This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Demographics have changed the nature of gaming over the course of time and the industry has evolved above gender, age, and other demographics. Today people of all ages, genders, and backgrounds play and enjoy video games, while their preferences and consumption habits may vary. Needless to say, Demographics like age, race, ethnicity, gender, income, education, and employment provide valuable insights that guide game development companies during the process of creating, marketing, and maintaining
Taught By Thirst is a new Mesoamerican themed single player Quake map that I made for Remix Jam , a 3 week community level design event where we all adapted multiplayer maps from other games for Quake. The definition of "remix" was kept loose on purpose, and anyway some of the fun is in figuring out where the map came from. although that's not the case with mine: I clearly adapted de_aztec by Chris "narby" Auty from Counter-Strike.
“As I travel across Africa creating games, there’s something everyone seems to agree on…” says Bethlehem Anteneh , a trained architect, co-founder of SOSTLab and the moderator of the She Got Game panel at Africa Games Week (AGW). “Think of a bar where 90% of the people are men. Usually the idea is they have great beer but the presence of few women means that the interior is a little wanting.
12.14 million video games were sold across European markets, a drop of 7.3% over the same period the year before, GSD data reveals. The data covers all physical game sales and digital game sales from most major games publishers (Nintendo is the notable absentee). EA Sports FC 24 was comfortably the No.1 game, with January unit sales that are almost identical to what FIFA 23 managed during the same period in 2023.
Following the high-level trend of hybridization across mobile , more and more casual games have started introducing competitive elements into their live event strategies. If executed correctly, introducing new mechanics in this way can be an easy win, enabling developers to test out player preferences, broaden motivational appeal, boost user acquisition, and enhance player engagement – all without drastically altering the core gameplay.
With Solium Infernum, Australian game developer League of Geeks has revived Vic Davis’ PC cult classic from 2009. A strategy game of politics, intrigue, and betrayal in which players take on the role of a powerful fallen Archfiend and do everything in their power to conquer the Throne of Hell. “We’ve always considered Solium Infernum to be a diamond in the dark”, says co-founder and Studio Director Trent Kusters.
With Solium Infernum, Australian game developer League of Geeks has revived Vic Davis’ PC cult classic from 2009. A strategy game of politics, intrigue, and betrayal in which players take on the role of a powerful fallen Archfiend and do everything in their power to conquer the Throne of Hell. “We’ve always considered Solium Infernum to be a diamond in the dark”, says co-founder and Studio Director Trent Kusters.
Do you remember the codename for the Wii? It was called project 'Revolution', which was a surprising moment of hubris for a company that had been soundly defeated (again) by PlayStation. Not only had Sony trounced sales of Nintendo's console for a second consecutive generation, but it had also extended its lead and Nintendo had fallen further behind.
A majority of editorial and creative employees at IGN are unionizing to secure better pay, protections from layoffs, and "measurable steps" to increase staff diversity.
GameFromScratch.com Disney Make $1.5B Investment in Epic Games Disney have just announced they are making a $1.5 Billion dollar investment in Epic Games and announced a massive partnership in both Fortnite and Unreal Engine usage. This is not the first major company to take an investment stake in Epic Games with Sony making a $250M investment back in […] The post Disney Make $1.5B Investment in Epic Games appeared first on GameFromScratch.com.
Two months ago I started to contribute a bit of code to Blender’s Video Sequence Editor (VSE). Did you know that Blender has a suite of video editing tools? Yeah, me neither :) Even the feature page for it on the website looks… a bit empty lol. Do I know anything at all about video editing, timelines, sequencers, color grading, ffmpeg, audio mixing and so on?
The Federal Trade Commission has claimed that Microsoft contradicted its intentions during its acquisition of Activision Blizzard when it laid off 1,900 employees from its games division in January. On Wednesday, FTC lawyer Imad Abyad argued in a letter filed with the U.S. Court of Appeals for the Ninth Circuit that Microsoft said it intended its acquisition of Activision to "operate as a limited-integration studio.
GameFromScratch.com Visual Studio Code January Update The Visual Studio Code team have just released the somewhat oddly named January Update and it expands on one of the greatest new features of the recent (also oddly named) November update. That release gave Visual Studio Code the long awaited ability to break off code tabs to their own … Visual Studio Code January Update Read More The post Visual Studio Code January Update appeared first on GameFromScratch.com.
We all have a pretty intuitive understanding of the anatomy of a trend in game design. A very successful title is followed by a wave of games which copy key aspects of its design – some taking inspiration while innovating successfully on the formula, others rather more shamelessly seeking to cash in by copying anything that's not nailed down (or protected by intellectual copyright law).
Embark on an exclusive journey into the core of Blood & Chaos. This private playtest, starting in February, will focus on refining the thrilling dungeon crawling aspects of the game.
Explore the cutting-edge approach of Zero Trust Architecture, addressing digital threats with continuous verification, least privilege access, and micro-segmentation. ZTA enhances security by navigating challenges like complexity and resource demands.
Sign up for the GI Daily here to get the biggest news straight to your inbox This interview is part of GamesIndustry.biz's Black Voices Progress Report, offering insight into the different experiences Black professionals have in the games sector. You can read more about the project and check the other entries on this page. It's no small feat to stay in the industry for 14 years, especially not as a Black developer but Del Walker, currently senior artist at Naughty Dog, has achieved it, building
The other day I was told that my writing is appreciated and that I need to write more… so I’m taking a moment to write about a rabbit hole that I’ve fallen down since working on BlueSuburbia!
Roll your way through intricate tracks, overcome obstacles, and rely on your skills to triumph over your rivals. Climb divisions, enter tournaments, collect marbles and compete in daily time trials to become the Marble Champion.
For months now we hear the heart wrenching tales of thousands of games industry professionals losing their jobs. We are anxiously checking the number of layoffs like we are watching the Doomsday clock slowly creeping towards midnight. But what do the numbers say? Well, according to Newzoo , the games industry is bouncing back from the decline in 2022.
A group of more than 80 IGN employees are headed for unionization, as the newly formed IGN Creators Guild today announced that more than 85% of the eligible members of that group have signed union authorization cards. The group is unionizing with the NewsGuild-CWA, and has said it expects IGN parent Ziff-Davis to voluntarily recognize the union, much as it voluntarily recognized its workers at Mashable and PCMag when they formed the Ziff Davis Creators Guild in 2018.
The Walt Disney Company has invested $1.5 billion to acquire an equity stake in Epic Games, and has announced plans for a major collaboration with Fortnite. Epic Games CEO Tim Sweeney is the controlling shareholder of Epic and "will continue to maintain control of the board following the close of this transaction", Epic told GamesIndustry.biz. Disney and Epic described the project as a 'open, persistent, social universe'.
We have been hard at work the past few months revamping our combat system, implementing new AI behaviors and a health system, and completely changing the environment to a more open-world landscape.
The world of video game development is fast-paced and ever-evolving. It welcomes new technology, adopting them rapidly every day. One of the latest and revolutionizing technologies that has paved its way into the industry is artificial intelligence.
2.47 million games were sold in January in the UK, a drop of 3% over the same period last year. This is based on GSD data, which tracks all physical game sales, and all digital sales from most major third-party publishers. The sales were led by EA Sports FC 24. EA's previous football game, FIFA 23, also led the charts in January 2023, and EA Sports FC 24 actually had a better January than its predecessor.
GameFromScratch.com Stride 4.2 Released The open source C# powered game engine Stride just released version 4.2. The first major release since Stride 4.1 all the way back in August of 2022. There are several new features in Stride 4.2, but the highlight features are no doubt the support for.NET 8 and C# 12, […] The post Stride 4.2 Released appeared first on GameFromScratch.com.
2023 was a year brimming with remarkable indie games that left an indelible mark in many players' lives, not to mention wallets. With the market competition higher than ever, it‘s unclear how many brilliant titles don't even reach the public surface - as is always the case. One that did break through, however, was Chants of Sennaar, a love letter to communication and one of the most original games of last year's harvest.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content