Sat.Aug 03, 2024 - Fri.Aug 09, 2024

article thumbnail

Meta shuts down Quest developer Ready at Dawn

Game Developer

Across its 21-year lifetime, Ready at Dawn developed the Echo series for the Meta Quest, along with Daxter, various God of War spinoffs, and The Order: 1886.

article thumbnail

‘A sprinkle of alien essence’ brings the Creatures of Ava by Inverge Studios to life

PreMortem.Games

In Creatures of Ava by Spanish indie studio Inverge Studios , players take on the role of Vic, a young explorer stranded on the planet Ava alongside her companion, Tabitha. As they navigate this new world, their primary objective is to tame and save the planet’s many threatened creatures while combating a pervasive infection known as The Withering.

Studios 177
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

PS5 hits 4m UK sales, 31 weeks slower than PS4

GamesIndustry.biz

PlayStation 5 has now sold through four million consoles in the UK, GfK data reveals. It's the ninth console to achieve that feat in the UK, but took 31 weeks longer to get there than PlayStation 4. It's the fifth-fastest selling console in the UK, although it has a comparatively much higher price point than those ahead of it. PlayStation 1, for instance (which is the fourth-fastest) dropped to £129 after 76 weeks on sale and was under £100 by the time it reached four million sales.

Console 144
article thumbnail

Marvel Snap Developer Moving to Godot Engine

Game From Scratch

GameFromScratch.com Marvel Snap Developer Moving to Godot Engine The developer of the popular Unity mobile title Marvel Snap, have just announced they are using the Godot game engine for future game development. In addition they have invested in Godot based company W4Games (learn more). Details from Venture Beat: Second Dinner said it will invest in W4 Games and it will also […] The post Marvel Snap Developer Moving to Godot Engine appeared first on GameFromScratch.com.

Engine 98
article thumbnail

Report: WB Discovery looking to sell off games, other divisions to prevent total breakup

Game Developer

Game franchises like DC and Mortal Kombat may once again be up for sale as Warner Bros. Discovery tries to make some money.

Games 363
article thumbnail

Rustforge - road towards playable

Indie DB

Rustforge is a strategic automation game where you defend your virtualized human colony from a hostile force. Grow them - protect them. The game is currently in pre-alpha development stage and Kirous Games is working hard towards a first playable version.

Alpha 96
article thumbnail

Take-Two expects Call of Duty will boost Game Pass numbers 'for a period of time'

GamesIndustry.biz

Take-Two CEO Strauss Zelnick says that putting a game like Call of Duty into Game Pass will inevitably push consumers towards subscribing, at least for a bit. Take-Two does support subscription services through its legacy titles, yet it has been sceptical around the idea of putting brand new AAA games into the service on the day they come out. Zelnick told us in 2022: "That doesn't make any sense to us, because economically speaking, we don't think consumers are prepared to pay for that.

AAA 145

More Trending

article thumbnail

Turkish government bans Roblox over alleged child exploitation

Game Developer

The popular platform faces more scrutiny over its child safety safety methods (or lackthereof), and will be banned from Turkey for the forseeable future.

article thumbnail

Within the Cosmos - Gameplay Trailer

Indie DB

Within the Cosmos is releasing on 4 October 2024! Check out the new gameplay trailer for the SciFi RPG 'Within the Cosmos'! In it, you'll get a glimpse of the various locations that you'll be able to explore in the game.

Games 93
article thumbnail

Zenless Zone Zero, NTE and the new wave of Chinese games pushing the limits of free-to-play | Opinion

GamesIndustry.biz

Since MiHoYo released Genshin Impact in 2020, an irreversible shift in perception happened across the gaming industry and among many gamers: free-to-play mobile games can actually be good?! I'm being a bit cynical here, as it is undeniable that quality free-to-play mobile games were produced before, but Genshin Impact pushed the envelope. It set a new benchmark for what could, and would, be expected from a free mobile game: AAA-like production and presentation levels, an expansive open-world to

AAA 137
article thumbnail

Static Analysis 2024.2 Release Provides CI/CD Integration and Analysis Options for Modern Development

Perforce

Helix QAC 2024.2 and Klocwork 2024.2 provide many improvements that streamline the CI/CD pipeline and enhance security. Here's how the new release enables modern embedded development.

article thumbnail

'This is just a death cycle': No More Robots gets candid about the state of indie publishing

Game Developer

No More Robots founder Mike Rose explains how cynicism can ensure survival and offers indie devs some pitching advice.

Indy 348
article thumbnail

Cilla — out now

Indie DB

Cilla, a dynamic 2D side-scrolling shooter that delves into a compelling narrative set against the backdrop of an alternate future universe. The official release is scheduled for August 2nd on PlayStation 4, PlayStation 5, XBOX Series X|S, XBOX One and.

90
article thumbnail

Solid Q1 for Sony but PS5 hardware unit sales down 27% YoY

GamesIndustry.biz

Sony has released financial results for its Q1 FY2024. While first-party sales and PlayStation Plus were both highlighted as particular areas of growth within its healthy games segment, hardware sales are on the decline, four years into the PS5 lifecycle. For the three months ended June 30, 2024: Software sales represented ¥486 billion ($3.30 billion) in revenue out of the total for the G&NS segment, an almost 20% growth year-on-year.

Software 144
article thumbnail

How to Create a Game-Ready AAA asset

Logic Simplified

Introduction My name is Kailash Khanduri and I am a 3D Artist. For the last 12 years, I have worked and experimented with various tools for creating true-to-life 3D models. It has been a journey of studying, understanding and constantly practicing to create something that can be seen as ‘real’. I have always been fond of guns as a child. At Logic Simplified , a leading game development company , we created an FPS game Mr. 45.

Asset 81
article thumbnail

Report: NVIDIA's AI tools use loads of scraped internet video

Game Developer

A new report indicates NVIDIA extracts whatever data it can from popular websites and platforms to train its AI products. The company says its practices are legal.

AI 285
article thumbnail

beta decay | Phase 1 Pre-Alpha Release

Indie DB

beta decay is a voxel-based, cyberpunk RPG with a low poly aesthetic. Build, trade, and fight for territory within a dystopian megalopolis.

Beta 99
article thumbnail

Versus Evil veterans launch indie publisher Digital Bandidos

GamesIndustry.biz

New full-service publisher Digital Bandidos has come out of stealth. Launched by Versus Evil alumni Steve Escalante and Lance James, Digital Bandidos has been operational for a few months, but has just been formally unveiled. Escalante, formerly general manager and founder of Versus Evil, will act as CEO, while James (previously head of production at Versus Evil) will be the publisher's executive producer.

Indy 132
article thumbnail

Tree3D Procedural Tree Add-On For Godot

Game From Scratch

GameFromScratch.com Tree3D Procedural Tree Add-On For Godot Tree3D is a Godot Extension (implemented via GDExtension) for Godot Engine 4.1 or higher that is used to create procedural trees. If you do not wish to build the extension from source, there are precompiled Windows binaries available here. The project is open source, implemented in C++ and released under […] The post Tree3D Procedural Tree Add-On For Godot appeared first on GameFromScratch.com.

Engine 74
article thumbnail

Marvel Snap developer Second Dinner working on 'most ambitious Godot game yet'

Game Developer

The company has formed a strategic partnership agreement with Godot vets at W4 Games to support the open source engine.

article thumbnail

shapez 2 - Release Date Announce

Indie DB

We’re super excited and proud to announce that shapez 2 will release into Early Access on August 15th, 2024! Watch the Gameplay Trailer here.

97
article thumbnail

Shipyard Games shuts down

GamesIndustry.biz

Finnish mobile developer Shipyard Games has announced its closure. As reported by PocketGamer , CEO and co-founder Andreas Wedenberg cited a lack of investment as the main reason for it shutting down in a message posted to the studio's Discord server. "Unfortunately, the company situation is critical, we have been running out of money and our previous investor didn't want to continue supporting us despite how promising the game was," Wedenberg said, referring to its recent release Wizards &

Games 127
article thumbnail

Deluxe Dev Dreams 3D Unreal Engine & Unity Humble Bundle

Game From Scratch

GameFromScratch.com Deluxe Dev Dreams 3D Unreal Engine & Unity Humble Bundle The Deluxe Dev Dreams 3D Unreal Engine & Unity Mega Bundle Humble Bundle is a collection of 4000+ high quality assets by Meshingun Studio. They are redeemed directly on the appropriate store (Epic Market Place and Unity Asset Store), although be sure to notice: IMPORTANT: Due to upcoming Unreal Engine […] The post Deluxe Dev Dreams 3D Unreal Engine & Unity Humble Bundle appeared first on GameFromScratc

Engine 69
article thumbnail

Generative AI tools have created a 'clusterfuck,' but do they have a creative future?

Game Developer

Speaking at AMAZE Sheffield, Good Afternoon co-founder Sarah Brin explains why generative AI is currently an example of 'bad theft.

AI 307
article thumbnail

Broke Protocol - The Immersion Update

Indie DB

The Immersion Update brings new vehicle vertex damage / deformation, immersive camera animations, and tons of other fixes and improvements.

article thumbnail

Bandai Namco profits rose 56% during Q1 FY25

GamesIndustry.biz

Bandai Namco has published its first quarter financial results, and has recorded a significant increase in both its net sales and profits. For the three months ended June 30, 2024, net sales increased by 24.8% year-over-year to ¥280 billion ($1.9 billion), while profit rose by 56.3% to ¥34 billion ($233 million). The publisher saw a boost in its digital entertainment sales, which increased by 55.8% to ¥106 billion ($725 million).

article thumbnail

Unreal August 2024 Asset Giveaway

Game From Scratch

GameFromScratch.com Unreal August 2024 Asset Giveaway It is time for the first Epic Games Unreal Engine asset giveaway for August 2024. The first Tuesday of every month Epic Games give away a number of Unreal Engines from the UE Asset Marketplace and August is no exception. This month we have 5 “Free for the Month” assets, […] The post Unreal August 2024 Asset Giveaway appeared first on GameFromScratch.com.

Asset 64
article thumbnail

Digital Sun's Cataclismo surpasses 120K Early Access sales in two weeks

Game Developer

The fantasy-RTS is doing quite well for Digital Sun, and is its fastest-selling game to hit over 100K copies in its nine-year history.

Fantasy 304
article thumbnail

Open Galaxy 3.0 is released

Indie DB

Open Galaxy 3.0 has been released with lots of new features including new cockpits, AI tagging, and lots more.

AI 87
article thumbnail

Alan Wake 2 recoups majority of dev costs as Remedy reports H1 revenue rise

GamesIndustry.biz

Remedy has published its financial results for the first half of 2024, and reported an increase in revenue and "improved profitability" compared to the same period last year. It also announced that, while Alan Wake 2 has yet to generate royalties, the game has recouped most of its development and marketing expenses since its release last October.

Dev 122
article thumbnail

Godot Tactics RPG – 08. Ability Menu

The Liquid Fire

7thSage again. This time we’ll be working to extend our UI a bit. We’ll be creating a menu to choose which action to take and add a rough implementation of a turn system to cycle through characters. We’ll also add the ability to cancel actions, and create an object pool to store our menu items. Refactoring Before getting started there are a couple things I need to touch on from previous lessons.

article thumbnail

Remedy's year opens with revenue boost, focus on non-Alan Wake projects

Game Developer

The Finnish developer is seeing 'improved profitability' as it turns its attention to making the Max Payne remakes and Control's multplayer spinoff.

article thumbnail

Tomb Explorer VR Early Access

Indie DB

Tomb Explorer VR released in Early Access. New Video and Screens.

88
article thumbnail

Sony's results show the rewards of diversification | Opinion

GamesIndustry.biz

We all know, at this stage, that rumours of the death of the console were greatly exaggerated. This narrative took hold pretty strongly for about a decade, fuelled by the introduction of various smart devices – smartphones, smart TVs, and so on – and by some fairly optimistic notions about 5G and internet speeds in general. The logic was simple; the world was filling up with devices that you could play games on, and with the potential for streaming games in ways that didn't require a

Console 134
article thumbnail

How expensive is voice acting (assuming professional actors with experience)? What amount of budget goes towards it? If there is a way to determine that, of course. I realize it probably depends a lot on the project. I’m looking at SWTOR which seems to be really struggling to afford VO these days, opting for unvoiced dialogue and even replacements of the main cast. Is it really taking that much of its budget (which is probably on the lower end these days) or is there some other factor at play?

Ask a Game Dev

Voice acting has a lot of associated costs. Specifically, getting the voice acting requires us to pay for: The voice actor's time The recording studio time The voice director's time The developer time These can add up - we pay union voice actors about $2000 per day each according to the current [ SAG-AFTRA interactive media contract rates ], and we spend at least that much for studio time.

Dev 52
article thumbnail

Losses in Unity's app marketing division drive 16 percent revenue dip

Game Developer

Unity's revenue dropped 16 percent in the last quarter, showing even mass layoffs haven't brought profitability yet.

294
294
article thumbnail

The Long Time Coming of Long Gone Days

Game Wisdom

The Long Time Coming of Long Gone Days Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this perceptive podcast, I sat down with Camila Gormaz and Pablo Videla from This I Dreamt to talk about Long Gone Days. We spoke about how the project began, what it was like creating a game … The post The Long Time Coming of Long Gone Days appeared first on Game Wisdom.

Games 52