Don't Let Offscreen Objects Ruin Your Performance - Unity CullingGroup API
The GameDev Guru
MARCH 20, 2022
Make your expensive scripts cost nothing while they are offscreen
The GameDev Guru
MARCH 20, 2022
Make your expensive scripts cost nothing while they are offscreen
Nvidia
MARCH 24, 2022
This week at GDC, NVIDIA announced a number of new tools for game developers to help save time, more easily integrate NVIDIA RTX, and streamline the creation of. This week at GDC , NVIDIA announced a number of new tools for game developers to help save time, more easily integrate NVIDIA RTX, and streamline the creation of virtual worlds. Watch this overview of three exciting new tools now available.
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Mircosoft Game Dev
MARCH 24, 2022
We're continuing on our fortnightly release schedule for alpha snapshots of Godot 4.0 - this time with 4.0 alpha 5. See past alpha releases for details ( alpha 1 , 2 , 3 , 4 ). Be aware that during the alpha stage the engine is still not feature-complete or stable. There will likely be breaking changes between this release and the first beta release.
Filmustage
MARCH 24, 2022
The Oscars ceremony is just around the corner. As the date of the event draws near, so does the intrigue surrounding the most important nominations, among which, of course, is the nomination for "Best Picture". Filmustage can't afford to miss one of the world's major film events, so we've prepared a digest of all the most notable films of 2021 for you!
Astral Clock Tower Studios
MARCH 23, 2022
HELLO, FRIENDS! We know it's been a miiinute since we've shared some in-depth development updates from Kristala with you, but we're SUPER STOKED for you to see everything we've been working on since the last time we met. If this is your first time joining us, thanks for stopping by to our little corner of the interwebz! You're currently tuned in to the official Kristala Dev Blog, a monthly compilation of all the development done on our first game, Kristala: a Dark Fantasy ARPG created by women-o
Rampant Games
MARCH 22, 2022
If you’ve followed me for a long (VERY LONG) time, you probably know that the great-granddaddy of text adventure games, the Colossal Cave Adventure , was quite an influence on me as a kid even when my first encounter with it wasn’t my own personal playthrough. Well, it looks like legendary game developers Ken and Roberta Williams, pioneers of graphic adventure games, started playing with Unity during the pandemic, and pulled a team together to remake Colossal Cave in 3D.
Mircosoft Game Dev
MARCH 23, 2022
In parallel to our work on the upcoming feature releases Godot 3.5 ( with a second beta ) and 4.0 ( now at alpha 4! ), we backport important fixes to the stable 3.4 branch for use in production. Last month's 3.4.3 release was found to have a few regressions that could affect a lot of users, so we've been working on a bugfix-only release to solve those issues and a few other pre-existing issues.
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Catnip Games
MARCH 19, 2022
The new tileset is coming together nicely. I made a “master sheet” with all the tiles to keep things organized. I implemented a new material system for tiles. In addition to the visible texture, each tile had a lower resolution bitmap which defined the material at a given spot. This was used for special FX like bullet impacts that vary based on the ground material they hit.
Smart Fox Server
MARCH 25, 2022
We just released SFS2X patch 2.18.2 which provides a series of features that have been requested and launches updated client-side APIs for all supported platforms. You can read the release notes and proceed with the download from here. The latest client API can be obtained from our dedicated download section. Please note : the patch requires SFS2X 2.18.0 to be already installed.
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