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5 VR Trends in 2025

Played with Fire

As VR continues to push the boundaries of technology, its transforming not only entertainment but also education, healthcare, and the way we interact with digital spaces. From lifelike textures to realistic lighting, the focus is on creating experiences that immerse users completely. Here are 5 VR trends in 2025.

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[Showcase]I programmed a universe using Cocos Creator

Cocos

Therefore, dividing the vast universe into scale models and rendering it in layers helps Cocosmos present content logically and facilitates resource management. Surface Rendering Even with just the eight major planets, differences in composition and volume mass can lead to variations in rendering.

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Flexible and Powerful Ray Tracing with NVIDIA OptiX 8

Nvidia

Used with a graphics API like OpenGL or DirectX, NVIDIA OptiX permits you to create a renderer that enables faster and more cost-effective product development cycles. It empowers designers to render high-quality images and animations of their products, helping them visualize and iterate on designs more effectively.

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My week at the Game Developers Conference (GDC) and what I learned

CG Spectrum

We witnessed some incredible innovations and listened to interactive demonstrations showcasing the latest advancements in AI and machine learning, VR, 3D modeling and texturing, rendering, visualization , animation , game design , storytelling, and so much more. I felt lucky to be included and listen in on such important conversations!

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Godot core budget meeting report #1

Mircosoft Game Dev

Additionally, many languages require advanced font shaping features to handle diacritics and letter combinations, which are often fundamental for any accurate rendering of these languages (see e.g. Is this Arabic? Hiring Matias Goldberg to help him create GPU-based texture compressors. for a light-hearted crash course).

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Luckily both engines offer asset stores that allow users to download free and paid props, shading, textures, and many more. Although Unity supports normal maps, occlusion maps, base textures, and other standard shading features, it lacks the advanced material editor found in Unreal engine. Unity still lacks the shading details.

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How Mentorship, Games, & VFX Shaped Gizem's Career in 3D Visualization

CG Spectrum

It led me to pursue further education in architectural visualization at CG Spectrum. Interior Visualization by Gizem using 3ds Max and Corona Renderer, a project she completed during her studies at CG Spectrum. Close-up of Gizem's 3D rendered interior. In my opinion, Nicklas' feedback was a real turning point for me.

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