Sat.Nov 26, 2022 - Fri.Dec 02, 2022

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Digital Illustration Course: Student review, career journey, & advice

CG Spectrum

Oliver Harbour tolerated his retail management job, but it didn't fulfill him. With a love of sci-fi and fantasy, he decided to pursue a career in the film and game industry where he could explore these realms. So, Oliver enrolled in CG Spectrum's Advanced Digital Illustration Course. Before even graduating, Oliver scored his first freelance gig based on work he produced in class!

Art 105
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Why Marvel Snap became a hit and for how long will it remain one?

Deconstructor of Fun

Written by Javier Barnés. Make sure to listen to the podcast below to dive even deeper into Marvel Snap. Executive Summary What: MARVEL SNAP is a mobile CCG by Second Dinner, a new studio founded by veterans from Hearthstone. The company was originally funded by NetEase, but Snap is published by Nuverse (a subsidiary of ByteDance, of TikTok fame). Key strength: Its biggest strength is the gameplay perfectly adapted for mobile.

Mobile 101
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Beginning Work on a 3D Ponatina Model Commission by DJTHED!

Yotes Games

If you've been a backer of the BGP project, you've known for a while now exactly what we've been up to with guy in the thumbnail here. But to everyone else, we've got some big news on a fun little commissioned side project we'd like to share! Find out more beyond the break below! See More ».

Art 98
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Why You Need a Unity Specialist for your Unity Game Development

Starloop Studios

There’s a reason that games on Unity make up somewhere around half of all games on mobile, PC, and console. Unity game development is user friendly, accessible, highly customisable, and offers a wide range of opportunities for developers to implement into their final gaming experience. Unreal Engine 5 is competitive with Unity, [.].

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Apply for $100K in scholarships for new accredited business courses

CG Spectrum

CG Spectrum Institute , the Australian arm of CG Spectrum global, has launched two new accredited online business courses: a Diploma and a Bachelor of Business Degree. Six scholarships (worth AU $100,000 total) are on offer for the first intake starting February 2023. Read on for course and application details. For more information, watch the replay of our recent live info session.

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Dev snapshot: Godot 4.0 beta 7

Mircosoft Game Dev

Godot 4.0 has been in beta for over two months , and the overall feature completeness, stability and usability have improved a lot during that time. We've had beta snapshots every other week, and now we've decided to accelerate the cadence to release a new snapshot every week, to get even faster feedback on our bugfixes, and the potential regressions they may introduce.

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Fan Collective Unimatrix 47: Star Trek Prodigy’s “Masquerade” Episode

Game Industry News

HERE THERE BE SPOILERS. I have to confess, I wasn’t expecting where Prodigy decided to go with Dal R’El, but I think it works really well, given what Prodigy is all about, thematically speaking. Star Trek has long been a franchise characterized by found family, but Prodigy has made it a little more explicit. Zero finds his collective. Gwyn chooses her own family, and now, Dal must face that his crew is his family in a much more literal sense.

Alpha 92

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Christmas Giveaway Winner

Code with Mike

WOW! I can’t believe the response to this giveaway! Thank you to everyone that entered. There can, unfortunately be only one winner and one runner up. The winner and runner up are written further down this page, please get in touch with me via the contact page! Well done to […]. The post Christmas Giveaway Winner appeared first on CodeWithMike.

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Release Management: 4.0 and beyond

Mircosoft Game Dev

TL;DR: We are getting closer than ever to releasing Godot 4.0. After years of development and countless hours spent by our contributors, we believe it’s finally ready for production use. But no matter the amount of time dedicated to testing and profiling — bugs and issues are inevitable. We believe that the Godot community understands this and expects as much.

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Perform Metamorphic Testing for ML-based System With QASource

Rocket Brush Studio

Machine Learning based systems have potentially huge input spaces with probabilistic outcomes from ML models. To test such probabilistic systems, Metamorphic testing is used to describe the system functionality in terms of generic relations between inputs, the generic transformations of those inputs and their outputs, rather than as mappings of specific inputs to specific outputs.

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Creative diversification and differentiation

Game Daily

Article written by Lewis Tutssel, Head of Gaming, Creative Shop, EMEA at Meta.

Games 98
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So… is there even a point to buying physical discs anymore, especially for the purposes of preservation and keeping an inalienable collection? If all discs do is set up a download, when the servers go dark, your options for playing that game get severely curtailed. If not, are the options for preservation fully out of the layman’s hands, or are there things regular folks like me can do to keep games available outside of corporate whims?

Ask a Game Dev

Not all of them do this, but many of them do now. It’s been this way for a long time already. Games today get patches quite regularly. Console certification even has a “conditional pass” result where the submitted version of the game passes cert, but requires the publisher to submit a day 1 patch to fix a bunch of additional issues (e.g. Cyberpunk 2077, where they actually failed cert on their day 1 patch, leading to a post-gold delay).

Console 52
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Top Reasons You Should Outsource Game Localization 

iXie gaming

As you might have already heard, there are only a handful of the most well-known game localization companies in the market. And even some of them have recently been expanding their service areas or increasing their number of clients with new products which require localization support. If you’re looking to release your next game and need an experienced and professional partner who can help you bring your vision/design to life, outsourcing could be a wise decision.

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A Complete Guide to Cross-browser Testing

Rocket Brush Studio

The browser is the ultimate passage to the internet; without a browser, you cannot open any website or web application. Since the advent of the World Wide Web in the 1990s, features and functionalities of browsers have evolved over time to accommodate greater ease of use and functionality.

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Creative diversification and differentiation

Game Daily

This article is the third in a series that features the most up-to-date best practices and recommendations focusing on automation , measurement , creative and conversion schema optimization, which will help you to boost the performance of your app install campaigns. Keep an eye out for our last article in the coming weeks, and visit our Power up performance website to learn more.

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Which Are The Top Five Easiest Casino Games to Play?

Code with Mike

This is an excellent question. These games are those which most players gravitate towards before playing the other games. While that might be correct, you can add parameters such as easy to understand, smooth to handle, and easy to win! Are you looking for the easiest casino games to play? […]. The post Which Are The Top Five Easiest Casino Games to Play?

Games 52
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How to Measure Your Game Performance with Analytics 

iXie gaming

In recent years, big players in the gaming sector like Microsoft, have recognized the significance of data analytics. As a result, they have begun purchasing firms that give access to player data. Also, smaller developers are trying to stay up with the data science and marketing aspect which is prevalent in major corporations. According to a Statista report, the video gaming industry has amassed up to 2.7 billion users worldwide.

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Michael Blaker’s Translation Necessary Thursday: “Japan Summons: Volume 01” by Minorou

Game Industry News

Hey all, I’m back with another Light Novel for this week’s Translation Necessary Thursday. It’s “Japan Summons: Volume 01” by Minorou! Plot: The plot is pretty unique for an Isekai, in that instead of just one person being summoned, or even just a high school full of students, the entire country of Japan including its actual landmasses are all summoned into a brand new world.

Games 52
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Hideo Kojima: Influential and Innovative Video Game Director and Writer

Game Designing

In the world of video games, few people have played as large of a role in progressing video games as an art form as Hideo Kojima. For over three decades the Japanese game director has continued to release classic and critically acclaimed video games, most famously the Metal Gear series. His unique and idiosyncratic style has gained him many die-hard fans who eagerly anticipate his new projects to his day.

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How to Use UnrealGameSync with Perforce Helix Core

Perforce

To aid in the development of Unreal Engine 4 and Unreal Engine 5, Epic developed UnrealGameSync (UGS) to interact with Perforce Helix Core. While UnrealGameSync has many features in addition to p4v, the primary use is to distribute internal engine and project builds.

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The Definitive Guide to Game Development: A Step-by-Step Process 

iXie gaming

Have you had an excellent game idea but not sure where to start? Or are you an experienced game developer who’s looking to grow the knowledge you already have? You’ve come to the right place! The process of game development is a unique experience. You set out to make a great title, but it is not easy to obtain everything you need from an upfront purchase to create something ready for release.

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New AWS Survey Finds Cloud Solutions Are Top Of Mind for Game Developers in 2023

AWS Games

Blog Authors: David Holladay - AWS Game Tech Head of PMM & Ryan Greene - AWS Game Tech Sr. PMM. This blog post presents data and findings from an annual survey of professional video game developers conducted by Amazon Web Services (AWS) during October and November, 2022, alongside details about new AWS for Games solutions and customer stories. Highlights. 75% of developers view the cloud as pivotal to their success in 2023.

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Is it anyway possible for content being made from the base game to be cut by some outside reason then held back without any additional development work then be sold god-knows how long later down the line? Doesn’t sound fundamentally feasible to me, but I see that rhetoric topic all the time on a game I know of.

Ask a Game Dev

Nah, it isn’t possible. The act of cutting content requires us not just to remove the cut content itself, but we also need to clean up all existing connections to that cut content so that the game doesn’t break due to missing assets. This means that re-adding the content later will require us to create a bunch of new connections to the game to make the content connect with the greater whole that is the game.

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5 Unmissable Social Games You Need To Play

Code with Mike

Social games are the new craze on the block. But what exactly are they? They’re games that have a social aspect to them. You’re not just playing against opponents but also interacting with other players. Social games have become a phenomenon in recent years due to online platforms such as […]. The post 5 Unmissable Social Games You Need To Play appeared first on CodeWithMike.

Games 52
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Ultimate Immersion

DameDev.tv

Have you ever wondered how to make your game immersive or why some games are more immersive than others? Learn about this and more in the Ultimate Immersion Livecast. Laurie (Avocado Fire) joins Rick Davidson & Tim Ruswick* to discuss ultimate immersion in video games. In this Livecast they explore immersion in the games Hacknet, The First Minutes and more, along with other experiences that can be found in video games.

Dev 52
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Designer Notes #71: Matthew Davis

Designer Notes

In this episode, Soren interviews independent game developer Matthew Davis, co-founder of Subset Games and best known for his work on FTL and Into the Breach. They discuss whether FTL is a roguelike, how they resolve conflict at Subset, and whether Soren can convince them to add unlimited undo to Into the Breach. This episode was recorded on Sept 19, 2022.

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Balance adjustments in the long term: You have a unit/option/weapon that is too strong/too weak in a way that is negatively affecting the game. What are some of the pros and cons of making a single larger adjustment versus making a serious of small adjustments over multiple updates ?

Ask a Game Dev

I think you’re missing something important here. Our overall goal with these balance updates isn’t necessarily to achieve perfectly balanced matchups. It isn’t even to achieve game balance that is “good enough”. The real purpose of balance updates is to keep the game interesting to the community so they want to keep playing it. We’re going to make balance changes even if the game is perfectly balanced already, because an unbalanced game that is interesting is infinitely better than a boring game

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When Should You Use Mobile Proxies?

Code with Mike

Knowing which proxy type fits your needs the best is key to successfully concealing your identity and accomplishing otherwise unattainable tasks. Although 4G mobile proxies are not the most popular type, they have quite a few applications. In this article, we will answer when you should use them. Defining mobile […]. The post When Should You Use Mobile Proxies?

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On Backtracking in Roguelikes

Grid Sage Games

More than once over the years we’ve had discussions in the roguelike development community regarding the idea of “backtracking,” and with good reason: whether or not to allow it has quite a lot of implications! Here we’re primarily talking about the player revisiting earlier floors on their journey, rather than backtracking within a single map (though I’ll cover that topic a bit separately at the end), and our discussion focuses on roguelikes of the dungeon delving

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New details emerge in the ongoing case of Studio ZA/UM

Game Daily

The legal battle between members of Studio ZA/UM entered a new stage last week when a newly-filed lawsuit accused CEO Ilmar Kompus and former executive producer Tõnis Haavel of misappropriating company funds. Now, a new dispute has emerged centering on the ownership of the Disco Elysium IP and of content related to its sequel. According to the Estionial Express , and as reported by PC Gamer , four pieces of concept art for Disco Elysium 2 were supposedly acquired by Tütreke, a shell co

Studios 52
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Top 6 types of animation used in film, games, and advertising

CG Spectrum

There’s no feeling like making lines and shapes come to life on the screen. Animation is the art of breathing life into the inanimate for films, games, and advertising. The career possibilities in animation are growing each year as new techniques, processes, and genres emerge. In this article, we’re going to look at six types of animation: Traditional Animation. 2D Animation. 3D Animation.

Film 52
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Activision Blizzard ends 14-year gaming deal with NetEase

Code with Mike

Activision Blizzard and NetEase have announced the end of their licensing agreement, which brings a 14-year relationship to a conclusion. The end of a fruitful partnership The termination of the agreement, which came after talks between two companies for the renewal of the deal broke down, means that gamers in […]. The post Activision Blizzard ends 14-year gaming deal with NetEase appeared first on CodeWithMike.

Games 52
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Unreal Engine 5 FPS: Create A Zombie Horde Shooter

Awesome Tuts

In this tutorial you’ll create a zombie horde shooter game with Unreal Engine 5 using blueprints. The game is simple but is packed with tons of behind the scenes features that will allow you to understand the “why” behind the “how” a game is created in Unreal Engine 5. Here’s a short preview of the game that we’ll create: Download The Assets And Complete Project For This Tutorial.

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Michael Blaker’s Anime Sunday: “Phi Brain: Puzzle of God”

Game Industry News

Hey all, I’m back with a relatively unknown series for this week’s Anime Sunday. It’s “Phi Brain: Puzzle of God!” Plot: The plot is rather basic: the main character gains a special MacGuffin and is forced to wear it after solving the puzzle attached to it. If that sounds like Yu-Gi-Oh you’d be right, but this series doesn’t deal with a trading card game.

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What Is A VCS: Version Control Overview

Perforce

Version control allows you to manage changes to files over time. Find out what you should look for in version control today.

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Edifier WH500 Review

Code with Mike

You’d think after reviewing headphones and other technology for over 3 years now, i’d start to get a little bored. It’s quite the opposite actually, especially when Edifier send over something brand new. Today, I’m going to be reviewing the Edifier WH500 wireless on-ear headphones. I’ll cover a few different […]. The post Edifier WH500 Review appeared first on CodeWithMike.

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The Comprehensive Guide to Creating a Multifunctional Fractionalized NFTs

Juego Studio

The post The Comprehensive Guide to Creating a Multifunctional Fractionalized NFTs appeared first on Juego Studio.

Studios 52