Sat.Oct 01, 2022 - Fri.Oct 07, 2022

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Launching Your First Game with Stephen Hubbard

DameDev.tv

Industry veterans Rick Davidson & Tim Ruswick* are joined by Stephen Hubbard to understand how he got started in game dev, see what he’s been up to since we last saw him, discuss how to launch your first game and play his new game, Tilecraft. Stephen tried learning Unity and programming a couple of times over the years, but always seemed to fall short.

Dev 52
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Managing your Game Studio on AWS part 2:

AWS Games

Written by Adam Hatfield, Pawan Matta and Daniel Whitehead. Edited by Nathan Graves. In part one of our series , we discussed the importance of management and governance of your AWS resources for Game Development Studios. We focused on deploying Landing Zones using AWS Control Tower and the services it orchestrates on your behalf, like AWS Organizations and AWS Single-Sign on.

Studios 52
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Announcing the Godot 2022 showreels!

Mircosoft Game Dev

We bring you three brand-new videos showcasing what the Godot Engine can do. As always we have separate videos for games targeting desktop/console and games targeting mobile devices. This year we are proud to introduce a new category called “Apps & Tools” to highlight non-game creations made with Godot. This is a field that has been growing a lot, so we wanted to shine a light on the great projects released or under development.

Editing 52
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BGP Demo Gameplay Footage 2022 (A Wild Furum Attacks!)

Yotes Games

Here's a look at some Battle Gem Ponies Gameplay from the latest demo! It shows off a wild battle encounter against the ever-so-fluffy Furum and the new Paper Mario inspired level up upgrade selection.

Demo 52
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Creating Game Characters with Simple Shapes in Inkscape

2d Game Art Guru

Creating Game Characters with Simple Shapes in Inkscape. Inkscape Video tutorial. These tutorials are based on social media questions about flat game characters using seemingly simple shapes. Can something like this be done in Inkscape? Of course! Inkscape is more than capable to do it [or any other vector design tool out there]. I create a small set of shapes that I might need to create simple game art characters.

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Implementing Path Tracing in ‘Justice’: An Interview with Dinggen Zhan of NetEase

Nvidia

We sat down with Dinggen Zhan of NetEase to discuss his team's implementation of path tracing in the popular martial arts game, Justice Online. What is your. We sat down with Dinggen Zhan of NetEase to discuss his team’s implementation of path tracing in the popular martial arts game, Justice Online. What is your professional background and current job role?

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Announcing the Godot 2022 showreels!

Mircosoft Game Dev

We bring you three brand-new videos showcasing what the Godot Engine can do. As always we have separate videos for games targeting desktop/console and games targeting mobile devices. This year we are proud to introduce a new category called "Apps & Tools" to highlight non-game creations made with Godot. This is a field that has been growing a lot, so we wanted to shine a light on the great projects released or under development.

Editing 52

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The Master of Dystopian cinema: Yorgos Lanthimos

Filmustage

Art by @nadi_bulochka Greek cinema is often overlooked, and completely undeservedly so, as one of the most unique and underrated directors of our time, Yorgos Lanthimos , proves. Today we want to find out if he is justifiably called a pretentious upstart or an individual author who is not afraid to open up familiar themes in a new way. Disclaimer: our blog has no academic purpose behind it, because we are viewers just like you.

Film 52
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Childhood in a Box

Rampant Games

It’s one thing to emulate classic videogames on PC. I’m still mainly a PC gamer (have been since I got my Commodore 64 as a kid…), and so my gaming PC is a bit of a beast, fully VR capable. It’s unsurprising that it’ll run my old console games from the 8, 16, and 32-bit eras without raising a sweat. When I’m getting nostalgic or gaming with friends and family, there’s nothing quite like holding a game controller in your hand in front of a TV.

Console 52
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Practical Advice for Growing Games in Diverse Markets

Deconstructor of Fun

How to grow your games in diverse markets Many Western publishers focus their efforts on English-speaking countries because they are most familiar with these markets, which tend to command a higher average revenue per paying user. While focusing initially on these markets is a sound strategy, failing to enter new, diverse markets over time can pose risks and set a cap on a game’s potential.

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The Scrap Engine

Grid Sage Games

Last time I wrote about item variants and randomization in roguelikes , and how Cogmind is purely based on a large set of static items, but more recently I’ve been running an experiment to play with not-so-static items. The entire mechanic revolves around a single new utility: the Scrap Engine. A new utility is born. The Scrap Engine operates like the Field Recycling Unit in that in addition to the normal inactive and active states it can also be cycled to COLLECT mode, during which it wil

Engine 52
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Use GDevelop to Make Your Own Games

Game Designing

With GDevelop, anyone can easily get started making and even selling their own games – and you won’t need to write a line of code! GDevelop is designed to be easy to use, but you may still have some questions, and that’s why we’re here. In this article, we’ll tell you everything you need to know about GDevelop to take you from beginner to game developer.

Games 52
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Wonder and Madness

Click Nothing

Back in the summer I mentioned that I had submitted an entry to the One Page Dungeon Contest, which challenges creators to make a table top RPG adventure or dungeon entirely contained to a single page. Of course, I thought.

Games 40