Remove Education Remove Point and Click Remove Render
article thumbnail

RP4K Teacher Profiles: Gabriel Dibenedetto

Real Programming

Education and Background Gabe has worked for RP4K almost since moving to Ontario from Italy in 2017. His passion for gaming is broad, but he has a special love for sandbox games , point-and-click graphic adventures, and RPGs. As for programming, Gabe loves 3D computer graphic modelling and rendering and visual arts.

Code 98
article thumbnail

[Showcase]I programmed a universe using Cocos Creator

Cocos

I chose the web application because it requires no downloads—just click to view. Now, without further ado, let me show you some features and technical points in this project. Therefore, dividing the vast universe into scale models and rendering it in layers helps Cocosmos present content logically and facilitates resource management.

Texture 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Schedule for GodotCon 2020 in Brussels

Mircosoft Game Dev

Interior mapping is a technique to render interiors of 3D buildings in outdoor scenes without requiring any additional geometry. This talk highlights important points about functional programming, including advantages and disadvantages, brushes over some theoretical concepts, and shows how those can be applied when programming in GDScript.

article thumbnail

Cocos Runtime, the technical foundation for mini-game platforms

Cocos

What are the pain points of H5/Webview? This approach not only allows for swift integration with all Canvas-rendered game engines but also exhibits high performance and low power consumption. Project link: GitHub - cocos/cocos-benchmark Rendering Capability Even with 2000 units, Cocos Runtime maintains a frame rate of 30.

article thumbnail

Not at all silent Kevin Smith

Filmustage

It may seem like nothing happens in the film, but in fact, the whole point and coolness of the film is hidden in the dialogue and character interactions. They are well-educated, but unemployed. Be one of the first to test the new functionality - click here for more detailed information.

Film 52
article thumbnail

Logjam as mourning wood

Radiator Blog

As with my previous gay games, the controls are simple: you move the mouse up to raise the axe, and then move the mouse down (or click) to chop, and that's pretty much it. Here I use a classic gamey-style back-and-forth aiming meter where you have to click at the right time, yet there's a delay between your input and the end of the animation.