Sat.Sep 04, 2021 - Fri.Sep 10, 2021

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The Top 5 Secrets on Developing Successful Mobile Games

Big Games

The mobile game industry is the most demanding industry for the past few years. Though there are millions and millions of mobile game apps available on the Play/App Store, the game companies and developers are interested in building more and more games. This is because of the profit the industry has bagged along with it. . Building the game and launching it in the market alone wouldn’t bring success to your game app.

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DEVLOG#5: Shoot 'n' Run

Mnenad

In the 5th devlog episode our mecha learns to shoot and run (animation). watch on YouTube. Watch the development of an indie game and be a part of it! In this episode our mech learns to run, aim and shoot. KABOOM! 🔫   🌟🌟🌟🌟🌟 Let's have a chat: Discord. Twitter. Instagram.   🌟🌟🌟🌟🌟 Download Countryball Potato Mayhem for free: AppStore (iOS).

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Video Game Tuesday: Highlighting a Favorite Developer

Game Industry News

Hey all I’m back with another Video Game Tuesday for something a little different than before. It’s Highlighting a Favorite Developer! So this is a series I might do from time to time, highlighting a particular member of the Game Development community who I feel really deserves some attention. This time I’m doing it one of my all time favorite Sound Directors, Masayoshi Soken!

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Here's a Nice, Shorter Version of the Kickstarter Livestream

Yotes Games

In case 75 minutes is a bit much and you just want the news and celebration! ?.

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Tips that Will Guide You to Build Successful iPad Game Development

Big Games

The mobile game industry is challenging at the same time it is the most rewarding industry that has abundant opportunities for the developers. Many of the game development companies have made incredible games, however, there are few games that haven’t made it in the market. . When the opinion about the future of the game is high, few helpful tips can surely increase the success rate of the game in the App Store. .

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Not at all silent Kevin Smith

Filmustage

Kevin Smith is one of those directors who makes movies for himself. He puts all his personality and creativity into making movies that he himself would be happy to watch. That's probably why his films seem so vital and natural. But Smith is also special because his films have a kind of magical absurd humor. That's what we think draws a lot of people to his work.

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Las Vegas On the Edge of Apocalypse

The Bottom Feeder

The view from the bed in our hotel room. The magic glowy pyramid is in front. Behind that is the tacky fantasy castle. Behind that, as you would expect, is the New York City skyline. All is as it should be. To celebrate not being killed by the Plague yet, my family visited Las Vegas in June. You are now allowed to go there. Las Vegas has one awesome selling point in this age of quarantine: It is not inside your house.

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Secrets to Successful Cross-Promotion

Deconstructor of Fun

Cross-promotion has always been an essential part of any publisher’s marketing strategy to help grow newly launched games while maintaining users in their portfolio. But it’s really during the last year or so when cross-promotion has been elevated from an auxiliary component of your marketing mix to a vital element of a publisher’s growth strategy. The sudden rise of the weight companies put on cross-promotion is of course due to the IDFA deprecation that has to some extent further accelerated c

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new Quake map: Tell Me It's Raining

Radiator Blog

This post spoils what happens in my Quake map. If you care about that, then you should play it first. NOTE: there are reports that my map crashes FTE Quake, so make sure you use Quakespasm or vkQuake to play. Sorry about that. "Tell Me It's Raining" is my fifth released Quake single player map, part of the Alkaline Jam where we all made sci-themed "base" maps with a mod kit called Alkaline.

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How to switch to a different JRE

Smart Fox Server

We have added a new article to our SFS2X documentation website for developers who need to run SFS2X with a different Java Runtime version. We provide a short list of JRE/JDK vendors that we have tested over the course of many years and a detailed table of compatibility with the more recent Java Runtimes, up to version 16. You can read the JRE Compatibility article here.

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Is it a waste of time to develop a game engine?

Harold Serrano

In this live stream, I share everything I've gained from developing a game engine. For your convenience, here are the main points: Timestamp: 0:00 Intro. 2:20 I have become a better engineer. 4:20 I learned the value of perseverance. 6:00 I learned that my worst enemy is my own mind. 7:11 I was able to increase my social presence. 8:17 I was able to create create a community. 9:55 I have found inner peace.

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Of COURSE You Did: “An Embarrassment of Dooplers”

Game Industry News

A bit of news: we finally have a release date for Star Trek: Prodigy ! Yesterday’s Star Trek Day festivities saw the announcement that the next animated addition to the Trek franchise will begin streaming on Paramount+ 23 October. This release date follows the conclusion of Lower Decks , so we should be able to move seamlessly from one to the next. Note that the 23rd is a Saturday, but this column will continue to release on Thursdays.

Alpha 40
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Old World Designer Notes #7: Characters

Designer Notes

The following is an excerpt from the Designer Notes for Old World. The game, a historical 4X set in classical antiquity, released on July 1, 2021, and is available for purchase here. Veterans of Civ communities will recognize the acronym ICS (Infinite City Sleaze) as it has haunted the series since the beginning. However, there is another acronym that is less recognized but just as big a problem and, frankly, a lot harder to solve – ECS, which stands for Eternal China Syndrome.

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