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Why Objective Game Design Doesn’t Work Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" The idea of creating a formula around game design is the subject for today’s post and why even though you need to understand numbers to build a game, there is no objective way to design amazing games … The post Why Objective Game Design Doesn’t Work appeared first on Game Wisdom.
by Diana Levintova – AppMagic As we were fishing for some eerie Halloween mood, one of the titles caught our attention by confidently holding its position in both Top Grossing and Top Free rankings since early January 2023 (and actively boosting its revenue in the past few months): the Game of Vampires: Twilight Sun by DreamPlus Games. It is an RPG Empire Builder with vampire vibes: a clan of vampires and other supernatural creatures is tasked with defending their kingdom from pesky rivals
Party House is just about perfect. I think it could be expanded into its own title, but why? Let a perfect 3 hours stay a perfect 3 hours. When I'm between writing games, I spend a lot of time playing them. (Huge thanks to everyone for an awesome result for our Avernum 4: Greed and Glory Kickstarter. If you missed it, you can still back it.) Part of the reason I play the hot new games is, of course, to find ideas to steal.
The country's 18-month program will provide current and future studio founders with money and guidance to run their teams and help grow out the German game industry.
GameFromScratch.com Defold Druid UI Framework The DrUId framework for the Defold game engine just turned 1.0. DrUId, as the capitalization suggests, is a UI framework for the defold game engine. The project is open source and released under the MIT license. Defold Druid is described as: Druid – powerful Defold component UI framework that empowers developers to create […] The post Defold Druid UI Framework appeared first on GameFromScratch.com.
In the upcoming Sci-Fi Action-Puzzle FPS IHAS , from Ukrainian solo developer Vladyslav Pidiashenko , players wake up aboard a giant, desolate spaceship swarming with hostile robots. With no recollection of the past, players are guided only by a mysterious, familiar voice as they search for a way off the vessel. “I wanted IHAS to deal with so many philosophical concepts,” Pidiashenko explains. “What inspires me is the belief that I can make a great video game that will influenc
In the upcoming Sci-Fi Action-Puzzle FPS IHAS , from Ukrainian solo developer Vladyslav Pidiashenko , players wake up aboard a giant, desolate spaceship swarming with hostile robots. With no recollection of the past, players are guided only by a mysterious, familiar voice as they search for a way off the vessel. “I wanted IHAS to deal with so many philosophical concepts,” Pidiashenko explains. “What inspires me is the belief that I can make a great video game that will influenc
Written by Adam Telfer , our razor-sharp Canadian co-host who doesn’t just play games—Adam both builds and dissects them. As a badass product leader, Adam cuts through the noise with no-nonsense insights into what makes games tick and why some crash and burn. Whether it's tearing apart the latest market trends or calling out the next big thing, Adam brings a perspective that keeps our discussions brutally honest and ahead of the curve.
The most popular computer, yet often forgotten. Why? On the occasion of my upcoming book Too Much Fun: The Five Lives of the Commodor 64 Computer , I am writing The History of the Commodore 64 in Twelve Objects , posted weekly from November 1 st , 2024: Object #1: The Commodore 64 itself , known affectionately as the breadbox for its shape. Launched in 1982, following the Commodore company’s successful VIC-20 computer (1980).
Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. Developed by Alexander Khoroshavin (Alex Goodwin) and a small team, the game centers around an elderly healer named Kazimir, who journeys through a whale-worshiping fantasy land to heal his ‘soul wound’.
GameFromScratch.com Super Game Asset Bundle There is a new Humble Bundle of interest to game developers, the Super Game Asset Bundle by Leartes Studio. This bundle is a huge collection of 7000+ game ready assets for Unreal Engine, Unity and now the Godot Game Engine. It is organized into the following tiers: 1$ Tier Fantasy […] The post Super Game Asset Bundle appeared first on GameFromScratch.com.
The CWA alleges Activision Blizzard and Microsoft are refusing to accomodate QA staff with certified medical conditions with their 'strict' return-to-office policy.
Whenever we design anything, we usually start from the goal and work our way backwards. Our goal for these AI players is absolutely not for them to try to win - that would actually be quite easy, as you say. If we wanted the AI to win, it would always play optimally and, if we wanted, could cheat via inhuman reactions, frame-perfect inputs, utilize CPU-only knowledge, never take a shot that could miss, never make an execution mistake, and so on.
GameFromScratch.com Visual Studio Code 1.95 October Update The Visual Studio Code October update was just released. Visual Studio Code is an incredibly popular open-source cross platform highly modular code editor lead by Microsoft. The highlight features of this 1.95 October release include: Notice a trend? Four of the seven major features in this update are for Microsoft’s […] The post Visual Studio Code 1.95 October Update appeared first on GameFromScratch.com.
It would not be weird at all. I would try to get your game in front of as many people as you can, get all the feedback you can, and do what you can to improve your game. Get your friends to play it, get your family to play it, get as many people as you can to play it. And then ask them about how they feel about it, what could be improved, how to make things better.
Arranger and Creatures of Ava Review Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" This is a double review of Arranger and Creatures of Ava both played with press keys provided by the developers. 0:00 Intro 00:19 Arranger A Role Puzzling Adventure 4:00 Creatures of Ava … The post Arranger and Creatures of Ava Review appeared first on Game Wisdom.
Friends, we have a really big problem. We just released our game, and unlike the Android version, we’re getting feedback that the game overheats excessively on iOS. The core logic is the same, but the problem only occurs on iOS. Here’s the current screen built with Xcode. As you can see, the battery impact is marked as very high. The shocking thing is… even if we build a new empty project, the battery impact still shows as very high on iOS… We are currently using Cocos Creator version 3.
By pretty much any estimation, the launch of Call of Duty: Black Ops 6 has been a huge success for Microsoft. Precise figures are understandably somewhat elusive at this stage, but CEO Satya Nadella was able to be unreservedly effusive in his remarks about the launch on the company's earnings call this week.
Friends, we have a really big problem. We just released our game, and unlike the Android version, we’re getting feedback that the game overheats excessively on iOS. The core logic is the same, but the problem only occurs on iOS. Here’s the current screen built with Xcode. As you can see, the battery impact is marked as very high. The shocking thing is… even if we build a new empty project, the battery impact still shows as very high on iOS… We are currently using Cocos Creator version 3.
Unity game engine is one of the gaming industry’s premier game engines, used by development studios for everything from small-scale independent games to AAA titles. With its robust documentation, community support, and relative ease of use, it’s no wonder why it’s considered a go-to engine for game makers of all shapes and sizes. [.] The post The Complete Guide to Unity Game Engine appeared first on Starloop Studios.
"The Last Farmer" is not just a tale of survival; it's a journey of restoration. Amidst the sprawling deserts of a forgotten Texas, your farm becomes a symbol of hope and persistence.
6 Ways to Drive Video Game Popularity and Appeal Among Adult Audiences Josh Bycer josh@game-wisdom.com The video game industry is one of the most dynamic entertainment fields, continuously recording remarkable growth. The industry generated $184 billion in 2023 and is projected to reach $206 billion in 2026 as it grows and expands. However, among many … The post 6 Ways to Drive Video Game Popularity and Appeal Among Adult Audiences appeared first on Game Wisdom.
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