Sat.Mar 19, 2022 - Fri.Mar 25, 2022

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Don't Let Offscreen Objects Ruin Your Performance - Unity CullingGroup API

The GameDev Guru

Make your expensive scripts cost nothing while they are offscreen

Scripting 100
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New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

Nvidia

This week at GDC, NVIDIA announced a number of new tools for game developers to help save time, more easily integrate NVIDIA RTX, and streamline the creation of. This week at GDC , NVIDIA announced a number of new tools for game developers to help save time, more easily integrate NVIDIA RTX, and streamline the creation of virtual worlds. Watch this overview of three exciting new tools now available.

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Dev snapshot: Godot 4.0 alpha 5

Mircosoft Game Dev

We're continuing on our fortnightly release schedule for alpha snapshots of Godot 4.0 - this time with 4.0 alpha 5. See past alpha releases for details ( alpha 1 , 2 , 3 , 4 ). Be aware that during the alpha stage the engine is still not feature-complete or stable. There will likely be breaking changes between this release and the first beta release.

Alpha 52
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The race for the Oscars: who will come out on top?

Filmustage

The Oscars ceremony is just around the corner. As the date of the event draws near, so does the intrigue surrounding the most important nominations, among which, of course, is the nomination for "Best Picture". Filmustage can't afford to miss one of the world's major film events, so we've prepared a digest of all the most notable films of 2021 for you!

Racing 52
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The Kristala Dev Blog - Issue #36

Astral Clock Tower Studios

HELLO, FRIENDS! We know it's been a miiinute since we've shared some in-depth development updates from Kristala with you, but we're SUPER STOKED for you to see everything we've been working on since the last time we met. If this is your first time joining us, thanks for stopping by to our little corner of the interwebz! You're currently tuned in to the official Kristala Dev Blog, a monthly compilation of all the development done on our first game, Kristala: a Dark Fantasy ARPG created by women-o

Dev 52
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Colossal Cave Revisited… In VR. By Ken and Roberta Williams!

Rampant Games

If you’ve followed me for a long (VERY LONG) time, you probably know that the great-granddaddy of text adventure games, the Colossal Cave Adventure , was quite an influence on me as a kid even when my first encounter with it wasn’t my own personal playthrough. Well, it looks like legendary game developers Ken and Roberta Williams, pioneers of graphic adventure games, started playing with Unity during the pandemic, and pulled a team together to remake Colossal Cave in 3D.

PC 52
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Maintenance release: Godot 3.4.4

Mircosoft Game Dev

In parallel to our work on the upcoming feature releases Godot 3.5 ( with a second beta ) and 4.0 ( now at alpha 4! ), we backport important fixes to the stable 3.4 branch for use in production. Last month's 3.4.3 release was found to have a few regressions that could affect a lot of users, so we've been working on a bugfix-only release to solve those issues and a few other pre-existing issues.

Render 52

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D2 log 057 – Tiles, pt.2

Catnip Games

The new tileset is coming together nicely. I made a “master sheet” with all the tiles to keep things organized. I implemented a new material system for tiles. In addition to the visible texture, each tile had a lower resolution bitmap which defined the material at a given spot. This was used for special FX like bullet impacts that vary based on the ground material they hit.

Tile 52
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SmartFoxServer 2.18.2 is available!

Smart Fox Server

We just released SFS2X patch 2.18.2 which provides a series of features that have been requested and launches updated client-side APIs for all supported platforms. You can read the release notes and proceed with the download from here. The latest client API can be obtained from our dedicated download section. Please note : the patch requires SFS2X 2.18.0 to be already installed.