This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Rendering pipeline improvements : Added support for PipelinePass in the new pipeline. Editor improvements : Updated Electron version , enhancing performance.
We have several GTC sessions for game developers , content creators, and engineers looking to explore new tools and techniques accelerated by NVIDIA technologies, from real-time rendering to cloud gaming.
This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Rendering pipeline improvements : Added support for PipelinePass in the new pipeline. Editor improvements : Updated Electron version , enhancing performance.
Thank you to the cocos team for providing a great engine that allowed us to build this game without technical constraints, and to use our creative space and abilities as we pleased. Since we don’t want to render the scene once to get the depth map, we also don’t need a depth map for a specific angle, such as the top depth map for a rain mask.
4) The engine technology is not included in the costs. There are a lot of 2D engines out there that will do what we need, so we’ll just assume we’re using one of those. Trust me, It’s not that hard to get your hands on a good solid 2D engine for next to nothing. Yeah, I know. This will typically be $1.50
This implies that gaming and player data are at constant risk, rendering security testing a critical element in securing your data and gaming experience. As a result, hackers target them to gain personal information, which they can further use to exploit the victims. But how does game security testing improve data security?
4) The engine technology is not included in the costs. There are a lot of 2D engines out there that will do what we need, so we'll just assume we're using one of those. Trust me, It's not that hard to get your hands on a good solid 2D engine for next to nothing. I'm going to call it a wash and ignore the whole situation for now.
The engine should be able to render and simulate 200+ lightweight game objects -- frame-animated sprites with simple collision, no fancy physics or shaders. Which game engine should I use to maximize ease of learning and compatibility, and manage hundreds of simple objects on-screen? Reminder: for iOS, that means WebGL 1.0
the engine internally implements multiple combined solutions to reduce the package size of 2D projects: Remove unused code from the gfx layer on web platforms. Support inline enumeration feature in engine code building. CRP Pipeline Optimization The Customizable Render Pipeline (CRP) introduced in 3.8.4 In version 3.8.5,
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content