Sat.Nov 21, 2020 - Fri.Nov 27, 2020

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Guybrush Fact vs Fiction

Grumpy Gamer

I remember the first time I read this I just chuckled. That was 10 years ago and the myth keeps going. It’s been printed (well, web printed) so many times that it is slowly going to become fact and I want to set the world straight. What is true During the early days of Monkey Island I didn’t have a name for Guybrush. We just called him the “guy” When Steve Purcell was doing concepts for “the guy” he was doing them in dpaint.

Art 130
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Godot's 2D engine gets several improvements for upcoming 4.0

Mircosoft Game Dev

While the focus of Godot 4.0 Vulkan rewrite has largely been enhancements to the 3D engine, the 2D side will also see several improvements. Improved Performance. Thanks to Vulkan (which has a much lower draw-call cost than OpenGL), 2D itself in Godot 4.0 will see a speedup for free. But that's not the only reason, many internal improvements and optimizations also contribute to a smoother experience.

Engine 55
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Marketability is a Loop, not a Funnel

Deconstructor of Fun

To dive deper into marketability, please check out our podcast with Joe Schaeppi (CEO of 12traits ) and Jesse Lempiäinen (CEO of Geeklab ). Three facts: 1. Marketability (CPIs) is the single most important metric of your business case 2. You can optimize marketability early on extremely cost-effectively 3. Most of the gaming studios fail to understand the first point until it is too late and thus refuse to concentrate on the second point.

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Harvest Island Demo & The Behind The Scenes Trailer

Yobob Games

Harvest Island Demo. Harvest Island New Trailer! Harvest Island Trailer Breakdown. I finally got to make a new trailer for the game. There’s a lot of changes that I had to make within the game before I could make a polished trailer and if you guys are keeping up with the game development, you can noticed the significant graphic improvements as well as the subtle details added.

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MI Game History Stream

Grumpy Gamer

Thanks to everyone who showed up. If you missed it, here it is.

Games 130
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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

While development keeps going at full speed towards Godot 4.0 (see recent devblogs on GDScript typed instructions and Complex Text Layout ), a lot of work is also being done on the 3.2 branch for the upcoming Godot 3.2.4. This new beta 3 build comes shortly after last week's beta 2 to fix some of the regressions and bugs reported against that release.

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The 2020 Holiday Shopping Guide for Board Game Lovers

Brand Game Development

‘Tis the season of being grateful and thankful…for holiday shopping guides. This is a holiday shopper’s guide to all things Board Games. It’s so big that we’ve split it up into different sections to make it easier for you to navigate. Nothing shows up twice and all items can be found on Amazon or Etsy. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

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MI Game History Stream

Grumpy Gamer

Ron Gilbert's often incoherent and bitter ramblings about the Game Industry

Games 130
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Introducing the Betsy GPU texture compressor

Mircosoft Game Dev

My name is Matias N. Goldberg , I normally maintain the 2.x branch of Ogre aka ogre-next and I wrote Betsy, a GPU texture compressor that runs on GPUs. This work was commissioned by Godot Engine through the Software Freedom Conservancy to solve a major complaint: importing textures is excruciantly slow and takes many minutes. Certain compression algorithms such as BC1-5 are quite simple and there are already fast high quality compression algorithms.

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