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5 VR Trends in 2025

Played with Fire

As VR continues to push the boundaries of technology, its transforming not only entertainment but also education, healthcare, and the way we interact with digital spaces. From lifelike textures to realistic lighting, the focus is on creating experiences that immerse users completely. Here are 5 VR trends in 2025.

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Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms

PreMortem.Games

As I became educated enough to the point of being able to grasp the scope of an actual game, the WW2 theme design I wanted to do ran into some problems. It made sense to me that lower polygon models and mostly solid color textures would make things easier when the time comes to tackle optimization.

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[Showcase]I programmed a universe using Cocos Creator

Cocos

Texture Channel Separation Rendering based on real data inevitably involves the use of a large number of textures, leading to constraints on both graphics memory and performance. For example, common PBR textures utilize the RGB channels to represent Ambient Occlusion, Roughness, and Metallic properties respectively.

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3D Art Styles For Games

Moonmana

Low poly art has no textures but poses a strong focus on shapes, materials, and lighting. . The cartoony art style is applied in the development of puzzles, educational, adventure, and hyper-casual online games. Collages also provide a perfect backdrop for engaging users in educational games and animations.

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My week at the Game Developers Conference (GDC) and what I learned

CG Spectrum

We witnessed some incredible innovations and listened to interactive demonstrations showcasing the latest advancements in AI and machine learning, VR, 3D modeling and texturing, rendering, visualization , animation , game design , storytelling, and so much more. The space was enormous, with something for everyone.

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Flexible and Powerful Ray Tracing with NVIDIA OptiX 8

Nvidia

Shuzo modeled and textured in Maya and Mudbox, with no scans used. By using hardware acceleration, NVIDIA OptiX efficiently processes complex scenes with large numbers of geometric objects, textures, and lights. NVIDIA OptiX is free to use within any application, including commercial and educational applications.

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Godot core budget meeting report #1

Mircosoft Game Dev

Hiring Matias Goldberg to help him create GPU-based texture compressors. One of the main problems we have in Godot is the time it takes to import textures. Most texture compressors are often slow and focus on the highest quality possible as a priority instead of attempting to do trade-offs between quality and encoding performance.

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