Sat.Aug 28, 2021 - Fri.Sep 03, 2021

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A Guide to Develop Best Casino Game Apps

Big Games

With the popularity of mobile game apps, game companies and developers are looking for a niche genre that stands out in the global market. In that case, with potential growth and platform expansion, casino game apps seem to be the best option. Simply developing a game app is not important, but the app should attract the players to play the game. There is a ‘n’ number of casino game apps available in the market, so for your app to stand out from the competition is to have unique elements that di

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Battle Gem Ponies Kickstarter: COMPLETE!! ?? (138% Funded!)

Yotes Games

The Battle Gem Ponies Kickstarter has ended with 414 Backers that pledged $34,695.50!! See More ».

Games 52
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Retro Game Friday: RayForce

Game Industry News

Hey all I’m back with another very classic game for this week’s Retro Game Friday. It’s RayForce! Plot: This game had a plot, something that surprises me, though considering it’s a post-apocalyptic story I probably wouldn’t have remembered it even if I had learned it way back when. Since I played it in the Arcade when I was a kid I don’t remember seeing any plot screen.

Pixel 52
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Announcing Latest Nsight Graphics 2021.4 – Download Now

Nvidia

Nsight Graphics 2021.4 is an all-in-one graphics debugger and profiler to help game developers get the most out of NVIDIA hardware. From analyzing API setup, to. Nsight Graphics 2021.4 is an all-in-one graphics debugger and profiler to help game developers get the most out of NVIDIA hardware. From analyzing API setup, to solving nasty bugs, to providing deep insight into how applications use the GPU for better performance, Nsight Graphics is the ultimate tool.

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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

Welcome, beautiful creatures! You just left reality and fell into a portal to the fantasy world of Ailur, the fictional planet that serves as the setting for 3D Dark Fantasy ARPG Kristala—an indie game developed by women-owned independent game studio, Astral Clocktower Studios (hey, that's us!). Since our last issue of the blog, there have been a ton of exciting changes and updates that we can't wait to share with you, including a summary of our exhibition at the fifth-annual Play NYC tabletop a

Dev 52
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Battle Gem Ponies (June/July DevLog): Pre-Kickstarter Madness!

Yotes Games

The long overdue June/July Devlog is here! (And in video form!) From now on we'll be doing these instead of the usual monthly writeups on the Yotes Games blog since its more fun & easy to watch/listen than navigate to a particular website and read. So subscribing to our YouTube channel will keep you up to speed on everything! Plus you get to hear all our voices on this rotating cast of devs in these short podcast style updates.

Dev 52
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Tips On Ways To Come Up With New Game Ideas

Big Games

Playing games brings a whole lot of fun and entertainment. These games have exciting gameplay, storyline, animation, graphics, sound, etc, and all these start with a brainstorming idea. If you have trouble coming up with exciting game ideas, worry not. Because you are not alone, all of us have been in such a situation. To deliberately get amazing game ideas you have to first be creative and think out of the box.

Games 52

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Movie Monday: Legally Blonde

Game Industry News

Hey all I’m back with a movie made over 20 years ago for this week’s Movie Monday. It’s Legally Blonde! Plot: The plot of this film is very much a romantic comedy, with the premise being a very blonde young woman attending college is dumped by her longtime boyfriend who wants someone more serious about life. In order to get him back she enrolls in Harvard.

Film 52
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Debugging C++ compiled to WebAssembly

That One Game Dev

In this article, it is shown how to use chrome for debugging WebAssmebly files (.wasm) that were produced from C++ through Emscripten. The post Debugging C++ compiled to WebAssembly appeared first on That One Game Dev.

Debug 52
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Old World Designer Notes #6: Citizens and Specialists

Designer Notes

The following is an excerpt from the Designer Notes for Old World. The game, a historical 4X set in classical antiquity, released on July 1, 2021, and is available for purchase here. The first Civilization game was like a game design thunderbolt, sent from the heavens and marking everything it touched. Although the game does have antecedents, it is not unreasonable to split a history of digital strategy games into those made before Civ and those made afterwards.

Tile 40
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New NVIDIA Updates for Unreal Engine Developers

Nvidia

Custom RTX Branch of UE4.27 Drops, Global Illumination, Super Sampling, and Low Latency Solutions Level Up Today, Unreal Engine developers receive access. Custom RTX Branch of UE4.27 Drops, Global Illumination, Super Sampling, and Low Latency Solutions Level Up Today, Unreal Engine developers receive access to several NVIDIA updates. Our custom branch of Unreal Engine 4.27 (NvRTX) improves Deep Learning Super Sampling (DLSS) , RTX Global Illumination (RTXGI), RTX Direct Illumination (RTXDI) , a

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Supercell's Everdale: a Genre Definer or a Pretty-Looking Social Appointment System?

Deconstructor of Fun

This analysis is written by Javier Barnes and Michail Katkoff. Full disclosure: both of the authors are decade-long fans of Supercell and their games. While our analysis may to some seem harsh, we assure you that it’s only reflective of the expectation Supercell puts on their games. This week, Supercell soft-launched a new crafting tycoon game called Everdale.

Build 52
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Terry Gilliam: how to create surrealism in cinema

Filmustage

Unfortunately, many people undeservedly forget the name of director Terry Gilliam. This is unfair, because you can't imagine the history of cinema without such classics as The "Fisher King" , "Twelve Monkeys" or "Fear and Loathing in Las Vegas". As one of the most unconventional directors, Terry Gilliam brought a bold form of surrealism to Hollywood and unconventionally raised the meaning of life.

Film 52
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You Say Mugato; I say Gumato

Game Industry News

HERE THERE BE SPOILERS. The overarching theme for this season as we begin to close the first half of the season’s ten episodes seems to be continuing to work on deepening the characters’ friendships by forcing them, mostly Mariner, to expose their emotional vulnerabilities. “ Mugato, Gumato ” continues in this vein by exploring both the stories we tell about ourselves and how they impact other people and how they impact our own vision of who we are.

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