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External translators who've worked on major franchises including The Legend of Zelda and Animal Crossing have been refused credits and locked into decade-long NDAs.
What makes a great game? It's a question with many answers, and one that came up during this year's Develop Brighton keynote, which featured PlayStation's Shuhei Yoshida and Greg Rice. In a chat with Fundamentally Games COO Ella Romanos, the pair – who have decades of combined experience in working with developers, and particularly indies – shared the common traits they find within the most acclaimed games and studios.
GameFromScratch.com Affinity Offer All Products FREE For 6 Months At this point we all know that Adobe screwed up and alienated a lot of their users, with many of those users left looking for Adobe alternatives. One of the biggest alternatives to Adobe, Affinity decided to kick ’em while they were down, offering their entire suite of products 50% […] The post Affinity Offer All Products FREE For 6 Months appeared first on GameFromScratch.com.
AI is increasingly being utilized in game development, not just for automation and cost reduction, but also as an innovative gameplay feature. Various games now incorporate versions of Chat GPT to enhance NPC interactions. One notable example is Uncover the Smoking Gun by South Korean studio ReLU Games. In this game, players step into the shoes of a detective tasked with solving a case involving a robot accused of killing a human.
If there were any doubts about Xbox's commitment to Game Pass (and there was plenty of industry chatter earlier this year that suggests there were), the firm has well and truly silenced them over the past two months. First came the news that Call of Duty: Black Ops 6 would be included in Game Pass on the same day it launches everywhere else. Then there was the barnstorming Xbox Summer Showcase, where every first-party game was followed by the words: 'Play It Day One On Game Pass'.
GameFromScratch.com Zed Editor – Now on Linux Earlier this year we checked out Zed a new open source performance oriented code editor written in Rust. One of the major flaws of Zed is that it was only available for Mac OS. Thanks to the recent 0.143.6 release this is no longer the case, with Zed now available […] The post Zed Editor – Now on Linux appeared first on GameFromScratch.com.
They say when the student is ready, the teacher will appear. This couldn’t be truer for Kushal Sithlu , CEO of the South African studio Pineapple on Pizza. A few months into his Computer Science degree in 2018, he felt something was amiss. “I love programming, but it’s not giving me the creativity I crave,” Sithlu would admit. His turning point came in 2019 at Comic Con Africa, where he discovered a Game Design degree at Wits University’s stand.
They say when the student is ready, the teacher will appear. This couldn’t be truer for Kushal Sithlu , CEO of the South African studio Pineapple on Pizza. A few months into his Computer Science degree in 2018, he felt something was amiss. “I love programming, but it’s not giving me the creativity I crave,” Sithlu would admit. His turning point came in 2019 at Comic Con Africa, where he discovered a Game Design degree at Wits University’s stand.
When horror movie specialist Blumhouse announced its move towards video games, it had initially planned to release its first title in 2026. Yet at Summer Games Fest last month, the Blumhouse Games team revealed it had signed six games, including one that's out this year. "We're kind of at capacity at the moment," Blumhouse Games president Zach Wood tells GamesIndustry.biz.
Written by Phillip Black , Game Economist, Game Economist Consulting. Listen to Game Economist Cast for more juicy Game Economist insights. Thanks to Krishna Israney , Mishka Katkoff , and Kenneth Landen for feedback and editing! It's been about one month since Squad Busters launch—enough time for front-loaded marketing spend to subside and the immediate reality to set.
Kotaku Australia will be shutting down as licence holder Pedestrian Group has restructured to focus on its own brands. As reported by The Guardian , several titles from the company's portfolio of licensed publications will cease to exist in the country, also including Vice, Gizmodo, and Lifehacker. Dozens of staff are being laid off as a result of the move.
We’re designing Dustgrave’s combat system to be deep and challenging, giving players a lot of tactical options to engage their enemies. In this article, we describe how we focused on giving value to all equipment pieces and created a system allowing.
The AppMagic Hypercasual games recap for the second quarter of 2024 unveils some interesting information about this specific part of the mobile games market. The hypercasual games market has been on a downwards trajectory for a couple of years now, but there is still potential for success. General Market Trends Compared to Q1 2024, the market has shifted down by 11%, amassing 3.38B installs.
2.53 million console and PC games were sold in June in the UK, which is a drop of nearly 14% over the year before, GSD data reveals. June 2023 was particularly busy with the launch of Diablo IV, Final Fantasy 16, F1 23 and Street Fighter 6, whereas June 2024 has been significantly quieter. EA Sports FC 24 tops the charts. It’s a strong June performance for EA’s football game, which has no doubt benefitted from the European Championship competition that is taking place in Germany righ
The Stairway 7 is an endless loop anomaly hunter game where you are stuck in a endless loop with a cat where you have to find the anomalies. All 70 of them, but don't worry - if you miss one you won't die instantly instead you will be scared to death.
GameFromScratch.com Godot Powered Action Game Maker Engine The creators of Pixel Game Maker MV and RPG Maker have announced a new game engine, Action Game Maker and this one is being built on top of the Godot open source game engine. This is ultimately a replacement for Pixel Game Maker MV (or PGMMV) although it will not […] The post Godot Powered Action Game Maker Engine appeared first on GameFromScratch.com.
Apple has approved a notarisation submission made by Epic Games Store after twice rejecting it. While developers are now able to release software for iOS without distributing it through Apple's App Store, the company still requires it to go through a notary service. According to its developer guidelines , this system "scans software for malicious content, checks for code-signing issues, and returns the results to you quickly.
GameFromScratch.com Godot, Unreal, Unity, GameMaker Course Humble Bundle There are two new Humble Bundles of interest to game developers today. The first is the Game Programming Book Bundle a collection of game programming and design books by Taylor & Francis. The second bundle is the Learn Game Development with Godot, Unreal, Unity and GameMaker Bundle a large collection […] The post Godot, Unreal, Unity, GameMaker Course Humble Bundle appeared first on GameFromScratch.com.
It's E3 2018 and Julian Gerighty is preparing to take the stage at The Orpheum Theater to showcase The Division 2. While the creative director was preparing for the Ubisoft press conference, his boss at the time – Ubisoft Massive's managing director David Polfeldt – was out the front in a café "chit-chatting" with Disney about the possibility of the two working together.
GameFromScratch.com Blender Markets Essential Game Modding Toolkit There is a new bundle of interest to game developers, the Blender Markets Essential Game Modding Toolkit Humble Bundle. The name is actually a bit confusing, as it has nothing to do with game modding and instead contains a ton of assets, plugins, 3D models & environments and training materials […] The post Blender Markets Essential Game Modding Toolkit appeared first on GameFromScratch.com.
At Develop Brighton yesterday, Double Fine Productions gave a talk about how the studio embraced mental health and accessibility in the development of Psychonauts 2. Director of development Kevin Johnson gave an overview of how the studio approaches accessibility and, as part of his key takeaways, reminded attendees that "if you don't intentionally include, you unintentionally exclude.
When Game Marketing Goes Wrong Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this critical thought, what happens when your game’s marketing doesn’t match your game’s design? I discussed how both Doom 3 and the Callisto Protocol faced an uphill battle and what you should be trying to convey … The post When Game Marketing Goes Wrong appeared first on Game Wisdom.
GameFromScratch.com Blender Physics Experimental Branch There is an experimental branch of Blender 4.3 (currently in Alpha) that adds a physics engine, specifically the open source Bullet physics engine. This enables you to do physics based simulations inside of geometry node simulation nodes, opening up a huge world of simulation options. Details of the experimental branch […] The post Blender Physics Experimental Branch appeared first on GameFromScratch.com.
Embracer-owned studio Piranha Bytes has been shut down. Embracer had been seeking a buyer for the German studio, but GameStar today reported that the studio was formally shuttered at the end of June. Back in January, Piranha Bytes – which developed the Elex and Gothic franchises – acknowledged issues at the company, admitting on X/Twitter that it was "true" that the team was "in a difficult situation", but asked its players not to "write [it] off yet" as it sought a "partner" for its
If keeping the beat is the most important thing in the game, then you build the game around keeping the beat. There are many different ways to approach the problem, but if I were building such a system myself, I would start with a system to handle a data-driven beat (e.g. this level/song sets the beat to X, that level/song sets the beat to Y) and then build all of my visuals and gameplay on top of that.
The gaming industry has evolved significantly, with cutting-edge technologies introducing new possibilities. This growth has seen gamers shift towards technologically advanced gaming niches such as full-body motion tracking and VR gaming. This paradigm shift elevates their gaming experiences, enabling gamers to enjoy a more realistic gaming world. Apart from the consumer’s standpoint, these advances in gaming have also impacted the industry from the developmental perspective, with motion capture
Piranha Bytes' Björn Pankratz and Jennifer Pankratz have founded Pithead Studio. Jennifer and Bjorn Pankratz – who previously served Piranha Bytes as story and game designer and creative director, respectively – hope to "develop immersive and fantastic indie games " at their new start-up, Pithead, which was formed on July 4, 2024. Neither developer commented directly on their former employer, Embracer-owned Piranha Bytes, which is thought to have shut down at the end of June.
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