Sat.Oct 23, 2021 - Fri.Oct 29, 2021

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Retro Game Friday: Metal Slug

Game Industry News

Hey all I’m back with yet another classic Arcade game for this week’s Retro Game Friday. It’s Metal Slug! Plot: The plot is fairly basic, and very Contra-like in that it deals with the characters Marco and Tarma attempting to stop a rebel army attempting a coup and creating a new world order. Gameplay: The gameplay is very much a shoot-em up along the lines of Contra.

Art 52
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Theia Interactive Generates Realistic and Interactive Scenes with DLSS and RTX Global Illumination

Nvidia

Theia Interactive has created award-winning visualizations for hundreds of enterprise clients (including many Fortune 500 companies) in industries spanning. Theia Interactive has created award-winning visualizations for hundreds of enterprise clients (including many Fortune 500 companies) in industries spanning automotive, aerospace, manufactured products, and architecture, engineering, and construction (AEC).

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The Cosmic Horror of Stargaze

Played with Fire

Hi folks, The Design Lead of Stargaze here. Today I have for you a perfect Halloween tale of game development tricks! Intro to Stargaze Galaxy. Every planet you visit in Stargaze is telling its own story that fits within Stargaze’s “Little Prince” inspired galactic setting. On Ignis-6 an once fiery fox is looking for new sources of energy. On Gelat-0 three lively shrimps are getting together for an unusual ice brawl.

Horror 52
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New Paper: The Game of Video Game Objects

Jesper Juul

I have a new paper out, just presented at the CHI Play’21 conference: “The Game of Video Game Objects: A Minimal Theory of When We See Pixels as Objects Rather than Pictures.” In Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play. CHI PLAY ’21. [link]. We’ve discussed immersion (for and against), but I argue that we’ve overlooked a much more fundamental question: Why and when do we think of pixels on the screen as objects, rather than as

Pixel 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

The upcoming Godot 3.4 release will provide a number of new features which have been backported from the 4.0 development branch (see our release policy for details on the various Godot versions). With this second Release Candidate , we have frozen feature development and are nearly ready to release the stable version. If you already reviewed the changelog for RC 1, you can skip right to the differences between RC 1 and RC 2.

Mesh 52
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Receiver 2 Localization Update

Wolffire Blog

We are happy to announce that Receiver 2 now features new language options. We have always wanted Receiver 2 to be accessible to as many people as possible and this is hopefully a further step in that direction. Currently there are 3 new official languages that you can play Receiver 2 in: Spanish, Japanese and Chinese (Simplified). Players who want to play in these languages can now launch the newest version of the game and easily switch to the option they prefer.

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The Thing from Halloween: John Carpenter

Filmustage

Halloween is just around the corner, so it's time to take the plunge into the horror and suspense thriller. Most recently, "Halloween Kills" premiered in cinemas, which is a sequel to the 1978 cult slasher. As it seems to us, rather little attention is being paid to John Carpenter's influence on the whole film industry today, so today we will not only tell you about the cult horror and thriller films, but also try to explore the directorial style and tricks of the master of the apocalypse.

Film 52

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Multiplayer in Godot 4.0: ENet wrappers, WebRTC

Mircosoft Game Dev

Howdy Godotters! Time for yet another status update on networking in Godot. This time, we are going to dig a bit deeper into the low-level territory, showing some of the new ENet features exposed in Godot 4, and the effort of bringing WebRTC on all Godot-supported platforms. See other articles in this Godot 4.0 networking series: Multiplayer in Godot 4.0: On servers, RSETs and state updates.

Mesh 52
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Storylets for ink + Unity

Digital Ephemera

[This is a preview of content found in the upcoming book, Dynamic Story Scripting with the ink Scripting Language , featured in Chapter 12 on the topic of procedural storytelling with ink + Unity.]. Review of Storylets. Storylets are an attractive narrative pattern for generating or managing dynamic narrative experience in interactive projects because they provide a way to pick the next available content to play next.

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Star Trek: Prodigy Joins the Franchise With a Bang

Game Industry News

HERE THERE BE SPOILERS. Star Trek: Prodigy represents the first attempt to reach a younger audience, if not the first animated franchise entry. As such, most of the characters aboard what we’ll learn is the USS Protostar are young, though we don’t yet know how young they’re meant to be. However, they are no strangers to trauma as we meet all of them on a prison planet doing hard labor.

Alpha 40