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Cocos Creator 3.8.5 forum version

Cocos

Editor improvements : Updated Electron version , enhancing performance. Download Links Windows Mac Release Note Engine New Features Added functionality for manually loading Wasm/AsmJS modules to improve initial scene load speed. Enabled “inline enums” and “private property compression” for engine code. for better performance.

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Cocos Creator 3.8.5 forum version [12.04]

Cocos

Editor improvements : Updated Electron version , enhancing performance. Download Links Windows Mac Release Note Engine Bug Fixes Fixed the issue where touchEvent.getUIDelta returned incorrect delta values on native platforms. Enabled “inline enums” and “private property compression” for engine code. for better performance.

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FBX importer rewritten for Godot 3.2.4 and later

Mircosoft Game Dev

I've worked in games for a while now, building upon general software development experience from electronics and RF equipment. It took us about 14 months to get a proper FBX importer working fully, since we had to engineer everything again: We rewrote all the mesh code to support all formats of FBX meshes correctly.

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Cocos Creator 3.8.5 has been released!

Cocos

the engine internally implements multiple combined solutions to reduce the package size of 2D projects: Remove unused code from the gfx layer on web platforms. Support inline enumeration feature in engine code building. Electron Upgrade Electron has been upgraded to v31.3.1, Code Stripping In Cocos Creator 3.8.5,