Godot's 2D engine gets several improvements for upcoming 4.0
Mircosoft Game Dev
NOVEMBER 27, 2020
While the focus of Godot 4.0 Vulkan rewrite has largely been enhancements to the 3D engine, the 2D side will also see several improvements. Improved Performance. Thanks to Vulkan (which has a much lower draw-call cost than OpenGL), 2D itself in Godot 4.0 will see a speedup for free. But that's not the only reason, many internal improvements and optimizations also contribute to a smoother experience.
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