Remove Educational Remove Engine Remove Shaders
article thumbnail

Godot Community Game Jam - June 2016

Mircosoft Game Dev

As the previous one, it is an informal jam with relatively loose rules, and not much to gain apart from international fame within the Godot community and more experience with using our great engine! Open source and educational. shaders, particles)? Check the game jam's page on itch.io: [link]. Jam theme and rules.

Games 52
article thumbnail

GDquest Kickstarter Stretch Goals, Free Tutorials and Demos

Mircosoft Game Dev

If you want to get excellent learning material and help us bring more Free educational resources to the community, you can back us now on Kickstarter ! Two curated and polished guides to help you get started and build up solid skills with the engine. Resources that might be hard to find when you're just discovering the engine.

Demo 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Schedule for GodotCon 2020 in Brussels

Mircosoft Game Dev

Namely: Python for Godot by Emmanuel Leblond, Benefits of porting Godot Engine to Vulkan by Juan Linietsky, and Reloading Escoria by Julian Murgia. It tricks the eye into believing that there are rooms modeled behind the windows, but ceilings, floors and walls are actually created on the fly by a special custom pixel shader.

article thumbnail

[Showcase]I programmed a universe using Cocos Creator

Cocos

I have extensive experience using the Cocos engine for many years as well. Kylin, based on their projected area size on the celestial sphere, dynamically allocates UVs as needed, then disperses them into two 1024x1024 atlases within a shader, distributing across three channels. Closing Thoughts Why do I use Cocos Creator?

Texture 52
article thumbnail

Godot core budget meeting report #1

Mircosoft Game Dev

We discussed with the core developers about hiring GDQuest (who have plenty of experience working with the engine documentation, with Nathan being one of our main docs contributors) to work on this task. we want to move our texture compressors to GPU using compute shaders. To work around this, for Godot 4.0,

Texture 52
article thumbnail

The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

Plus, for just a few bucks a month, you'll unlock access to exciting interviews, educational tutorials, informative walkthroughs, and intimate, live development streams hosted by various members of the ACS team. In order for the hair cards to work properly with the textures, the plugin, the shader, and the cards must all work in tandem.

Dev 52
article thumbnail

Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

If you’ve ever wondered what the best game engine is, we invite you to figure it out with us. Let’s discover their pros and cons so it will be easier to decide which engine suits your project better. Having been the market leaders for years, these two are the main candidates for the title of the best game engine.

Engine 52