Sat.Oct 26, 2024 - Fri.Nov 01, 2024

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Why Objective Game Design Doesn’t Work

Game Wisdom

Why Objective Game Design Doesn’t Work Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" The idea of creating a formula around game design is the subject for today’s post and why even though you need to understand numbers to build a game, there is no objective way to design amazing games … The post Why Objective Game Design Doesn’t Work appeared first on Game Wisdom.

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Alan Wake 2 has recouped most of its development and marketing expenses

Game Developer

Remedy is now preparing to enter the world of self-publishing.

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Trending Sources

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Webinar Recap: Generative AI in Mobile Ad Creatives

Game Refinery

Leading experts in mobile advertising share their advice on the transformative applications of generative AI for ad creatives.

AI 241
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Halloween special • How DreamPlus Games makes $2M per month on Twilight-hype

PreMortem.Games

by Diana Levintova – AppMagic As we were fishing for some eerie Halloween mood, one of the titles caught our attention by confidently holding its position in both Top Grossing and Top Free rankings since early January 2023 (and actively boosting its revenue in the past few months): the Game of Vampires: Twilight Sun by DreamPlus Games. It is an RPG Empire Builder with vampire vibes: a clan of vampires and other supernatural creatures is tasked with defending their kingdom from pesky rivals

Games 104
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UFO50, the Only Game You'll Ever Need

The Bottom Feeder

Party House is just about perfect. I think it could be expanded into its own title, but why? Let a perfect 3 hours stay a perfect 3 hours. When I'm between writing games, I spend a lot of time playing them. (Huge thanks to everyone for an awesome result for our Avernum 4: Greed and Glory Kickstarter. If you missed it, you can still back it.) Part of the reason I play the hot new games is, of course, to find ideas to steal.

Games 90
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Germany launches new funding program for indie dev founders

Game Developer

The country's 18-month program will provide current and future studio founders with money and guidance to run their teams and help grow out the German game industry.

Indy 353
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Defold Druid UI Framework

Game From Scratch

GameFromScratch.com Defold Druid UI Framework The DrUId framework for the Defold game engine just turned 1.0. DrUId, as the capitalization suggests, is a UI framework for the defold game engine. The project is open source and released under the MIT license. Defold Druid is described as: Druid – powerful Defold component UI framework that empowers developers to create […] The post Defold Druid UI Framework appeared first on GameFromScratch.com.

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Shooting for Success: Navigating the Ultra Competitive Shooter Genre

Deconstructor of Fun

Written by Adam Telfer , our razor-sharp Canadian co-host who doesn’t just play games—Adam both builds and dissects them. As a badass product leader, Adam cuts through the noise with no-nonsense insights into what makes games tick and why some crash and burn. Whether it's tearing apart the latest market trends or calling out the next big thing, Adam brings a perspective that keeps our discussions brutally honest and ahead of the curve.

Console 52
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Nintendo doesn't credit composers on new Nintendo Music app

Game Developer

If you want to know who composed a given Nintendo track, your answer is in another castle.

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The History of the Commodore 64 in Twelve Objects #1: The Commodore 64 itself

Jesper Juul

The most popular computer, yet often forgotten. Why? On the occasion of my upcoming book Too Much Fun: The Five Lives of the Commodor 64 Computer , I am writing The History of the Commodore 64 in Twelve Objects , posted weekly from November 1 st , 2024: Object #1: The Commodore 64 itself , known affectionately as the breadbox for its shape. Launched in 1982, following the Commodore company’s successful VIC-20 computer (1980).

Writing 59
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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. Developed by Alexander Khoroshavin (Alex Goodwin) and a small team, the game centers around an elderly healer named Kazimir, who journeys through a whale-worshiping fantasy land to heal his ‘soul wound’.

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Super Game Asset Bundle

Game From Scratch

GameFromScratch.com Super Game Asset Bundle There is a new Humble Bundle of interest to game developers, the Super Game Asset Bundle by Leartes Studio. This bundle is a huge collection of 7000+ game ready assets for Unreal Engine, Unity and now the Godot Game Engine. It is organized into the following tiers: 1$ Tier Fantasy […] The post Super Game Asset Bundle appeared first on GameFromScratch.com.

Asset 63
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Call of Duty: Black Ops 6's QA devs strike over Activision Blizzard's return-to-office mandate

Game Developer

The CWA alleges Activision Blizzard and Microsoft are refusing to accomodate QA staff with certified medical conditions with their 'strict' return-to-office policy.

Dev 345
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Activision Blizzard QA staff walk out over return to office mandate

GamesIndustry.biz

Workers from Activision Blizzard's QA department in Eden Prairie, Minnesota have walked out in protest against the firm's return-to-office mandate.

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recently i was watching a youtuber play mario party against 3 other AI controlled characters and it got me thinking. when it comes to games like mario party (Or any other game where you have an AI controlled opponent like XCOM) how do developers even begin to design an AI opponent who isnt automatically faster than you in a mini game of speed, or doesnt automatically know the solution to a puzzle in a room before you do and still has to figure it out, or cant guess the correct solution to a quiz automatically, all while still making it feel like you could actually lose to the AI without it feeling overly unfair?

Ask a Game Dev

Whenever we design anything, we usually start from the goal and work our way backwards. Our goal for these AI players is absolutely not for them to try to win - that would actually be quite easy, as you say. If we wanted the AI to win, it would always play optimally and, if we wanted, could cheat via inhuman reactions, frame-perfect inputs, utilize CPU-only knowledge, never take a shot that could miss, never make an execution mistake, and so on.

AI 10
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Visual Studio Code 1.95 October Update

Game From Scratch

GameFromScratch.com Visual Studio Code 1.95 October Update The Visual Studio Code October update was just released. Visual Studio Code is an incredibly popular open-source cross platform highly modular code editor lead by Microsoft. The highlight features of this 1.95 October release include: Notice a trend? Four of the seven major features in this update are for Microsoft’s […] The post Visual Studio Code 1.95 October Update appeared first on GameFromScratch.com.

Code 71
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Sony shuts down Concord dev Firewalk and mobile studio Neon Koi

Game Developer

Both studios are being closed down so PlayStation can 'ensure we are meeting near and long-term business priorities.

Studios 341
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CWA criticises Sony for shuttering Firewalk Studios and Neon Koi

GamesIndustry.biz

The Communication Workers of America (CWA) has criticised Sony for closing Firewalk Studios and Neon Koi.

Studios 133
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Hi GameDev! I’m working on a game in my spare time that I’m pretty happy with. It’s a 3d platformer with low poly graphics. I’m releasing a demo on itch tomorrow for Halloween. Would it be weird to share my game with other indies and YouTubers who do 3d platformers? I’m a nobody, but I’d love to get feedback from other people who love 3d platformers.

Ask a Game Dev

It would not be weird at all. I would try to get your game in front of as many people as you can, get all the feedback you can, and do what you can to improve your game. Get your friends to play it, get your family to play it, get as many people as you can to play it. And then ask them about how they feel about it, what could be improved, how to make things better.

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Arranger and Creatures of Ava Review

Game Wisdom

Arranger and Creatures of Ava Review Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" This is a double review of Arranger and Creatures of Ava both played with press keys provided by the developers. 0:00 Intro 00:19 Arranger A Role Puzzling Adventure 4:00 Creatures of Ava … The post Arranger and Creatures of Ava Review appeared first on Game Wisdom.

Puzzle 52
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SAG-AFTRA signs agreement with AI-powered voice company Ethovox

Game Developer

The union said the deal will ensure performers are 'protected and empowered in the AI age.

AI 339
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US Copyright Office rejects DMCA exemption supporting remote access for out-of-print games

GamesIndustry.biz

The US Copyright Office has rejected an exemption to the DMCA proposed by the Video Game History Foundation that would support game preservation.

Games 131
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Folklands - Devlog #13

Indie DB

Announcing a rewrite and more updates - with plenty of visuals to share.

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[IOS Game Overheating Issue]

Cocos

Friends, we have a really big problem. We just released our game, and unlike the Android version, we’re getting feedback that the game overheats excessively on iOS. The core logic is the same, but the problem only occurs on iOS. Here’s the current screen built with Xcode. As you can see, the battery impact is marked as very high. The shocking thing is… even if we build a new empty project, the battery impact still shows as very high on iOS… We are currently using Cocos Creator version 3.

Games 52
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Deep Dive: Masterminding the fluid movement system behind Echo Point Nova

Game Developer

Here's how the combination of camera effects, sound FX, and VFX created a smooth and high octane experience.

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Black Ops 6 does the business for Microsoft | Opinion

GamesIndustry.biz

By pretty much any estimation, the launch of Call of Duty: Black Ops 6 has been a huge success for Microsoft. Precise figures are understandably somewhat elusive at this stage, but CEO Satya Nadella was able to be unreservedly effusive in his remarks about the launch on the company's earnings call this week.

Games 123
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Smoking Gun - Game Demo Live

Indie DB

Single player, western themed, vertical scroller, shoot 'em up arcade game.

Demo 111
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[IOS Game Overheating Issue]

Cocos

Friends, we have a really big problem. We just released our game, and unlike the Android version, we’re getting feedback that the game overheats excessively on iOS. The core logic is the same, but the problem only occurs on iOS. Here’s the current screen built with Xcode. As you can see, the battery impact is marked as very high. The shocking thing is… even if we build a new empty project, the battery impact still shows as very high on iOS… We are currently using Cocos Creator version 3.

Games 52
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SAG-AFTRA strike will continue after union concludes latest talks with major game studios

Game Developer

'After three days of scheduled negotiations, SAG-AFTRA announced that Interactive Media Agreement negotiations with employers would continue.

Media 337
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Sony shuts Neon Koi and Firewalk Studios

GamesIndustry.biz

Sony is shuttering Neon Koi and Firewalk Studios.

Studios 122
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The Complete Guide to Unity Game Engine

Starloop Studios

Unity game engine is one of the gaming industry’s premier game engines, used by development studios for everything from small-scale independent games to AAA titles. With its robust documentation, community support, and relative ease of use, it’s no wonder why it’s considered a go-to engine for game makers of all shapes and sizes. [.] The post The Complete Guide to Unity Game Engine appeared first on Starloop Studios.

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The Last FARMER - Desert Survival

Indie DB

"The Last Farmer" is not just a tale of survival; it's a journey of restoration. Amidst the sprawling deserts of a forgotten Texas, your farm becomes a symbol of hope and persistence.

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Dragon Age: The Veilguard opens as BioWare's best Steam launch with 70K concurrent players

Game Developer

Along with topping BioWare's other games, Dragon Age: The Veilguard is EA's biggest single-player game on Valve's platform.

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Tencent rebukes layoff and restructuring rumours but admits changes at the top of the company

GamesIndustry.biz

Tencent has rebuked rumours of layoffs and restructuring but admits there have been several key changes at the top of the company.

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6 Ways to Drive Video Game Popularity and Appeal Among Adult Audiences

Game Wisdom

6 Ways to Drive Video Game Popularity and Appeal Among Adult Audiences Josh Bycer josh@game-wisdom.com The video game industry is one of the most dynamic entertainment fields, continuously recording remarkable growth. The industry generated $184 billion in 2023 and is projected to reach $206 billion in 2026 as it grows and expands. However, among many … The post 6 Ways to Drive Video Game Popularity and Appeal Among Adult Audiences appeared first on Game Wisdom.

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Introducing Blades for Hire!

Indie DB

Introducing Blades for Hire - a strategy game that lets you take control of your own mercenary band.

Games 105
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'They weren't very good to use': Panic halts development of the Playdate Stereo Dock

Game Developer

'Making the Stereo Dock was almost more challenging than making the Playdate itself.