The best low cost game development tools
Game Developer
MAY 24, 2023
From RPG Maker to PICO-8, here are a few of the best low-cost game development tools available.
Game Developer
MAY 24, 2023
From RPG Maker to PICO-8, here are a few of the best low-cost game development tools available.
GamesIndustry.biz
MAY 23, 2023
Sega has announced it will make 121 redundancies at Company of Heroes developer Relic Entertainment. Sega says it is restructuring the studio to focus on core franchises, including the Company of Heroes series. Company of Heroes 3 launched on PC in February and arrives on consoles this month. The Vancouver-based studio is also known for the Warhammer 40,000: Dawn of War series, and in 2021 it developed Age of Empires 4 for Microsoft.
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iHobo
MAY 23, 2023
Today is the twentieth anniversary of the release of Ghost Master. Of all my hundreds of game projects, this is still the title where I am most proud of the game design, the project where I beam with pride when I think of the incredible team and the contributions everyone made to make such a memorable and unique experience. Destiny was stacked against the game, but it did not pass unnoticed, and to this day I am forever discovering new fans who played - and loved - this extraordinary haunting si
That One Game Dev
MAY 23, 2023
In this article I show a smart way to do variant matching in C++ using a few clever macros and the std::visit function. The post Rust enums in Modern C++ – Match Pattern appeared first on That One Game Dev.
Game Developer
MAY 22, 2023
Developers from all kinds of backgrounds discuss their processes for including fat characters and expanding body diversity in their games.
GamesIndustry.biz
MAY 22, 2023
The indiepocalypse has been discussed at length over the last few years. It's the idea that there are so many indie games available on the market that it becomes unsustainable. Indie consultant Rami Ismail (co-founder of the late Vlambeer) discussed this at length during a talk at this year's Reboot Develop Blue conference in Croatia. Ismail observed that the number of indie games has drastically increased in recent years, making it also incredibly difficult to get published.
Unity Blog
MAY 23, 2023
Get ready to fuel your ambitions with the new Unity 2022 LTS release.
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Game Developer
MAY 23, 2023
This new fine marks Activision Blizzard's second loot box-related controversy for Europe and Diablo Immortal.
GamesIndustry.biz
MAY 22, 2023
Sign up for the GI Daily here to get the biggest news straight to your inbox China's antitrust regulator has reportedly approved Microsoft's proposed acquisition of Activision Blizzard. Seeking Alpha cites an item from capital market firm Dealreporter, which states that the State Administration for Market Regulation gave unconditional approval for the $68.7 billion deal after a Phase 3 investigation.
Unity Blog
MAY 25, 2023
Learn about the benefits and trade-offs of different ways to access the underlying pixel data of textures in your Unity project.
PreMortem.Games
MAY 23, 2023
In the highly competitive world of Steam, developers and publishers face numerous challenges in gaining visibility and success. With algorithm changes, evolving marketing strategies, and the need to stand out among thousands of games, the path to success can be complex. Oscar Hogervorst is founder and CEO of Steam Data Suite , a data-driven tool designed to give users insight in the inner workings of Steam and help them make informed decisions and strategies.
Game Developer
MAY 22, 2023
The Xbox maker said the merger has been granted "unconditional clearance.
GamesIndustry.biz
MAY 23, 2023
PEGI has fined Activision Blizzard and Plaion for not disclosing the presence of loot boxes in two games during the ratings process. Activision Blizzard neglected to mention the loot boxes in Diablo Immortal when it submitted the mobile game for a rating, while Plaion did the same with the Limited Bounty Hunter Edition of Hunt: Showdown. "Since this amounts to a violation of the rules described in the PEGI Code of Conduct, the PEGI Enforcement Committee sanctioned both companies with a fine of &
Mircosoft Game Dev
MAY 25, 2023
Another beta build for Godot 3.6, implementing important bug fixes and some new features for existing games in production.
The GameDev Guru
MAY 23, 2023
Static batching will not always reduce your draw call count.
Game Developer
MAY 24, 2023
During today's PlayStation Showcase, Sony unveiled its new handheld streaming device, codenamed "Project Q," as well as the PlayStation Earbuds.
GamesIndustry.biz
MAY 22, 2023
Sign up for the GI Daily here to get the biggest news straight to your inbox Brace Yourself Games, the studio behind the acclaimed Crypt of the Necrodancer series, has laid off an unknown number of workers. The redundancies were confirmed in a statement to PC Gamer , with Brace Yourself Games telling the site "a portion of the company's staff" were let go.
Mircosoft Game Dev
MAY 25, 2023
The end of May means the approach of the feature freeze for Godot 4.1, and this dev snapshot aims to give you as many new features to test as possible.
Rocket Brush Studio
MAY 24, 2023
Audit testing is an important part of the software quality assurance process. When conducting an audit, businesses examine the procedures followed, the testing methods employed, the tools that were used, and the user experiences. This helps them see how they stack up against the performance expectations of the target audience and how the software can meet the target audience’s needs and demands.
Game Developer
MAY 24, 2023
Brennan's time as Focus' CEO was short, but the publisher has already found someone to step in for the ex-Bethesda producer.
GamesIndustry.biz
MAY 26, 2023
Sign up for the GI Daily here to get the biggest news straight to your inbox UK-based studio Antimatter Games will close its doors within the next few months. The developer's parent, Enad Global 7, announced it would be winding down operations at the studio after "exploring various strategic options" to keep it open.
Perforce
MAY 23, 2023
We discuss the principles of Application Security (AppSec), the best practices to enforce it, and the AppSec tools you should use.
Game Daily
MAY 23, 2023
Artificial intelligence aims to simulate humanity’s most complex mental activities, but there is surely none more fraught and complicated than the matters of relationships, romance, and love. Life’s Meta from Buenos Aires-based Widow Games is in development and fund-raising mode right now. It’s attempting to convincingly simulate the dating experience, using AI.
Game Developer
MAY 26, 2023
Gotta catch (and buy, and make) 'em all.
GamesIndustry.biz
MAY 25, 2023
Sign up for the GI Daily here to get the biggest news straight to your inbox The CEO of Embracer Group has said the abrupt end to a potential partnership his company was due to announce was brought about by "external factors." Yesterday, the company revealed in its financial results that a strategic partnership it had been close to securing had unexpectedly been scrapped, leading to the firm to lower its earnings forecast.
Rocket Brush Studio
MAY 23, 2023
In today's rapidly evolving business landscape, organizations rely heavily on SAP mobile applications to streamline processes and enhance productivity. According to a recent report by Thrive My Way, 77% of the world’s transaction revenue goes through an SAP system. However, with the increasing complexity of these applications and the diverse range of devices, operating systems, and network configurations, ensuring optimal performance and functionality becomes a challenge.
Filmustage
MAY 25, 2023
Central to their creation is an efficient script breakdown, an often complex yet rewarding process. This article delves into the unique challenges and solutions for script breakdown in multilingual films. Understanding script breakdown Script breakdown is a crucial phase in pre-production that transforms the screenplay into actionable components for film production.
Game Developer
MAY 25, 2023
Microsoft's legal fight with the CMA over the future of Activision Blizzard continues.
GamesIndustry.biz
MAY 22, 2023
Stunlock Studios, the minds behind popular titles like Bloodline Champions, Battlerite and Battlerite Royal, are well known for competitive multiplayer games with a heavy emphasis on player skill. Founded in 2010, the Studio based in Sködve, Sweden, decided to do things differently when it planned its next title: V-Rising. The mixture of base-building and collective monster hunting was a big multiplayer hit in 2022 and, at peak times, managed to engage 150,000 vampire overlords.
Game Daily
MAY 21, 2023
Nordic Game conference takes place this week in the lovely city of Malmo, in Sweden. It features a wide variety of speakers from around the world, addressing some of the most interesting and urgent issues in modern gaming. Here are ten highlights from the days ahead. AI Development Concerns The first talk is by Andre Schenini Moreira (managing partner, FMA Legal), and it addresses a matter that’s top of mind for game developers and publishers right now – artificial intelligence.
Rocket Brush Studio
MAY 20, 2023
In today's fast-paced world of B2B sales, expanding into new geo markets is a good strategy for businesses seeking to boost revenue and grow their brand. The localization industry is evolving into a data-driven and innovative field, much like software development or marketing. It is crucial for teams to stay informed about current trends to make informed business decisions that prepare them for the future.
Game Developer
MAY 23, 2023
TTK Games is currently working on a next-generation online shooter.
GamesIndustry.biz
MAY 23, 2023
Former EA DICE leaders have reunited to form Time To Kill Games, a new AAA studio based in Stockholm, Sweden. The developer is led by Lars Gustavsson, who up until November last year, ran the Battlefield series as creative director at EA DICE. The studio currently consists of seven people, but with plans to scale up to between 80 and 120 employees. It’s working on a new shooter built using Unreal Engine.
Game Development News
MAY 22, 2023
Cherrypick Games has announced that ÜberStrategist will now be responsible for its public relations and marketing efforts
The Art of the Game
MAY 24, 2023
So, in the few moments I get here and there, I try and read what I can; usually in the pickup line at kiddo’s school. Lately, I’ve been deepdiving into UX / UI – while I ‘can’ do graphic design, I’m much more of a get the idea out and its done. It also feels like the biggest weakness because it usually has no pizzazz or style.
Game Developer
MAY 22, 2023
Before the weekend started, Bandcamp's employees had a majority vote to become the first union inside of parent company Epic Games.
GamesIndustry.biz
MAY 26, 2023
Earlier this week, we reported that European ratings board PEGI made an example out of Activision Blizzard and Plaion for leaving some key information out of their submissions for Diablo Immortal and a limited-edition release of Hunt: Showdown, respectively. Specifically, the publishers neglected to mention that their games contained randomized in-game purchases, or as they're more commonly called, loot boxes.
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