Sat.May 20, 2023 - Fri.May 26, 2023

article thumbnail

The best low cost game development tools

Game Developer

From RPG Maker to PICO-8, here are a few of the best low-cost game development tools available.

article thumbnail

Sega announces 121 redundancies at Relic Entertainment

GamesIndustry.biz

Sega has announced it will make 121 redundancies at Company of Heroes developer Relic Entertainment. Sega says it is restructuring the studio to focus on core franchises, including the Company of Heroes series. Company of Heroes 3 launched on PC in February and arrives on consoles this month. The Vancouver-based studio is also known for the Warhammer 40,000: Dawn of War series, and in 2021 it developed Age of Empires 4 for Microsoft.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Origins of Ghost Master, Part Two

iHobo

Today is the twentieth anniversary of the release of Ghost Master. Of all my hundreds of game projects, this is still the title where I am most proud of the game design, the project where I beam with pride when I think of the incredible team and the contributions everyone made to make such a memorable and unique experience. Destiny was stacked against the game, but it did not pass unnoticed, and to this day I am forever discovering new fans who played - and loved - this extraordinary haunting si

Film 138
article thumbnail

Rust enums in Modern C++ – Match Pattern

That One Game Dev

In this article I show a smart way to do variant matching in C++ using a few clever macros and the std::visit function. The post Rust enums in Modern C++ – Match Pattern appeared first on That One Game Dev.

Dev 136
article thumbnail

Ways to inclusively design fat characters in games

Game Developer

Developers from all kinds of backgrounds discuss their processes for including fat characters and expanding body diversity in their games.

Games 363
article thumbnail

Rami Ismail's top ten tips on surviving the indiepocalypse

GamesIndustry.biz

The indiepocalypse has been discussed at length over the last few years. It's the idea that there are so many indie games available on the market that it becomes unsustainable. Indie consultant Rami Ismail (co-founder of the late Vlambeer) discussed this at length during a talk at this year's Reboot Develop Blue conference in Croatia. Ismail observed that the number of indie games has drastically increased in recent years, making it also incredibly difficult to get published.

Indy 145
article thumbnail

Ancient China comes to life in Thriving City: Song by White Star Studio

PreMortem.Games

White Star Studio, a small and ambitious game development studio based in Shenzen, China, has captured the essence of ancient China in their game Thriving City. This city-building sim takes players back to the Song Dynasty, where they must navigate the challenges of settling a town, cultivating the land and expanding the city. One of the most eye-catching features of Thriving City is its distinctive visual style.

Studios 104

More Trending

article thumbnail

Sony reveals PlayStation Earbuds and new handheld device, Project Q

Game Developer

During today's PlayStation Showcase, Sony unveiled its new handheld streaming device, codenamed "Project Q," as well as the PlayStation Earbuds.

353
353
article thumbnail

China reportedly approves Microsoft's acquisition of Activision Blizzard

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox China's antitrust regulator has reportedly approved Microsoft's proposed acquisition of Activision Blizzard. Seeking Alpha cites an item from capital market firm Dealreporter, which states that the State Administration for Market Regulation gave unconditional approval for the $68.7 billion deal after a Phase 3 investigation.

Alpha 143
article thumbnail

Oscar Hogervorst: “Iteration is one of the solutions to Steam’s many challenges”

PreMortem.Games

In the highly competitive world of Steam, developers and publishers face numerous challenges in gaining visibility and success. With algorithm changes, evolving marketing strategies, and the need to stand out among thousands of games, the path to success can be complex. Oscar Hogervorst is founder and CEO of Steam Data Suite , a data-driven tool designed to give users insight in the inner workings of Steam and help them make informed decisions and strategies.

Data 104
article thumbnail

Life’s Meta is using AI to tackle the dating game

Game Daily

Artificial intelligence aims to simulate humanity’s most complex mental activities, but there is surely none more fraught and complicated than the matters of relationships, romance, and love. Life’s Meta from Buenos Aires-based Widow Games is in development and fund-raising mode right now. It’s attempting to convincingly simulate the dating experience, using AI.

AI 98
article thumbnail

Activision Blizzard fined a staggering €5000 for Diablo Immortal loot boxes

Game Developer

This new fine marks Activision Blizzard's second loot box-related controversy for Europe and Diablo Immortal.

356
356
article thumbnail

Layoffs at Crypt of the Necrodancer developer Brace Yourself Games

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Brace Yourself Games, the studio behind the acclaimed Crypt of the Necrodancer series, has laid off an unknown number of workers. The redundancies were confirmed in a statement to PC Gamer , with Brace Yourself Games telling the site "a portion of the company's staff" were let go.

article thumbnail

What are NFTs in video games and how they might work?

Logic Simplified

The advancement of technology has enabled various sectors to flourish and develop in unimaginable ways. One area that has been able to capitalise on these developments is the gaming sector, which has created an entirely new universe for gamers. One of the latest breakthroughs to hit the video gaming market is NFTs. NFT video games are facilitating unprecedented expansion in the gaming business by providing players with an opportunity to make money while they play.

Asset 98
article thumbnail

Ten highlights from Nordic Game this Week

Game Daily

Nordic Game conference takes place this week in the lovely city of Malmo, in Sweden. It features a wide variety of speakers from around the world, addressing some of the most interesting and urgent issues in modern gaming. Here are ten highlights from the days ahead. AI Development Concerns The first talk is by Andre Schenini Moreira (managing partner, FMA Legal), and it addresses a matter that’s top of mind for game developers and publishers right now – artificial intelligence.

Games 98
article thumbnail

Bandcamp has successfully unionized at Epic Games

Game Developer

Before the weekend started, Bandcamp's employees had a majority vote to become the first union inside of parent company Epic Games.

Games 324
article thumbnail

Embracer's $2bn+ deal collapsed due to "external factors"

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The CEO of Embracer Group has said the abrupt end to a potential partnership his company was due to announce was brought about by "external factors." Yesterday, the company revealed in its financial results that a strategic partnership it had been close to securing had unexpectedly been scrapped, leading to the firm to lower its earnings forecast.

116
116
article thumbnail

UX/UI

The Art of the Game

So, in the few moments I get here and there, I try and read what I can; usually in the pickup line at kiddo’s school. Lately, I’ve been deepdiving into UX / UI – while I ‘can’ do graphic design, I’m much more of a get the idea out and its done. It also feels like the biggest weakness because it usually has no pizzazz or style.

UX 98
article thumbnail

Accessing texture data efficiently

Unity Blog

Learn about the benefits and trade-offs of different ways to access the underlying pixel data of textures in your Unity project.

Texture 117
article thumbnail

Focus Entertainment CEO Sean Brennan resigns after four months

Game Developer

Brennan's time as Focus' CEO was short, but the publisher has already found someone to step in for the ex-Bethesda producer.

article thumbnail

Private servers, Early Access and stable launches: How GPORTAL and Stunlock pulled of V-Rising

GamesIndustry.biz

Stunlock Studios, the minds behind popular titles like Bloodline Champions, Battlerite and Battlerite Royal, are well known for competitive multiplayer games with a heavy emphasis on player skill. Founded in 2010, the Studio based in Sködve, Sweden, decided to do things differently when it planned its next title: V-Rising. The mixture of base-building and collective monster hunting was a big multiplayer hit in 2022 and, at peak times, managed to engage 150,000 vampire overlords.

Studios 112
article thumbnail

Marvel Snap - The Definitive Deconstruction

Deconstructor of Fun

In January on 2019, Hearthstone and Blizzard veterans Ben Brode and Hamilton Chu announced that Net Ease had invested whopping $30M into their newly founded studio. The funding was deemed just enough for the team to reach the end of its first project without having to "scramble" for more funds partway through. At that point, Second Dinner revealed that their first project just so happens to be a licensed Marvel IP, which the team has been working on for six months already and is currently beginn

Feature 95
article thumbnail

AI is changing how we learn and create – here’s why you should lean in

Unity Blog

Unity’s Jessica Lindl discusses the Unity hypothesis that generative AI will empower more creators to be more creative through the lens of workforce education.

AI 96
article thumbnail

Report: The Last of Us multiplayer game is being "reassessed" by Naughty Dog

Game Developer

Naughty Dog is determining if the multiplayer spinoff for its flagship franchise is still worth investing in.

Games 315
article thumbnail

IGI Origins developer Antimatter Games closing down this summer

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox UK-based studio Antimatter Games will close its doors within the next few months. The developer's parent, Enad Global 7, announced it would be winding down operations at the studio after "exploring various strategic options" to keep it open.

article thumbnail

Two New Godot 4 Sample Scenes

Game From Scratch

GameFromScratch.com Two New Godot 4 Sample Scenes In a follow-up to our earlier Four Godot 4 Graphic Demo Scenes from back in March, we now have an additional two new Godot 4 sample scenes. The first new scene is the Desert Light example, described as: A graphics demo for Godot 4 – Focus is Volumetric Fog and … Two New Godot 4 Sample Scenes Read More The post Two New Godot 4 Sample Scenes appeared first on GameFromScratch.com.

Demo 84
article thumbnail

Unity 2022 LTS is coming in June

Unity Blog

Get ready to fuel your ambitions with the new Unity 2022 LTS release.

article thumbnail

Microsoft files appeal against CMA block on Activision Blizzard merger

Game Developer

Microsoft's legal fight with the CMA over the future of Activision Blizzard continues.

Fighting 343
article thumbnail

Battlefield leaders form new shooter studio Time To Kill Games

GamesIndustry.biz

Former EA DICE leaders have reunited to form Time To Kill Games, a new AAA studio based in Stockholm, Sweden. The developer is led by Lars Gustavsson, who up until November last year, ran the Battlefield series as creative director at EA DICE. The studio currently consists of seven people, but with plans to scale up to between 80 and 120 employees. It’s working on a new shooter built using Unreal Engine.

Studios 109
article thumbnail

What Is Audit Testing in Software Quality Assurance? (Infographic)

Rocket Brush Studio

Audit testing is an important part of the software quality assurance process. When conducting an audit, businesses examine the procedures followed, the testing methods employed, the tools that were used, and the user experiences. This helps them see how they stack up against the performance expectations of the target audience and how the software can meet the target audience’s needs and demands.

article thumbnail

Looking to boost your game’s LTV? Try an on-device advertising campaign

Unity Blog

When, where, and how you first reach users on the user acquisition side has an effect on your game’s lifetime value (LTV). Here are three strategies for boosting LTV with on-device advertising campaigns.

article thumbnail

Marvel Contest of Champions dev Kabam lays off 12 percent of workforce

Game Developer

The mobile studio said the cuts were made in pursuit of "greater financial flexibility.

Dev 316
article thumbnail

Activision Blizzard, Plaion fined for not disclosing loot boxes

GamesIndustry.biz

PEGI has fined Activision Blizzard and Plaion for not disclosing the presence of loot boxes in two games during the ratings process. Activision Blizzard neglected to mention the loot boxes in Diablo Immortal when it submitted the mobile game for a rating, while Plaion did the same with the Limited Bounty Hunter Edition of Hunt: Showdown. "Since this amounts to a violation of the rules described in the PEGI Code of Conduct, the PEGI Enforcement Committee sanctioned both companies with a fine of &

article thumbnail

Top 10 Best Practices of B2B Localization in 2023

Rocket Brush Studio

In today's fast-paced world of B2B sales, expanding into new geo markets is a good strategy for businesses seeking to boost revenue and grow their brand. The localization industry is evolving into a data-driven and innovative field, much like software development or marketing. It is crucial for teams to stay informed about current trends to make informed business decisions that prepare them for the future.

article thumbnail

Script breakdown's vital role in filmmaking amidst a pandemic

Filmustage

One process stood its ground as an unshakeable pillar: the script breakdown. This article will delve into its role and importance, precisely amidst a pandemic. Understanding script breakdown At its core, script breakdown is the backbone of filmmaking. It's a meticulous process that dissects a script into its components, helping the production team understand and plan every aspect of a film.

article thumbnail

Deep Dive: Optimizing a fully spray-painted world in Bombing!! 2: A Graffiti Paradise

Game Developer

"Painting everywhere is a technically expensive thing to do, and it can be very difficult to achieve if you’re not entirely focused on it as a goal of your project.

244
244
article thumbnail

Loot box disclosure fines are a joke | This Week in Business

GamesIndustry.biz

Earlier this week, we reported that European ratings board PEGI made an example out of Activision Blizzard and Plaion for leaving some key information out of their submissions for Diablo Immortal and a limited-edition release of Hunt: Showdown, respectively. Specifically, the publishers neglected to mention that their games contained randomized in-game purchases, or as they're more commonly called, loot boxes.

Editing 107