Sat.Dec 10, 2022 - Fri.Dec 16, 2022

article thumbnail

Private Division signs deal with Bloober Team, rolls out new dev fund

Game Developer

It's Private Division's 5-year anniversary, and the company is celebrating with a new publishing deal with Bloober Team and a fund to invest in smaller developers.

Dev 244
article thumbnail

Fan Collective Unimatrix 47: Star Trek Prodigy’s “Ghost in the Machine” Episode

Game Industry News

HERE THERE BE SPOILERS. Okay, fair enough, Star Trek: Prodigy , we’ve been overdue for a Holodeck Malfunction Episode, but “Ghost in the Machine” feels more like it’s a Halloween episode than the third episode from season one’s end. Still, as we’re getting to know the characters a bit more in the season’s seventeenth episode, especially the side characters, it would be nice to get a fun romp before the end, but that’s not exactly what we get either.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Cascadeur Release And It’s Free(*)

Game From Scratch

GameFromScratch.com. Cascadeur Release And It’s Free(*). AI assisted animation software Cascadeur, which first entered open beta back in July of 2020, finally shipped version 1.0. Best of all, the release has a very reasonable pricing structure with a very functional free tier. Cascadeur is available on Windows and Linux with a Mac version beginning development with … Cascadeur Release And It’s Free(*) Read More.

Beta 101
article thumbnail

Five Criterion veterans depart after Need for Speed Unbound launch

GamesIndustry.biz

There has been significant changes at EA's Criterion studio following the departure of five of its longest-serving leaders. Matt Webster, VP and GM of Criterion, has left the studio. Webster has been with Criterion for over 23 years, and has been working for EA since 1990. He was part of the initial team responsible for the first FIFA game. Also departing is executive producer Pete Lake, who first joined Criterion back in 1996 as an artist.

Studios 98
article thumbnail

Devs call attention to flaw in Steam's developer backlink system

Game Developer

Publishers on Steam can use a developer's name to link back to their own Steam page, a practice that means a developer's back catalog may not get full recognition.

article thumbnail

Become a better animator — top tips to optimize your online learning

CG Spectrum

As a mentor of the 2D animation courses at CG Spectrum—an online training center—Hubert Lapointe ( Rick and Morty , Solar Opposites ) knows a thing or two about e-learning. With years of experience, including his own educational pursuits, Hubert shares his core tips on how to optimize learning animation online. Although Hubert's article uses animation-specific examples, his advice still applies on a more general level, no matter your career path.

article thumbnail

Diving into the past with Robert Zemeckis

Filmustage

Robert Zemeckis is a director with a rather interesting fate. He entered the big cinema stage as the author of major films and gave the world several iconic pictures filled with deep reflections on the past and future. Zemeckis does not claim the laurels of an auteur indie film, but he and other visionaries of technology were not afraid to radically experiment with the forms of cinematography.

Film 98

More Trending

article thumbnail

IGF accepts over 500 entries for GDC 2023

Game Developer

Several of the games on the IGF 2023 Entries list include Devolver Digital's Cult of the Lamb , Finji's TUNIC , Ron Gilbert's Return to Monkey Island , and Blackbird Interactive's open-source game Hardspace: Shipbreaker.

Games 224
article thumbnail

Filmmaking in Unreal Engine — how Hanny created her arthouse cinematic

CG Spectrum

CG Spectrum graduate Hanny Lu talks about her experience studying Unreal Connectors: Virtual Production , a 12-week micro-credentialing program created in partnership with Epic Games. Hanny shares her visually stunning final project with us, a short cinematic called Naima , detailing how she created her scenes in Unreal Engine, where she drew her inspiration from, and how the technical and creative support of her industry expert mentors allowed her to bring her vision to fruition.

article thumbnail

Top 7 Game Dev Myths Explored

DameDev.tv

Have you ever questioned your ability to make a game? Maybe you’re concerned the hardware you own isn’t good enough? If so, keep reading (and watch the Livecast!) as we explore the top 7 game dev myths Laurie (Avocado Fire) joins Rick Davidson & Tim Ruswick* to discuss these 7 game dev myths and address any concerns that you have. (*Rick has more than 14 years experience in the game dev industry, working on IP's that include Mario, Transformers, Captain America and Mortal

Dev 97
article thumbnail

Pokémon and God of War can’t prevent November sales slump | European Monthly Charts

GamesIndustry.biz

18.1 million video games were sold across Europe during November 2022, the latest GSD data shows. It's actually a decline of 17% over November 2021. 7.8 million games were downloaded (a drop of nearly 15% year-on-year), while 10.4 million were bought physically (a fall of just under 18%). The key difference compared with 2021 is that Call of Duty: Vanguard launched during November last year, whereas this year's Call of Duty -- Modern Warfare 2 -- arrived in October.

Data 98
article thumbnail

Report: Microsoft open to Call of Duty appearing on PlayStation Plus

Game Developer

The Xbox maker has reportedly told Sony it won't prevent the franchise from appearing on PlayStation Plus if it succeeds in purchasing Activision Blizzard.

238
238
article thumbnail

Features of Unreal Engine 5 That Will Revolutionise the Gaming Industry

Starloop Studios

The gaming industry is on the precipice of a major change. The next generation of consoles have arrived, and with them, a new era of gaming. We’ve seen glimpses of what the future holds and it looks amazing with incredible load speeds and graphical capabilities. One of the most impressive things to come out of [.].

Feature 94
article thumbnail

A Complete Guide to Salesforce QA Testing in 2023

Rocket Brush Studio

Salesforce is, without a doubt, the most recognized customer relationship management (CRM) tool. Due to the system being flexible and supporting companies of all sizes across every industry, it requires continuous testing, regular maintenance and constant feature upgrades in order for your business to remain competitive.

Feature 94
article thumbnail

Report: Microsoft is willing to put Call of Duty in PS Plus

GamesIndustry.biz

Microsoft has offered Sony the right to include Call of Duty within its PS Plus subscription service, Bloomberg reports. This is in addition to the deal that would guarantee Call of Duty comes to PlayStation, Nintendo and Steam platforms for at least the next ten years. One of the concerns from regulators around this deal is the impact subscriptions and streaming may have on the future of gaming, and whether Call of Duty (in particular) would give Microsoft an unassailable advantage over its com

article thumbnail

Unlock the secrets of TUNIC in this GDC 2023 design session

Game Developer

In this design talk, Andrew Shouldice, developer at ISOMETRICORP Games, breaks down the secret-making of TUNIC and shares how to make your finite game feel like it's got a bottomless supply of mysteries.

article thumbnail

12 Simple Ways To Get Better At Game Development

DameDev.tv

Do you ever wonder how you can get better at game development? If so, keep reading for some great tips and watch the Livecast for all 12 ways to get better at game development. Laurie (Avocado Fire) joins Rick Davidson & Tim Ruswick* to discuss these 12 simple ways to get better at game development, from playing more games, showing your games to your friends and joining game jams.

article thumbnail

Release candidate: Godot 3.5.2 RC 1

Mircosoft Game Dev

All contributors are incredibly busy working on Godot 4.0, which is having weekly beta releases (currently beta 8 , beta 9 likely tomorrow). Some of us are also doing significant work to prepare a first beta release of Godot 3.6, which will likely the last feature release in the 3.x series (expected to be finalized after the 4.0 release). But we're not forgetting about the current stable branch, Godot 3.5, which had its first stable release in early August , and a first maintenance release in la

Beta 89
article thumbnail

God of War Ragnarok returns to No.1 as PS5 stock arrives | UK Boxed Charts

GamesIndustry.biz

Sony's God of War Ragnarok has returned to the top of the UK boxed charts due to a 32% increase in sales week-on-week. The action adventure game jumped two places to No.1 thanks to the arrival of more PS5 stock at UK retail. The game also features in a PS5 hardware bundle. Last week's chart topper, FIFA 23, drops to No.2 (sales down 18% week-on-week) and Call of Duty: Modern Warfare 2 slips a place to No.3 (down 14%).

Retail 98
article thumbnail

Madden '93 and immersive sim origins: the secret history of Ultima Underworld

Game Developer

Ultima Underworld creative director Paul Neurath returns 30 years later to talk about the progenitor of the "immersive sim" genre.

246
246
article thumbnail

Add Superpowers to Your Automation Framework

Rocket Brush Studio

In the last couple of years, almost every organization has stepped-up the ladder in the automation testing field. However, the frameworks of almost all the organizations possess some standard features. Now, the question is, what other superpowers can be added to the automation framework to increase its level, reap more benefits from automation and which can provide an edge to your automation framework.

Feature 84
article thumbnail

What makes a game like Pokémon Scarlet or Violet so dang FUN despite all the cut corners?

Yotes Games

Pokémon SV has me thinking about what order to put Game Direction priorities in. ? (List & Thoughts below the break!) See More ».

Games 91
article thumbnail

Vampire Survivors | Games of the Year 2022

GamesIndustry.biz

"It looks awful, I don’t understand what the big deal is.". These are words I said on a fateful day of June 2022 and would come to fiercely regret. Because when it came to choosing my game of the year, it slowly became obvious that there was no escaping that my 2022 was dominated by a £2.09 game that I had never intended to play. The reality is I've played fewer games this year than I've had in any previous years since I started working in games.

Games 98
article thumbnail

Starbreeze muses new IP buys after going all-in on Payday

Game Developer

Starbreeze has been focused on Payday for years, but it may now be in a position to buy properties with video game potential.

Games 246
article thumbnail

How Half Mermaid designed IMMORTALITY’s match cut mechanic

Unity Blog

Half Mermaid’s Sam Barlow, creator of Telling Lies and Her Story , shares how his team created the match cut mechanic for their latest award-winning video-based game, IMMORTALITY.

article thumbnail

JetBrains Killing Off AppCode

Game From Scratch

GameFromScratch.com. JetBrains Killing Off AppCode. AppCode is one of the suite of developer tools from JetBrains (which also include IDEs such as Rider, IntelliJ IDEA, WebStorm and CLion). The focus of AppCode is on programming languages specific to the Apple ecosystem, specifically Swift and Objective C. On December 14th they released an update, AppCode 2022.3 … JetBrains Killing Off AppCode Read More.

article thumbnail

Activision Blizzard partners with researchers to create AI against online abuse

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox. Activision Blizzard is collaborating with researchers to develop AI against online abuse. The effort will be a two-year project which aims to detect harmful user behavior online. Read more.

AI 98
article thumbnail

Epic shares policy for AI artwork on Artstation

Game Developer

As AI art becomes more prevalent in online communities, Epic is trying to be more proactive in how it's used on Artstation.

AI 246
article thumbnail

It’s all in here: The ultimate guide to creating UI interfaces in Unity

Unity Blog

Our biggest e-book yet, User interface design and implementation in Unity , is available to download. Check out this preview of what’s inside.

Games 76
article thumbnail

Ask a Game Dev - Untitled Article

Ask a Game Dev

Permadeath Why yes, we would totally love to put in a feature that generates a tremendous number of customer service calls. Support ALL of the options [ Decision Paralysis and Naive Diversification is a thing ]. Save Game Import [ A lot of effort for a very small percentage of the players ]. Just include it in the game for free [ Budgets are a real thing ].

Feature 52
article thumbnail

Former Bungie manager on the move from sci-fi shooters to football management

GamesIndustry.biz

Last month, former Bungie veteran Jonty Barnes, alongside ex-Sports Interactive exec Neil Dejyothin and former English Football Association CEO Alex Horne, joined development start-up Formation Games. While the studio was formed in 2021, it's been operating quietly for the last year building Club, a new football management mobile game slated to launch in 2023.

article thumbnail

Steam Deck designers talk future iterations, Steam hardware revival

Game Developer

With the Steam Deck's repeated success, Valve is exploring the option to try again on some of its previous hardware ventures.

243
243
article thumbnail

Growth Masters: A peek behind the scenes with the people making games a success

Unity Blog

Discover Unity’s Growth Masters series, which shines a light on the community of mobile marketers who are tirelessly working to grow their apps with interviews that showcase unique perspectives and expertise.

Mobile 65
article thumbnail

Turnbased Fest Mega Showcase

Game Wisdom

Turnbased Fest Mega Showcase Josh Bycer josh@game-wisdom.com. width="560" height="314" allowfullscreen="allowfullscreen". The massive showcase highlighting all my favorites from the turn-based festival on steam. Games played were either demos or developer submissions. 0:00 Intro. 00:27 Dino Mercs. 2:19 Dicey Birdball. 4:29 Card Crawl Adventures. 6:17 Mars Tactics. 7:44 … The post Turnbased Fest Mega Showcase appeared first on Game Wisdom.

Demo 52
article thumbnail

Mobile version of Vampire Survivors reaches 1m downloads in a week

GamesIndustry.biz

Vampire Survivors is already a hit on mobile, having been downloaded more than one million times within one week of release. The iOS and Android port of the hugely popular indie game was a surprise announcement during The Game Awards last week, and offers the full experience to mobile users for free. MobileGamer.biz cites Appmagic data, which shows the game has been racked up 562,000 installs on iOS and 585,000 via Google Play.

Mobile 98
article thumbnail

The Chinese Room releases roundtables with Josh Sawyer, other devs

Game Developer

Obsidian's Josh Sawyer, streamer Xmiramira and more talk to The Chinese Room about what makes video games a different kind of art form.

Dev 235
article thumbnail

Expert tips from Navegante and Roll7 for launching on multiple platforms

Unity Blog

Unity sits down with Navegante’s Rodrigo Fernandez and Anahit Fernandez, and Roll7’s Andrew Brechin, for a look at their latest projects plus practical advice on how to ship successfully across multiple platforms.