Sat.Nov 12, 2022 - Fri.Nov 18, 2022

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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

We released Godot 4.0 beta 1 in September, and that was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven't yet, for an overview of some of the main highlight of Godot 4.0. Since then, we've been releasing new beta snapshots every other week, and this is now the 5th beta. Some of the most notable changes in this update include: Editor: Add undo/redo history dock ( GH-65012 ).

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Gearbox Entertainment takes control of Eidos Shanghai

Game Daily

The studio will be renamed Gearbox Studio Shanghai

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Michael Blaker’s Video Game Tuesday: Game Subscriptions

Game Industry News

Hey all, I’m back with another question for readers in this week’s Video Game Tuesday. It’s all about Game Subscriptions! Subscriptions?: By subscriptions, I mean a fee that you pay to continue playing a game, like the ones needed by MMOs such as World of Warcraft or Final Fantasy XIV. What about them?: In this time of limited finances for many people, some might cut back on such things as game subscriptions to save some money.

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What Is Component Based Development?

Perforce

Find out why a component based development approach makes sense for teams with monoliths.

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Hyper-casual bible: top resources for making a hit game

Game Analytics

Building hyper-casual games is a great way to get into game development. With their short cycles and simple gameplay, crafting a hyper-casual title means you can learn important skills across game design and monetisation, which you’ll need for success in the mobile games industry. But how do you get started building a hyper-casual game? What exactly goes into creating a hit in this genre?

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Blizzard and NetEase end licensing agreement

Game Daily

The development leaves Blizzard without a foothold in China for the moment, but a new deal is likely to replace it.

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Fan Collective Unimatrix 47: Star Trek Prodigy’s “Let Sleeping Borg Lie” Episode

Game Industry News

HERE THERE BE SPOILERS. “ Let Sleeping Borg Lie ” is one of those Star Trek: Prodigy episodes that translates well for a younger audience but feels a little unsatisfying for older fans. I do not mean thematically but more from an in-universe perspective. Star Trek struggles a bit for fantastic villains, particularly as the franchise tends to welcome them into the fold later, developing them into admittedly complex parts of the community.

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Movie Maker mode arrives in Godot 4.0

Mircosoft Game Dev

The idea of using a game engine for projects other than creating video games is not new. For decades, game engines have been used to create applications, simulations and more. However, with the ever-increasing visual fidelity of their rendering engines, game engines have grown in popularity for situations that demand high-end visuals. These use cases include architecture visualization, cinema, animation and cutscene rendering.

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How ‘On Ice!’ got 95% of its installs from a single playable ad

Game Analytics

Editors note: This article was originally written and published by Mindworks, a leading self-service creatives platform from Mintegral. You can find their original version here. Mindworks is giving GameAnalytics users exclusive trial access to create countless playables and advertise them for free with Mintegral. Hurry, this amazing offer is for a limited time only.

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C# Interfaces In Unity – Create Games The Easy Way

Awesome Tuts

When creating a game in Unity the most important thing is to structure your project in a way that you can expand it later by adding new updates to the game. This is done from the beginning when you start creating parts of your game, not like what you see on all YouTube tutorials and low-quality courses where they just open a project and start creating things at random.

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The case for Hearthstone Battlegrounds ending after 4 eliminations

Keith Burgun

Hey all! This is just a short little article where I will try to make the case for why I think Hearthstone: Battlegrounds (which I’ve gotten back into now that the Buddies system has been removed) should end after four players have been eliminated. Currently, for those who don’t know, HSBG is an eight-player FFA game. Typically, you might expect that whoever comes in first place is the winner, and the rest of the players are losers.

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Blizzard and NetEase end licensing agreement

Game Daily

Blizzard Entertainment has announced that it will cease operation of its games in China beginning on January 23, 2023. This means World of Warcraft , Hearthstone , Diablo 3 , and Overwatch, among others, will become unplayable in the country beyond that date. The decision stems from the end of Blizzard’s ongoing business partnership with Chinese tech giant NetEase, which will not be renewed after the two parties could not come to an agreement this year.

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2D Game Art Styles Overview

Moonmana

Today we’ll try to figure out the main peculiarities, styles, and differences of 2D art in game development. Even though some players consider 3D game art superior to 2D game art and believe that the latter is not so popular, we are sure of the opposite. Moreover, rapid tech advancements have given 2D video game art styles a chance to make a great comeback.

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Changing the default script template in Unity

Game Development for Beginners

When you create a new script in Unity, it creates a script with few namespaces and the Start and the Update function. It might be very useful when you are getting started. But in most of the cases we end up deleting a few functions and namespaces from the template. Wont it be good if. Read more.

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The All New iXie! End-to-end Gaming Services Powered by a Brand-new Identity

iXie gaming

It all started with a modest team of 15. Under the brand name of iXie Gaming, Indium Software’s venture into games QA services was a small yet notable move into the ever-expanding gaming industry. Fast forward a decade to 2022 and iXie has emerged as one of the leading players in providing excellent QA services for game studios and publishers around the world.

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Gearbox Entertainment takes control of Eidos Shanghai

Game Daily

Gearbox Entertainment, the studio behind the Borderlands franchise, has announced that it will be taking over operations of Eidos Shanghai, which, going forward, will be known as Gearbox Studio Shanghai. Both Gearbox and Eidos Shanghai are owned by gaming giant Embracer group, and leadership will remain in place following this transition, according to the press release.

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Explainer: What Is the Metaverse

Nvidia

The metaverse is the “next evolution of the internet, the 3D internet,” according to NVIDIA CEO Jensen Huang. The metaverse is the “next evolution of the internet, the 3D internet,” according to NVIDIA CEO Jensen Huang.

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Game development deals this Black Friday & Cyber Monday

Game Development for Beginners

Top Deals for game developers and people wanting to learn game development. Game dev courses on Sale Udemy Get Game development courses at 80% discount. Black Friday Promotion dates: 11/18/2022 – 11/25/2022 Cyber Monday Promotional Dates: 11/27/22 – 11/28/22 Humble Bundle Programming Humble Bundle Sale. Promotion Date: 10/17/2022 to 11/21/2022 Fanatical Bundle Complete course to.

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Playtika goes from social casino to casual - and that’s not good

Deconstructor of Fun

In Today’s Email ? We follow up and expand upon the Playtika and social casino-discussion that took part in the latest “This week in games”-podcast by going through the latest earnings reports from Playtika (you can find the link to the podcast below) On the go? Listen to one of our podcasts from this week, we’ve got ? TWiG #208 - Layoffs, Earnings Reports, FTX Collapse & NFT Royalties Explained ?

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Movie Maker mode arrives in Godot 4.0

Mircosoft Game Dev

The idea of using a game engine for projects other than creating video games is not new. For decades, game engines have been used to create applications, simulations and more. However, with the ever-increasing visual fidelity of their rendering engines, game engines have grown in popularity for situations that demand high-end visuals. These use cases include architecture visualization, cinema, animation and cutscene rendering.

Render 52
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What’s the Difference Between 2D and 3D Animation

Moonmana

What is Animation? Animation occupies an essential place in the video game development industry. Everyone has heard this term but does everyone know precisely what animation is? . In simple terms, animation means rapidly displaying still images in sequence to create the illusion of movement. Even though the technology sector is constantly advancing, the core concept of animation remains the same.

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Unity VS Unreal: Which Engine Should You Choose As A Beginner

Awesome Tuts

On the path to becoming a pro game developer the hardest thing is not learning how to make games, it’s actually the un-learning you have to do. If you take the wrong path, or you follow low-quality resources you’ll pick up bad coding practices, poor optimization techniques, and overall a bad structure for a game project. That’s why we always emphasize to people what they need to learn and give them clear directions and guidelines.

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Check if Object is Visibility to camera in Unity?

Game Development for Beginners

Unity has two inbuild function called OnBecaseVisible and OnBecameInvisible that can be used to detect if an object is visible on the camera or not. There are few things that you need to know before using these functions. With all these in mind let’s see how to use these functions. Here is a simple example. Read more.

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Don’t Solve the Hard Problem

Lost Garden

I have a design tool I call “Don’t Solve the Hard Problem” It consists of three steps Example 1: Meaningful NPC interactions Now, people working on the hard problem of NPC AI may be upset right now. The example I just gave is SO trivial.

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Rage Against The State Machine: the bashable FSM antipattern

GameDev Blog

There’s a pattern I’ve seen over and over again in game development. I’ve seen it in networking (currently wrestling with it now, in fact), UI, AI, and more. A pattern I used to frequently use myself. A pattern I’ve also.

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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

We released Godot 4.0 beta 1 in September, and that was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven’t yet, for an overview of some of the main highlight of Godot 4.0. Since then, we’ve been releasing new beta snapshots every other week, and this is now the 5th beta. Some of the most notable changes in this update include: Editor: Add undo/redo history dock ( GH-65012 ).

Beta 40
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The trap of adding combat to your game

Lost Garden

A thing I’ve realized making non-combat focused games is how expensive combat mechanics often end up being in the end. If you add combat… “The basics” to get you in the door take immense effort. Enemy design, encounter design, player design, attack/defense systems, game feel, all the art and fx.

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The Workshopping Skill

Lost Garden

How do you cultivate a wildly productive generative engine of design creativity. Especially one detached from your ego? Design in this case means coming up with plans and specs for the thing you are making that fits the resource constraints.

Engine 52
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Kindness

Lost Garden

So much mentoring I do is asking folks to treat themselves with kindness. Overwork, anxiety, external and internal pressure can put us into a dark hole. We find ourselves lacking mental resources to be playful.

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Why are game designers wrong 80% of the time?

Lost Garden

The joke goes: An expert game designer is 20x more effective than a newbie. They are correct 20% of the time instead of 1%. Why are game designers wrong 80% of the time? Sometimes they are wrong by a little. Sometimes by a lot. Is it poor planning? Are they morons? An expert painter does […].

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Don’t Solve the Hard Problem

Lost Garden

I have a design tool I call “Don’t Solve the Hard Problem” It consists of three steps Example 1: Meaningful NPC interactions Now, people working on the hard problem of NPC AI may be upset right now. The example I just gave is SO trivial. And isn’t the problem they are pouring their lives into […].

NPC 40
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The trap of adding combat to your game

Lost Garden

A thing I’ve realized making non-combat focused games is how expensive combat mechanics often end up being in the end. If you add combat… “The basics” to get you in the door take immense effort. Enemy design, encounter design, player design, attack/defense systems, game feel, all the art and fx. Then once you’ve got your […].

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The Workshopping Skill

Lost Garden

How do you cultivate a wildly productive generative engine of design creativity. Especially one detached from your ego? Design in this case means coming up with plans and specs for the thing you are making that fits the resource constraints. And the process of workshopping designs is where a designer coming up with multiple design […].

Engine 40
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Kindness

Lost Garden

So much mentoring I do is asking folks to treat themselves with kindness. Overwork, anxiety, external and internal pressure can put us into a dark hole. We find ourselves lacking mental resources to be playful. – Danc (This was originally a Tweet: [link].

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