Sat.Feb 18, 2023 - Fri.Feb 24, 2023

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A crash course in designing clothes in games

GamesIndustry.biz

Every outfit tells a story. Characters aren't just defined by their facial features or physique, a lot of who someone is and what they're about comes from their style and environment. I'm currently working on asymmetrical third-person horror title The Texas Chain Saw Massacre, based on the iconic film. My role has been primarily in environments and character, and I'm working to bring authenticity to every area of the game – including fashion.

Horror 97
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Exploring the evolving Japanese indie game scene

Game Developer

Japanese developers, and the organizations supporting them, on Japan's slow but growing indie scene.

Indy 348
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Trending Sources

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New tool dramatically improves compiling times for Unity

PreMortem.Games

Top image: Pavel Danilyuk – Pexels You can call it a live compiling tool for Unity. Hot Reload lets coders skip Unity compile times for real-time updates while changing code. A feature Unreal devs are accustomed to, but has been a bottleneck for Unity development for years. Hot Reload works pretty much as you’d expect Unity’s default ‘hot reload’ functionality to work, but with significantly faster compiling and no domain reload so variables stay intact.

Code 171
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When We Made… A Little to the Left

Game Development News

Max Inferno released A Little to the Left late last year, and artist, designer and company co-founder Annie Macmillan told Vince Pavey all about their work on the cosy puzzle game that has you sort, stack, and organise household items

Puzzle 133
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Microsoft in Brussels: Sound and fury, signifying nothing | Opinion

GamesIndustry.biz

Whatever you think about Microsoft's arguments for letting its acquisition of Activision Blizzard advance, you can't fault its stage management. This week was crucial to the case it is making to the European Commission, which is one of the major remaining regulatory hurdles to the deal proceeding, and Microsoft orchestrated an impressive PR blitz for the occasion, most of it designed to underline a commitment to multi-platform releases.

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Legendary game designers John Romero and Mabel Addis honored at GDCA 2023

Game Developer

Mabel Addis will posthumously receive the Pioneer Award, which honors breakthrough business, tech, and game design milestones. The award-winning game designer, level designer, and programmer John Romero will receive the Lifetime Achievement Award for his work on iconic and genre-defining first-person shooters.

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Best of POLYGON Game Dev Assets By Synty Humble Bundle

Game From Scratch

GameFromScratch.com Best of POLYGON Game Dev Assets By Synty Humble Bundle There is a new Humble Bundle for game developers, the Best of POLYGON Game Dev Assets by Synty bundle. This is a huge collection of low polygon art style 3D models in Unreal, Unity and Source (generally FBX) formats, meaning you can use them in Godot, O3DE or any other … Best of POLYGON Game Dev Assets By Synty Humble Bundle Read More The post Best of POLYGON Game Dev Assets By Synty Humble Bundle appeared first on

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EA DICE is building a new single-player team for a future Battlefield game

GamesIndustry.biz

EA DICE is building a new team to support Ridgeline Games in making a single-player Battlefield campaign. EA DICE is one of three EA studios that have been tasked with establishing the future of EA's shooter series. DICE was to focus on the multiplayer aspect. Ridgeline Games -- the new team led by Halo co-creator Marcus Lehto in Seattle -- is building the single-player campaign.

Build 131
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Even Neal Stephenson doesn't seem keen on crypto anymore

Game Developer

Science fiction author Neal Stephenson gently criticized cryptocurrency in games in his DICE 2023 keynote.

Games 335
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DIY desserts and tie dye shirts – Mobile games inspired by social media (part 2)

PreMortem.Games

Social media has a knack for bringing niche topics to the attention of a large audience. You thought you were alone in your appreciation of tie-dye or pop-its? Think again. Lately, we see more and more games inspired by these social media trends making it to the top charts in terms of downloads. AppMagic investigates the rise and fall, successes and failures of these specific types of games.

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Improving and expanding use cases: Physics changes in Unity 2022.2

Unity Blog

Unity’s Anthony Yakovlev and Siobhan Fitzgerald-Gibson share the latest updates to physics tools in the 2022.2 Tech Stream, including changes made based on direct customer feedback.

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Live: Microsoft's Activision Blizzard press conference in Brussels

GamesIndustry.biz

Microsoft is speaking to the media following a closed hearing at the European Commission, as the tech giant tries to convince the regulator to approve its bid to buy Activision Blizzard. The deal is facing opposition from regulators in Europe, UK and US. If you're a bit lost around what's going on, let's recap.

Media 120
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Live service games may be the superhero genre's unbeatable enemy

Game Developer

Next to VFX, online games may be the one area where superheroes one area keeping tripping on their capes.

Games 316
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Michael Blaker’s Anime Sunday: “Mobile Suit Gundam: The Witch From Mercury” Episode 01 Impressions

Game Industry News

Hey all, I’m back with another of the standout series from the Fall for this week’s Anime Sunday. It’s my “Mobile Suit Gundam: The Witch From Mercury” Episode 01 Impressions. Plot: This is a Gundam story, and thankfully for me it’s not nearly as dark as “Iron Blooded Orphans” was. It’s much more relaxed, though there are still plenty of action sequences.

Animation 104
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Upcoming Event: NVIDIA at the Game Developers Conference (GDC)

Nvidia

Join us March 20-24 to discover the latest NVIDIA RTX and neural rendering technologies accelerating game development. Join us March 20-24 to discover the latest NVIDIA RTX and neural rendering technologies accelerating game development.

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Elden Ring and God of War Ragnarok sweep the board at 2023 DICE Awards

GamesIndustry.biz

The 26th DICE Awards took place last night, with Elden Ring winning the coveted Game of the Year prize. FromSoftware's title also took home awards for Technical Achievement, Achievement in Game Design, Achievement in Game Direction, as well as RPG of the Year. But it's Sony Santa Monica's God of War Ragnarok the won the most awards, with seven prizes including Achievements in Animation, Art Direction, Original Music Composition, Audio Design, and Story.

Animation 105
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Why orchestration tools are crucial to the success of your multiplayer game

Game Developer

Choosing the right tools and infrastructure partner can make or break your next multiplayer video game. Formulating the best strategy to choose your infrastructure partner for reliability, keep costs to a minimum, and most importantly, make your game a success by ensuring your player base stays online 24/7 requires planning during the development cycle.

Games 230
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Michael Blaker’s Translation Necessary Thursday: “Valhalla Saga Volume 02” by Chwiryong

Game Industry News

Hey all, I’m back with more of Lee Tae Ho’s adventures for this week’s Translation Necessary Thursday. It’s “Valhalla Saga Volume 02” by Chwiryong. Plot: This second volume continues after the first novel with Lee Tae Ho now basking in the glory of battles hard fought and in a relationship with a Valkyrie named Heda.

Esports 98
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A Deep-dive Into Audit Testing in Software Quality Assurance

Rocket Brush Studio

Audit testing is an important part of the software quality assurance process that assesses software against a set of defined standards or specifications to make sure the finished product meets the requirements. When conducting an audit, businesses examine the procedures followed, the testing methods employed, the tools that were used, and the user experiences.

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Phil Elliott to become CEO of Modern Wolf

GamesIndustry.biz

Phil Elliott has been appointed CEO of indie publisher Modern Wolf, effective from March. Elliott had announced he was leaving Square Enix Collective two weeks ago on Linkedin. He had been at Square Enix's indie publishing label since 2013, when he joined as head of community. His role as director of indie publisher has been taken over by Timea Edvi, who has been at the Collective since 2016 and most recently was senior brand and marketing manager.

Indy 103
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Designing world-spanning & momentum-based platforming in Sylvie Lime

Game Developer

Sylvie Lime is a platformer that asks you to play around with momentum, movement, and some wild abilities to get across its deadly hazards. And sometimes you're a lime.

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Flax Engine 1.5 Released

Game From Scratch

GameFromScratch.com Flax Engine 1.5 Released The cross platform source available 3D game engine Flax Engine just released version 1.5. This is a fairly significant upgrade on the Flax Game Engine, which released v1.0 back in December 2020. The engine has come a long way in a short period of time. The 1.5 release adds networking … Flax Engine 1.5 Released Read More The post Flax Engine 1.5 Released appeared first on GameFromScratch.com.

Engine 97
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Why Do Businesses Need No-code/Low-code Automation?

Rocket Brush Studio

A complete walkthrough on no-code/low-code automation provides an overview of the benefits of automation and how to get started. This covers market trends, advantages, challenges, and how to address concerns for your project.

Code 98
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Nintendo will not be present at E3 2023

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Mario maker Nintendo has announced that it will not attend the Los Angeles-based Electronic Entertainment Expo (E3). The platform holder formally confirmed its absence from this year's show with IGN.

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Nintendo confirms it won't be at E3 2023

Game Developer

The reborn E3 won't have Nintendo in its lineup when it returns in June.

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Multiplayer in Godot 4.0: Scene Replication

Mircosoft Game Dev

Create multiplayer games in an instance (pun intended) with the new MultiplayerSpawner and MultiplayerSynchronizer nodes. Check out the key concepts, and get started with a quick tutorial on how to make a simple game using Godot multiplayer features!

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Aseprite Importer for Unity

Game From Scratch

GameFromScratch.com Aseprite Importer for Unity The Unity just got an importer for the popular Aseprite pixel editor’s file format, ase. Aseprite is a long running and very popular sprite editing package (we first covered all the way in 2017). It is available for a relatively low price of $20, although it’s possible to get it … Aseprite Importer for Unity Read More The post Aseprite Importer for Unity appeared first on GameFromScratch.com.

Pixel 95
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Ukraine seeks to remove Atomic Heart from game stores

GamesIndustry.biz

Ukraine's Ministry of Digital Transformation seeks to remove Atomic Heart from digital storefronts within the country. As reported by PCGamesN , per Dev.ua , the department called on countries to throttle distribution of the game due to "its toxicity" concerns around user data collection, and the possibility that money spent on the game will ultimately fund Russia's war against Ukraine.

FPS 102
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Blossom explores childhood memories with a pop-up book controller

Game Developer

Blossom is an exploration of childhood and labels through five life stages, all told through an interactive pop-up book controller.

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Nominations are open for the 2023 MCV/DEVELOP Awards!

Game Development News

Let us know who is most deserving of an MCV/DEVELOP Award in this 25th anniversary year of celebrating the art and business of UK game development.

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Exporting from Unreal Engine to Godot, Unity or Blender

Game From Scratch

GameFromScratch.com Exporting from Unreal Engine to Godot, Unity or Blender Perhaps you are coveting recent Unreal Engine Humble Bundles or have been hoarding the free monthly assets, today we will show you how to export from Unreal Engine 5.1 to the Unity or Godot game engines, or even to Blender. There are multiple ways to export from Unreal Engine to … Exporting from Unreal Engine to Godot, Unity or Blender Read More The post Exporting from Unreal Engine to Godot, Unity or Blender appea

Engine 93
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WB Games reports year-on-year decline ahead of Hogwarts Legacy's $850m success

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Hogwarts Legacy has sold more than 12 million copies worldwide in its first two weeks on PlayStation 5, Xbox Series X|S and PC. The news was announced alongside Warner Bros Discovery's financial results for the nine months ended December 31, 2022, with the company adding that the fantasy action-RPG has also generated $850 million in sales since its launch on February 10.

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How proactive voice moderation can solve gaming's toxicity crisis

Game Developer

Toxicity in online games and platforms continues to grow. With every harmful interaction, community sentiment declines and players are more likely to churn. Proactive voice moderation solves these challenges by detecting toxicity and helping teams respond in real-time.

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The next generation of VR gaming on PS5

Unity Blog

PlayStation® VR2 is now available. Learn how to use Unity to build for this next-gen VR platform.