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Cocos Creator 3.8.5 forum version

Cocos

Editor improvements : Updated Electron version , enhancing performance. Download Links Windows Mac Release Note Engine New Features Added functionality for manually loading Wasm/AsmJS modules to improve initial scene load speed. Enabled “inline enums” and “private property compression” for engine code. for better performance.

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Why does EA's internal engine Frostbite have a public-facing brand?

GamesIndustry.biz

Electronic Arts today announced a rebranding for Frostbite, its internal game development engine. Speaking with GamesIndustry.biz about the rebranding EA's Frostbite GM Tim Cowan addresses our question of why an internal game engine needs a public-facing brand in the first place, much less one that gets periodically refreshed.

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Electronic Arts streamlines game patching with AWS

AWS Games

This post was co-authored by Bryan Chiu, Site Reliability Engineer, EA. Electronic Arts (EA) engages players around the globe in immersive games across PC, console, and mobile.

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[Cocos Creator 2.4.x] build custom cocos2d-x engine on Mac?

Cocos

I suspect cocos dashboard is not reconizing the custom cocos2d-x engine source. link] [link] [link] GitHub GitHub - cocos/engine-native: Native engine for Cocos Creator v2.x x Native engine for Cocos Creator v2.x. The editor has switched back to the builtin engine. _load (electron/js2c/asar_bundle.js:5:12913)

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[Solved] Shader Chunks: include = error (TypeError)

Cocos

468:10) at Object.func [as openSync] (electron/js2c/asar_bundle.js:5:1846) 377:35) at e.readFileSync (electron/js2c/asar_bundle.js:5:8872) CocosCreator.app/Contents/Resources/resources/3d/engine/editor/inspector/assets/effect.js:313:39) CocosCreator.app/Contents/Resources/resources/3d/engine/editor/inspector/assets/effect.js:415:26)

Shaders 40
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Shader Chunks: include = error (TypeError)

Cocos

468:10) at Object.func [as openSync] (electron/js2c/asar_bundle.js:5:1846) 377:35) at e.readFileSync (electron/js2c/asar_bundle.js:5:8872) CocosCreator.app/Contents/Resources/resources/3d/engine/editor/inspector/assets/effect.js:313:39) CocosCreator.app/Contents/Resources/resources/3d/engine/editor/inspector/assets/effect.js:415:26)

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Top Game Development Sessions at NVIDIA GTC

Nvidia

We have several GTC sessions for game developers , content creators, and engineers looking to explore new tools and techniques accelerated by NVIDIA technologies, from real-time rendering to cloud gaming.