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2021 Predictions #5 Sports Games Race into a Billion Dollar Club

Deconstructor of Fun

This is done through in-depth research, insights, and case studies as well as innovative marketing solutions and education materials. Despite being the smallest category by revenue share on mobile, 2020 was a very good year for Sports & Racing as it breached the billion-dollar mark , with combined revenue of $1.2B

Racing 52
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How Pride Was Celebrated on Mobile in 2022

Game Refinery

Celebrating the character’s launch, 10% of Faye’s purchases were directed to Casa Neon Cunha, a non-profit organization providing shelter and education for the queer population in Sao Paulo, Brazil. Last year, the company distributed an exclusive rainbow-colored car to players in CSR2 Racing to commemorate the event.

Mobile 130
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Everything You Need to Know About Highways & Byways So Far

Brand Game Development

However, this week is purely an update – educational posts will resume as normal next week. It’s essentially a race game. Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just this last week, a lot of things finally clicked.

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Autonomous AI Outraces Gran Turismo World Champs

Nvidia

The autonomous AI racing agent, known as Gran Turismo Sophy (GT Sophy), recently beat the world’s best drivers in GT Sport. Racing AI, however, poses more complicated inference needs with innumerable variables from different cars, tracks, drivers, weather, and opponents. the developers behind GT Sport.

AI 52
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Nixie game aims to highlight British Blackness

Game Daily

David Akinola: I run a YouTube channel called The Storyteller where for a couple of years I discussed race issues, politics and nerd culture and community. The big goal of Nixie is not only to educate people on a Black British perspective, but also to represent something that hasn’t been represented in games before.

Media 133
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The Influence of Demographics on the Video Game Industry

Logic Simplified

Needless to say, Demographics like age, race, ethnicity, gender, income, education, and employment provide valuable insights that guide game development companies during the process of creating, marketing, and maintaining games.

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From Music to Games: Dominique Gawlowski’s journey to shaping Free Lives’ culture

PreMortem.Games

Despite her parents being anti-games, she enjoyed racing games on her brother’s old Commodore and formed strategic friendships with kids who had Nintendos. They do amazing work in education and habitat preservation. And as a teen, she befriended those with PS1s.

Games 163