Sat.May 30, 2020 - Fri.Jun 05, 2020

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4 Lessons from Imhotep for Aspiring Board Game Designers

Brand Game Development

A few weeks into our long isolation, my fiancee and I played Imhotep for the first time. Yes, I know we’re just a few years behind the rest of the world in that regard. But hey, that’s what being isolated for weeks on end is for, right? In any case, we received this game as a gift from grandmother, who apparently has a really good eye for which hobby board game to buy!

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Unity C# 7.0: Reference Locals & Returns

The GameDev Guru

In this article, I'll show you how to apply Unity C# 7.0: ref locals & returns to simplify your game code and make your programming intentions clear when dealing with C# value types.

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Dev snapshot: Godot 3.2.2 beta 4

Mircosoft Game Dev

Yet another snapshot on the way to the feature-packed Godot 3.2.2! This beta 4 fixes some regressions and adds more bug fixes to make the upcoming release even better. Notably, Godot 3.2.2 is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). 2D batching for the GLES2 renderer , thanks to lawnjelly and Clay ( clayjohn ).

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Practical Use of Render Textures

The Knights of Unity

Intro. Unity Engine introduces an awesome tools to empower your game development process. And even before an era of SRPs (Scriptable Render Pipelines), there was a good amount of solid features like today’s topic: Render textures. In this post I’m going to explain to you how to use render textures in your game. Project Setup. I have created a new project in Unity 2018.4 using legacy rendering, but the features I used work in SRPs too.

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The Kristala Dev Blog - Issue #18

Astral Clock Tower Studios

Welcome back to the riveting, the joy-inducing, the awe-inspiring Kristala dev blog! We're coming to you live and direct with Issue #18 and we can confidently say.it's gonna be good. But before we dive into the real meat and potatoes of the development for this sprint, we wanted to take a moment to acknowledge some of the heavy events that are currently affecting our world.

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Game and UA Teams That Work Together, Grow Together

Deconstructor of Fun

Nebojsa Radovic. This post is written by Nebojsa “Nebo” Radovic , who’s an experienced mobile marketing professional who currently heading the user acquisition for N3TWORK’s Scale Platform. Prior to that he worked in product and performance market at Nordeus and Machine Zone. In the last few articles, Nebo wrote about recent changes in the User Acquisition (UA) space and what is their impact on how we distribute apps , define ROAS targets and, finally set up and automate creative production.

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GDScript progress report: Writing a new parser

Mircosoft Game Dev

As you might be aware right now I'm currently working on revamping the GDScript compiler. After finishing the tokenizer in the last report, I've been working on the new parser. The main point to bring in this rewrite is to make a bit more "textbook-like" as mentioned in the previous article, so I split grammar production in different functions.

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Does Tencent Hate Riot?

Deconstructor of Fun

This analysis is a part of Deconstructor of Fun’s Digest newsletter. You can sign up to the newsletter at the bottom of this text. Last week Tencent and Pokemon unveiled Pokemon Unite , a jointly-developed cross-platform MOBA for smartphones and Nintendo Switch. As commentary, I wrote: “Yes, Tencent already owns the biggest MOBA franchises on PC (League of Legends) and mobile (Honor of Kings).

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Thimbleweed Park Forums are down

Grumpy Gamer

The Thimbleweed Park Forums seem to be down (or at least inconsistently down). I moved the DNS to a new server and it seems to have broken them. Top people are working on it.

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Bad Apples

Grumpy Gamer

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