Sat.Apr 13, 2024 - Fri.Apr 19, 2024

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Book Excerpt: Game Design Workshop, 5th Edition

Game Developer

'This updated 5th edition brings deeper coverage of playcentric design techniques, including setting emotion-focused experience goals and managing the design process to meet them. It includes a host of new diverse perspectives from top industry game designers.

Editing 330
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Captain Velvet Meteor: The Jump+ Dimensions by Momo-Pi deserves more players 

PreMortem.Games

Captain Velvet Meteor: The Jump+ Dimensions is a game by Swiss indie game studio Momo-Pi. The tactical action adventure has much going for it. It looks great, bright and colorful and has gameplay that is both taxing and entertaining. Plus it features a cast of well known manga characters, straight out of the Shueisha universe. What more could you ask for?

Indy 169
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Fallout 4 jumps to No.1 across Europe following TV show launch

GamesIndustry.biz

Sales of Fallout games have shot up across Europe, with Fallout 4 reclaiming the No.1 spot. The 2015 game’s sales rose over 7,500% week-on-week across Europe. This is GSD data that tracks digital game sales across all European markets, and physical sales across all major European countries (including UK, France, Germany, Italy and Spain). This is due to some heavy discounting on games in the Fallout franchise across all platforms.

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Descent 3 Source Code Released

Game From Scratch

GameFromScratch.com Descent 3 Source Code Released The source code for the 1999 Interplay/Outrage Entertainment game Descent 3 was just open sourced on GitHub under the MIT license. The person responsible for opening the project made the following statement on Reddit /r/gamedev: I was one of the developers for Descent 3 back in the late 90’s/early 2000’s. […] The post Descent 3 Source Code Released appeared first on GameFromScratch.com.

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UK studio Kwalee is making layoffs to create room for new hires

Game Developer

'We are reshaping our business and our team to best capture the significant growth opportunities that currently exist in the sector.

Studios 349
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Final Factory by Never Games takes automation into space and adds bullet-hell

PreMortem.Games

He got the idea after playing Factorio for hundreds of hours, but in the six years of development that followed, Ben Ryding came up with a delightful twist on the genre. Final Factory blends factory building and spaceship design with RTS-style troop commanding and classic bullet-hell gameplay. Pretty impressive for a largely solo-developed game. “At this stage the game is more like a cross between Factorio and Cosmoteer ”, explains Ryding.

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Final Fantasy 7 Rebirth leads surge of new hits | Japan Monthly Charts

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Final Fantasy 7 Rebirth was the biggest-selling game at Japanese retail in March, shifting 310,596 units and leading a slew of new releases that took over the Top Five in the boxed games charts. Famitsu's latest data, shared with GamesIndustry.biz , shows that the second part of Square Enix's Final Fantasy 7 remake saw the second biggest launch month ever in terms of physical sales for a PS5 game in Japan.

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Descent 3's source code has been released for free use

Game Developer

Programmer Kevin Bentley put out (most) of the 1999 game's source code for players to help maintain and use for their own ends.

Code 350
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Rami Ismail • Find your USP by describing the game in one or two sentences

PreMortem.Games

This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. If you want to know more about the art, craft and science of game development, subscribe here. The newsletter is free but you can support the existence of LTPF with a small subscription fee. Years ago, at the annual Penny Arcade Expo games convention, I was showing off an advanced prototype of Vlambeer’s Ridiculous Fishing.

Games 104
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Latoya Peterson: "Studios are at the mercy of this house of cards that is the funding system that we've built"

GamesIndustry.biz

At the Game Developer Conference last month, Glow Up Games co-founder and CXO Latoya Peterson contributed to a series of micro-talks around sustainability, calling out the fundamental flaws of games funding. Peterson was talking alongside Cornerstone Interactive Studios' Lisette Titre-Montgomery, ProbablyMonsters' JC Lau, Oculus Publishing's Shana T Bryant, and Outerloop Games' Chandana Ekanayake, in a collective presentation called "The Way We Work: Embracing Human Sustainability in Game Develo

Studios 144
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The shortlist for the 2024 MCV/DEVELOP Awards!

Game Development News

After carefully considering the many hundreds of nominations, we have a shortlist!

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70 percent of devs unsure of live-service games sustainability

Game Developer

With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.

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CGS 3D Visualization Dept. Head Presents on Chaos Unboxed Panel

CG Spectrum

CG Spectrum's very own Nicklas Byriel, Department Head of 3D Visualization , recently participated in an expert panel on Chaos Unboxed, presented by Chaos Group. Nicklas and other industry pros discussed how art and technology intersect and explored interesting ways to accelerate creativity in your work and in your art. From architects to graphic designers and 3D visualization artists , this panel is packed with insights that will help fuel your creative process.

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Xalavier Nelson Jr. on making money and happy players "without exploding in the process"

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Xalavier Nelson Jr., CEO of Strange Scaffold, is working through what sustainability means in the games industry during a time of economic uncertainty. "I don't think sustainability is a utopian idea," he tells GamesIndustry.biz in a discussion at the DICE Summit. "It's just a necessity.

Games 144
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Global glow after-effects in Cocos Creator 3.8

Cocos

This post was from Nine Bows, a developer of Cocos Creator in the Chinese forums. Cocos Creator 3.8…is hot! The global glow is beautiful! From now on, web games can also be made with graphics as good as AAA-level games! First, look at my test to do the effect of the picture: 1. Bloom parameters use experience Three parameters: Threshold, Iterations, and Intensity.

AAA 98
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Gamedev.world launching Global Games Fund to support devs in emergent territories

Game Developer

'Any developer, anywhere, and in any language, deserves access to funding structures and opportunities to make great games.

Dev 338
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Maximizing Customer Engagement with WordPress CRM Automation

Logic Simplified

84% of consumers value the customer experience just as much as the product or service they’re buying. (Source: Activecampaign ) Customer engagement cultivates loyalty, encourages repeat business, and sparks positive word-of-mouth marketing. By actively engaging with customers and focusing on customer experience, businesses gather valuable feedback for improvement and differentiate themselves in a crowded marketplace.

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Fallout Shelter's daily revenue rockets to $80,000 after TV show debut

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox With the Fallout TV series grabbing headlines and attention across the industry, data from mobile analysis firm Sensor Tower shows the impact it is having on the video games. Collated by Layer Licensing and shared with GamesIndustry.biz , the data shows that daily revenue for mobile spin-off Fallout Shelter rose from just over $20,000 on April 10, 2024 (the day the show debuted) to $80,000 by April 13.

Mobile 143
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Global glow after-effects in Cocos Creator 3.8

Cocos

This post was from Nine Bows, a developer of Cocos Creator in the Chinese forums. Cocos Creator 3.8…is hot! The global glow is beautiful! From now on, web games can also be made with graphics as good as AAA-level games! First, look at my test to do the effect of the picture: 1. Bloom parameters use experience Three parameters: Threshold, Iterations, and Intensity.

AAA 98
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Playdate devs have earned over $500,000 through Catalog

Game Developer

With more than 70,000 units sold and over $500,000 in gross revenue dished out to developers through Catalog, Playdate continues to grow.

Dev 318
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The Magic of ‘Legend Of Mushroom’

Deconstructor of Fun

Guest Post by Ken Landen , an experienced figure in the gaming industry, currently serves as the CEO and Co-Founder of a startup that's currently in stealth mode. With a career dating back to 2012, Ken has contributed to renowned gaming companies such as Blizzard, Scopely, and Kongregate. Now, he's embarking on a new venture, eager to bring fresh ideas and innovation to the gaming world.

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UK games market grew 4.4% to £7.82bn in 2023

GamesIndustry.biz

UKIE published its latest Consumer Market Valuation Report, showing that the UK games market was worth £7.82 billion in 2023, a 4.4% increase compared to 2022's revised total of £7.49 billion. While overall game sales were up in the UK in 2023, boxed sales have continued their decline and were down 5% to £495 million compared to 2022.

Console 144
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See the Unity 2022 LTS updates to two of our biggest e-books: URP and HDRP for advanced users

Unity Blog

We created two technical e-books to provide advanced Unity users with a better onboarding experience. Now updated for Unity 2022 LTS features.

Feature 109
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Take-Two is making layoffs weeks after dropping $460M on Gearbox Interactive

Game Developer

The publisher will spend up to $200 million on a cost reduction program that will also include project cancellations.

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Byte-sized Brilliance: How RP4K is Crafting Future Innovators

Real Programming

STEM subjects are so popular now and have been for years because parents understand that we live in a digital world. Computers control everything around us and knowing how they work gives people a sense of control. We’re all dazzled by the technology we use every day, but there’s also a feeling that it cuts in both directions: if we don’t control it, it will control us.

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A double-take on Take-Two's layoffs | This Week in Business

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox This Week in Business is our weekly recap column , a collection of stats and quotes from recent stories presented with a dash of opinion (sometimes more than a dash) and intended to shed light on various trends. Check every Friday for a new entry. Take-Two joined the parade of publishers with a round of triple-digit layoffs this week, announcing plans to cut headcount by approximately 5%.

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Avoiding Common Pitfalls When Hiring Unity Developers for Your Work

Juego Studio

The importance of hiring skilled Unity game developers cannot be overstated, as they play a pivotal role in shaping the success and quality of any game development project.

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CI Games CEO lauds record annual revenues months after cutting 10 percent of jobs

Game Developer

The Lords of the Fallen developer earned $60 million during fiscal 2023, representing its 'best ever' year in terms of revenue.

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The Stairway 7 Announced

Indie DB

The Stairway 7 is an endless loop anomaly hunter game where you are stuck in a endless loop of stairways with a cat and you have to observe your surroundings carefully to reach the exit. Anomalies are watching, and ready to hunt you down. Don't take.

Games 91
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Global Games Fund offers devs from emerging markets up to $50,000

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The organisers of the Gamedev.World conference have announced a new fund to support developers in emerging territories around the globe. Launching this summer, the Global Games Fund will offer studios grants of between $5,000 and $50,000 to assist with games in the prototype stage or pre-production.

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Learn to Make Games in Godot 4 GameDev.tv Humble Bundle

Game From Scratch

GameFromScratch.com Learn to Make Games in Godot 4 GameDev.tv Humble Bundle There is a new Humble Bundle of interest to game developers, the Learn to Make Games in Godot 4 bundle is a collection of Godot courses by GameDev.tv. As with most bundles it is organized into tiers: 1$ Tier Godot 4 Shader Course: Craft Stunning Visuals Mid Tier Master Mobile […] The post Learn to Make Games in Godot 4 GameDev.tv Humble Bundle appeared first on GameFromScratch.com.

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Solo-Devs and Risk-Takers (An Artistic Exploration of Experimental Tools)

Game Developer

Tools outside of the mainstream, made by just one person, a group of friends, or a small team… all asking “what if”, and then exploring how their tool can empower creation in an idealistically creative way.

Dev 265
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Blood Rush update

Indie DB

Blood Rush is an upcoming roguelite that blends ULTRAKILL and Hades for a fast paced experience mixed with a rogue lite progression system. You are trapped in a Dante inspired Hell that combines different mythologies and you’ll need to fight your way.

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Take-Two laying off 5% of staff

GamesIndustry.biz

Take-Two Interactive is embarking on another cost cutting program, and this one will see the company layoff about 5% of its employees by the end of the year. "As part of these efforts, the company is rationalizing its pipeline and eliminating several projects in development and streamlining its organizational structure, which will eliminate headcount and reduce future hiring needs," Take-Two explained in an SEC filing stating that the board of directors approved the new program today.

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Mazda and Unity: Pioneering a new future for automotive cockpit HMI

Unity Blog

Join us in exploring Mazda's collaboration with Unity to shape the future of automotive cockpit HMI. Gain insights from Seiji Goto, Mazda's General Manager of Infotainment on how Unity is revolutionizing in-vehicle experiences.

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How SUDA51 and Hitman inspired cult indie shooter Children of the Sun

Game Developer

'There's one thing that combines those two games: they require patience and experimentation. They are expressive. Even though on the surface they’re very different, they both just feel amazing to play!

Indy 266
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GeoGen – Procedural Terrain and Planet Generator

Game From Scratch

GameFromScratch.com GeoGen – Procedural Terrain and Planet Generator Today we are checking out GeoGen, an application for generating terrain/landscapes as well as planets procedurally, from JangaFX, the creators of EmberGen and the free Game Texture Viewer. GeoGen is currently still in alpha (although it is available for sale) and graph based workflow for creating landscapes and planets.

Terrain 86