Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms
PreMortem.Games
JULY 26, 2024
As I became educated enough to the point of being able to grasp the scope of an actual game, the WW2 theme design I wanted to do ran into some problems. The idea is there are no fixed props just for show. It started off with a WW2 themed game. Tons of vehicles, very combat and action focused. I used that theme to learn the basics.
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