan progress report #1.

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Release candidate: Godot 3.2 RC 4

Mircosoft Game Dev

We're now very close to the final 3.2 stable release! To validate the last changes done over the weekend before actually releasing the new version, he's a (likely) final Release Candidate. If no new critical regression is found with this build, 3.2 stable should be more or less the same. Over 350 issues have been fixed in January alone, bringing the 3.2 version to a very good standard.

Bug 52

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Schedule for GodotCon 2020 in Brussels

Mircosoft Game Dev

As announced a few months back , we are organizing a Godot Conference ( GodotCon ) in Brussels, Belgium in a week, on 3 & 4 Feb 2020. We expect about 75 attendees, so this should be a great event! As usual, this GodotCon will follow the FOSDEM which also takes place in Brussels, and where we'll have a Godot stand as well as a few Godot-related talks in the Game Development devroom which some of us co-organize.

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Purple Meteor

Grumpy Gamer

" A glowing purple meteorite makes life, uh, difficult and gross for an isolated farm family after it crashes in their yard.". I think i've heard this before.

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A Simple Commodore 64 Game in C++

Grumpy Gamer

I'm petty sure I'm going to CppCon 2020 in sept.

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