A crash course in designing clothes in games
GamesIndustry.biz
FEBRUARY 20, 2023
Every outfit tells a story. Characters aren't just defined by their facial features or physique, a lot of who someone is and what they're about comes from their style and environment. I'm currently working on asymmetrical third-person horror title The Texas Chain Saw Massacre, based on the iconic film. My role has been primarily in environments and character, and I'm working to bring authenticity to every area of the game – including fashion.
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