Sat.Oct 22, 2022 - Fri.Oct 28, 2022

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Origins of Ghost Master, Part One

iHobo

In 2023, the game I'm most proud of in my long and distinguished career as a game designer will be twenty years old. Although I've worked on several million-selling games, it is the more modest-selling Ghost Master that has garnered the greatest number of fans from any of my game designs - even Discworld Noir doesn't come close. Why is this game so beloved?

Film 73
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Using AI To Generate Game Art with Grant Abbitt

DameDev.tv

Our Blender guru Grant Abbitt joins Industry veterans Rick Davidson & Tim Ruswick* to talk about generating AI Game Art, why you might want to use it and much more. Find out more about the fascinating world of AI art. (*Rick has more than 14 years experience in the game dev industry, working on IP's that include Mario, Transformers, Captain America and Mortal Kombat.

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Affinity Spotlight – Best of Affinitober 2022

2d Game Art Guru

Mention on Affinity Spotlight – as one of the artists of the Affinitober. I will leave out the bit where I am usually whining about the lack of posts, the backlog, and my health issues… none of those have changed… but I am still trying to make the most of it and have the best time possible. This month is always a special creative treat with a lot of challenges running on a daily basis – inktober, vectober, and affinitober [specific to Seri’s Affinity tool set].

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Porting to Meta Quest

Starloop Studios

Virtual reality gaming has been growing steadily for several years. It’s now a multi-billion dollar industry in its own right, separate from the gaming industry as a whole. Bearing this in mind, developers and publishers are more than ever looking into game porting services for VR. Porting games to more traditional platforms has [.].

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Trihex Studios: delighting 40M players with analytics

Game Analytics

GameAnalytics gave a voice to Redcliff’s silent majority. Eric and Tae discovered early on that most developers can end up only listening to a few very vocal players. But those players often aren’t representative of the entire player base. For one, over half of Roblox’s players are under 12 years old. Not exactly the sort to engage with a developer or fill out an online survey.

Studios 52
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How to make a Predicted trajectory path in Unity

Game Development for Beginners

In this tutorial, we will see how to make a predicted trajectory path using initial velocity, throw angle and Line Renderer. This method will work for both 2D and 3D but for the sake of this tutorial, we will demonstrate it in 3D. Video tutorial Setting up the scene We have a ground and a. Read more.

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Persona 5. Finally.

Rampant Games

Apparently, I don’t buy game consoles unless I have written games for ’em. I’m a PC gamer at heart, still. So I never picked up a PS3 or PS4. There was really only one game I wanted for those machines… Persona 5. I had trouble justifying that kind of expense for a single game. Well, the expense, and the shelf space, as Mrs. Rampant Coyote regularly complains about these consoles I rarely play taking up space under the TVs.

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A Philosophy of Violence: Park Chang-Wook

Filmustage

Today we want to talk about a bloody philosopher and ruthless humanist — a psychologist who studied not so much the causes of negative emotions as their harmful effects; a visionary who transformed acts of monstrous violence into beautiful paintings, and even in the darkest darkness, can find hope. And one of the most high-profile and, at the same time, unpopular Korean directors of our time.

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Video Game Thoughts Bonus Bag #2

The Bottom Feeder

Eighteen full-length games now complete. This may have been too many. Time for a quick survey of neat stuff that caught my eye the last few months! 1. Crass Self-Promotion! Our newest indie adventure, Queen's Wish 2: The Tormentor, is out for iPhone and iPad ! Our innovative Empire-maintainance RPG will be playable on the subway. If you want to be notified when we release things or have a Kickstarter, join our mailing list.

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Manage Manual and Automated Testing in a Single Tool

Perforce

The latest Helix ALM release delivers enhanced automated test management capabilities and enables teams to manage both manual and automated testing in a single tool for improved control.

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Designing a Space Game that’s Fun and Unique

Jaunty Bear Games

Space games have become increasingly popular in recent years. Whether it’s the captivating visuals or the epic storylines, these video games are all about taking you to new worlds. But how do you create a space game? Well, there are many factors that play into creating a successful video space game. The most important being that your game must be both fun and unique.

Games 52
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BGP is Coming to MAGFest 2023!!

Yotes Games

We're In!! ?? Battle Gem Ponies will be at MAGFEST in January! ??? Looking forward to constructing our biggest, best booth yet and putting BGP in front of more eyes than ever before. Hopefully we'll see a few of YOU guys there as well with our brand new demo on display!

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Write your first GPU Kernel using Metal

Harold Serrano

Hey guys, I want to share how you can write your first GPU Kernel using Metal. So, without further ado, let's do this. Our example will be straightforward but will lay the foundation needed. All our code will do is write data from one buffer onto another. These are the steps we will take: Setup Xcode project for Compute kernels. Initialize our Device, Library and Command Queue.

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When to assert

GameDev Blog

I recently checked in some work to the main branch and in certain corner cases asserts would fire, so this topic is fresh in my mind. Though nobody has pointed direct fingers I can't help but feel like I'm being.

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