Remove Educational Remove Localization Remove Point and Click
article thumbnail

Passionate Resilience: The Rise of Pineapple on Pizza Studios with Kushal Sithlu

PreMortem.Games

His turning point came in 2019 at Comic Con Africa, where he discovered a Game Design degree at Wits University’s stand. “I Once I started programming, the logic just clicked. I think I would have ended up in educational games at the very least.” And it was at this point that I was like, NO! It was like a rhythm I loved.

Studios 129
article thumbnail

2021 Predictions #4 Contenders Throwdown for Supercell's Mid-Core Crown

Deconstructor of Fun

This is done through in-depth research, insights, and case studies as well as innovative marketing solutions and education materials. By all accounts this genre is matured to a point where it could use a massive innovation to both the progression mechanics and social gameplay. Rise of Kingdoms is making well over a billion a year.

Mobile 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Fantasy Strike's Features

Sirlin

In Fantasy Strike, you just click on anyone in your in-game friends list to challenge them. You just click on them to challenge, and that’s it. You can play single-character matches or team battles, just like in local play. It’s intentional that you click once to challenge, they accept, then you are playing.

Fantasy 52
article thumbnail

10 best summer movies - Filmustage Edition

Filmustage

Filmustage does not aim to educate, but to gather a close-knit film community around us. Be one of the first to test the new functionality - click here for more detailed information. More accurately, we should point out that “The Hills Have Eyes” is more of a slasher inspired by the iconic “The Texas Chainsaw Massacre”.

Editing 52
article thumbnail

Logjam as mourning wood

Radiator Blog

As with my previous gay games, the controls are simple: you move the mouse up to raise the axe, and then move the mouse down (or click) to chop, and that's pretty much it. Here I use a classic gamey-style back-and-forth aiming meter where you have to click at the right time, yet there's a delay between your input and the end of the animation.