Sat.Oct 26, 2024 - Fri.Nov 01, 2024

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Why Objective Game Design Doesn’t Work

Game Wisdom

Why Objective Game Design Doesn’t Work Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" The idea of creating a formula around game design is the subject for today’s post and why even though you need to understand numbers to build a game, there is no objective way to design amazing games … The post Why Objective Game Design Doesn’t Work appeared first on Game Wisdom.

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Alan Wake 2 has recouped most of its development and marketing expenses

Game Developer

Remedy is now preparing to enter the world of self-publishing.

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Trending Sources

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Activision Blizzard QA staff walk out over return to office mandate

GamesIndustry.biz

Workers from Activision Blizzard's QA department in Eden Prairie, Minnesota have walked out in protest against the firm's return-to-office mandate.

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Folklands - Devlog #13

Indie DB

Announcing a rewrite and more updates - with plenty of visuals to share.

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Halloween special • How DreamPlus Games makes $2M per month on Twilight-hype

PreMortem.Games

by Diana Levintova – AppMagic As we were fishing for some eerie Halloween mood, one of the titles caught our attention by confidently holding its position in both Top Grossing and Top Free rankings since early January 2023 (and actively boosting its revenue in the past few months): the Game of Vampires: Twilight Sun by DreamPlus Games. It is an RPG Empire Builder with vampire vibes: a clan of vampires and other supernatural creatures is tasked with defending their kingdom from pesky rivals

Games 104
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Germany launches new funding program for indie dev founders

Game Developer

The country's 18-month program will provide current and future studio founders with money and guidance to run their teams and help grow out the German game industry.

Indy 352
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CWA criticises Sony for shuttering Firewalk Studios and Neon Koi

GamesIndustry.biz

The Communication Workers of America (CWA) has criticised Sony for closing Firewalk Studios and Neon Koi.

Studios 137

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Solo dev Vladyslav Pidiashenko “I hope IHAS will inspire players to better their lives”

PreMortem.Games

In the upcoming Sci-Fi Action-Puzzle FPS IHAS , from Ukrainian solo developer Vladyslav Pidiashenko , players wake up aboard a giant, desolate spaceship swarming with hostile robots. With no recollection of the past, players are guided only by a mysterious, familiar voice as they search for a way off the vessel. “I wanted IHAS to deal with so many philosophical concepts,” Pidiashenko explains. “What inspires me is the belief that I can make a great video game that will influenc

Dev 104
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Nintendo doesn't credit composers on new Nintendo Music app

Game Developer

If you want to know who composed a given Nintendo track, your answer is in another castle.

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US Copyright Office rejects DMCA exemption supporting remote access for out-of-print games

GamesIndustry.biz

The US Copyright Office has rejected an exemption to the DMCA proposed by the Video Game History Foundation that would support game preservation.

Games 135
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The Last FARMER - Desert Survival

Indie DB

"The Last Farmer" is not just a tale of survival; it's a journey of restoration. Amidst the sprawling deserts of a forgotten Texas, your farm becomes a symbol of hope and persistence.

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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

Set in a beautiful, Slavic-inspired world, Selfloss by Kazakhstan-based indie studio Goodwin Games is an adventure that explores themes of grief, healing, and resilience. Developed by Alexander Khoroshavin (Alex Goodwin) and a small team, the game centers around an elderly healer named Kazimir, who journeys through a whale-worshiping fantasy land to heal his ‘soul wound’.

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Call of Duty: Black Ops 6's QA devs strike over Activision Blizzard's return-to-office mandate

Game Developer

The CWA alleges Activision Blizzard and Microsoft are refusing to accomodate QA staff with certified medical conditions with their 'strict' return-to-office policy.

Dev 345
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Black Ops 6 does the business for Microsoft | Opinion

GamesIndustry.biz

By pretty much any estimation, the launch of Call of Duty: Black Ops 6 has been a huge success for Microsoft. Precise figures are understandably somewhat elusive at this stage, but CEO Satya Nadella was able to be unreservedly effusive in his remarks about the launch on the company's earnings call this week.

Games 130
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Introducing Blades for Hire!

Indie DB

Introducing Blades for Hire - a strategy game that lets you take control of your own mercenary band.

Games 93
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UFO50, the Only Game You'll Ever Need

The Bottom Feeder

Party House is just about perfect. I think it could be expanded into its own title, but why? Let a perfect 3 hours stay a perfect 3 hours. When I'm between writing games, I spend a lot of time playing them. (Huge thanks to everyone for an awesome result for our Avernum 4: Greed and Glory Kickstarter. If you missed it, you can still back it.) Part of the reason I play the hot new games is, of course, to find ideas to steal.

Puzzle 84
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Sony shuts down Concord dev Firewalk and mobile studio Neon Koi

Game Developer

Both studios are being closed down so PlayStation can 'ensure we are meeting near and long-term business priorities.

Studios 342
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Tencent rebukes layoff and restructuring rumours but admits changes at the top of the company

GamesIndustry.biz

Tencent has rebuked rumours of layoffs and restructuring but admits there have been several key changes at the top of the company.

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Realpolitiks 3: Earth and Beyond

Indie DB

Greetings, fellow leaders! Are you ready to start your political career? Realpolitiks 3: Earth and Beyond is available right now in Early Access. However, it is only just the beginning for us too - so please keep in mind that the game is not yet finished.

Games 93
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Webinar Recap: Generative AI in Mobile Ad Creatives

Game Refinery

Leading experts in mobile advertising share their advice on the transformative applications of generative AI for ad creatives.

AI 91
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SAG-AFTRA signs agreement with AI-powered voice company Ethovox

Game Developer

The union said the deal will ensure performers are 'protected and empowered in the AI age.

AI 340
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Sony shuts Neon Koi and Firewalk Studios

GamesIndustry.biz

Sony is shuttering Neon Koi and Firewalk Studios.

Studios 128
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Living World Project - Update 8

Indie DB

Progess since last update: - Added Market Location (1st interation) - Added Herbalist NPC and logic (Herbalist current will walk to gather location and gather plants/herbs). - Added Plants spawns, including mushrooms, garlics, patissons and beets around.

NPC 90
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What is User Interface(UI) Testing and It's Scope in 2025

Rocket Brush Studio

Discover everything you need to know about UI testing, from the difference between UI and GUI testing to the best testing techniques. Explore how QASource’s automated UI testing uses the latest tools and AI trends to optimize testing efficiency.

AI 83
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Deep Dive: Masterminding the fluid movement system behind Echo Point Nova

Game Developer

Here's how the combination of camera effects, sound FX, and VFX created a smooth and high octane experience.

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Dozens of staff laid off at Inflexion as part of restructuring

GamesIndustry.biz

Nightingale developer Inflexion Games is undergoing a restructuring and letting go dozens of employees as a result of the move.

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Space Takes: Chubrick Mysteries Stories

Indie DB

Creating characters, effects, and a sudden plot (4 videos).

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Defold Druid UI Framework

Game From Scratch

GameFromScratch.com Defold Druid UI Framework The DrUId framework for the Defold game engine just turned 1.0. DrUId, as the capitalization suggests, is a UI framework for the defold game engine. The project is open source and released under the MIT license. Defold Druid is described as: Druid – powerful Defold component UI framework that empowers developers to create […] The post Defold Druid UI Framework appeared first on GameFromScratch.com.

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SAG-AFTRA strike will continue after union concludes latest talks with major game studios

Game Developer

'After three days of scheduled negotiations, SAG-AFTRA announced that Interactive Media Agreement negotiations with employers would continue.

Media 336
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Meta's AR/VR Reality Labs division records further losses of $4.4 billion

GamesIndustry.biz

Meta published its third quarter earnings today, and has recorded a loss of $4.4 billion in its AR/VR Reality Labs division.

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ApocaShift - 14 Month October Update

Indie DB

Hello again everyone! Time for another huge update showing off the new gameplay loop for ApocaShift and future timeline.

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Super Game Asset Bundle

Game From Scratch

GameFromScratch.com Super Game Asset Bundle There is a new Humble Bundle of interest to game developers, the Super Game Asset Bundle by Leartes Studio. This bundle is a huge collection of 7000+ game ready assets for Unreal Engine, Unity and now the Godot Game Engine. It is organized into the following tiers: 1$ Tier Fantasy […] The post Super Game Asset Bundle appeared first on GameFromScratch.com.

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Dragon Age: The Veilguard opens as BioWare's best Steam launch with 70K concurrent players

Game Developer

Along with topping BioWare's other games, Dragon Age: The Veilguard is EA's biggest single-player game on Valve's platform.

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Red Barrels partners with Lionsgate Studios for movie adaptation of horror series Outlast

GamesIndustry.biz

Outlast is the latest video game franchise to have secured a movie adaptation.

Horror 122
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Sign up for SAVE Playtest Nov

Indie DB

Survival deep sea horror online co-op game for 1-4.

Co-op 86
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Visual Studio Code 1.95 October Update

Game From Scratch

GameFromScratch.com Visual Studio Code 1.95 October Update The Visual Studio Code October update was just released. Visual Studio Code is an incredibly popular open-source cross platform highly modular code editor lead by Microsoft. The highlight features of this 1.95 October release include: Notice a trend? Four of the seven major features in this update are for Microsoft’s […] The post Visual Studio Code 1.95 October Update appeared first on GameFromScratch.com.

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'They weren't very good to use': Panic halts development of the Playdate Stereo Dock

Game Developer

'Making the Stereo Dock was almost more challenging than making the Playdate itself.