Epic refines Unreal Engine 5 core rendering tools with 5.3 release
Game Developer
SEPTEMBER 6, 2023
The engine's virtual camera systems have also been tweaked to facilitate greater collaboration.
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Game Developer
SEPTEMBER 6, 2023
The engine's virtual camera systems have also been tweaked to facilitate greater collaboration.
Game Developer
DECEMBER 10, 2023
Week 3 was focused on getting textures into the render engine, making a camera so the user can move around the scene, and the creation of a new mesh class that takes advantage of the VBO and EBO classes.
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Harold Serrano
MAY 16, 2024
I was completely immersed in rewriting my game engine when I stumbled upon these captivating images. The author experimented with the properties of various metals and demonstrated how to create them in a Physically-Based Renderer through renderings. I was a bit hesitant to take a detour from my engine and modify the renderer.
Game Developer
DECEMBER 14, 2023
"The next week I started to explore putting fog into my render engine."
Game From Scratch
NOVEMBER 14, 2023
GameFromScratch.com Godot C# Development Sample + New Rendering Demo Using C# with Godot Engine is powerful but at times daunting due to the lack of documentation and samples available. Thankfully there is a new example available from Chickensoft.
Logic Simplified
FEBRUARY 25, 2024
Computer software like Unreal Engine has been in the works to build 3D models of structures. Architectural visualization has existed since the time of ancient civilizations and has now been revolutionized with the Unreal Engine and its cutting-edge functions and features. Some strong features that are worth mentioning are as follows.
Perforce
JANUARY 4, 2024
Unreal Engine architecture visualization uses game engines to present a hyper-realistic 3D rendering to stakeholders and clients. Learn about UE archviz features and real-life examples.
Game From Scratch
SEPTEMBER 6, 2023
GameFromScratch.com Unreal Engine 5.3 Released Epic Games have just released Unreal Engine 5.3. The popular Unreal game engine gets several new improvements with the 5.3 Released Read More The post Unreal Engine 5.3 The popular Unreal game engine gets several new improvements with the 5.3
Nvidia
JUNE 27, 2023
This release offers Unreal Engine, NVIDIA RTX, and neural rendering advancements. This release offers Unreal Engine, NVIDIA RTX, and neural rendering advancements.
Mircosoft Game Dev
DECEMBER 20, 2022
Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. with an OpenGL-based renderer; it just won't be feature complete. As a reminder, an OpenGL-based renderer is still crucial so we can support older platforms, and Web export. LightmapGI.
AWS Games
DECEMBER 14, 2023
Unreal Engine , created by by Epic Games, is one of the most advanced tools for creating and rendering photo-realistic visuals and immersive experiences. Using AWS and Unreal Engine’s Pixel Streaming, developers can create content with Unreal Engine and deploy it on Amazon Elastic Compute (EC2) on either Windows or Linux.
Mircosoft Game Dev
DECEMBER 20, 2022
Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. with an OpenGL-based renderer; it just won’t be feature complete. As a reminder, an OpenGL-based renderer is still crucial so we can support older platforms, and Web export. LightmapGI.
Harold Serrano
MAY 22, 2023
If you had the option to rewrite your game engine from scratch, what would you do differently? Bulletproof my engine by providing defaults upon load failures. Use Entity-Component-System I wrote my game engine using C++ and decided to take the OOP approach. OOP served me well until my engine became too complex.
Cocos
JUNE 6, 2023
The font is appearing correctly on web builds and Android build, but when using the simulator the font is rendered as a system font. The issue is fixed by recompiling the engine on Windows. gilizeevi: CHAR caching and a ttf font. The same didn’t work on Mac. Issues happen with CC 3.7.2
Ask a Game Dev
NOVEMBER 1, 2023
I don't think that we'll ever see pre-rendered cutscenes go away permanently. As in-engine rendering improves, AAA games will likely move away from pre-rendered cutscenes but AAA games are far from the only games that use cutscenes and have engines that can render high quality cinematic visuals (e.g.
Nvidia
OCTOBER 22, 2023
The paper shows how a single language can serve as a unified platform for real-time, inverse, and differentiable rendering. For more information about practical examples of Slang with various machine learning (ML) rendering applications, see Differentiable Slang: Example Applications. This is part of a series on Differentiable Slang.
Unity Blog
APRIL 26, 2023
A dash of post-processing, a cup of decals, a pinch of color grading, and some sparkling water: Our new Universal Render Pipeline (URP) cookbook is coming soon. Here’s a sneak peek at what’s on the menu.
Nvidia
MAY 16, 2024
Integrate RTX into your own game and understand what ReSTIR means for the future of real-time lighting in this May 21 webinar. Integrate RTX into your own game and understand what ReSTIR means for the future of real-time lighting in this May 21 webinar.
Logic Simplified
AUGUST 24, 2023
There was augmented and virtual reality making breakthrough advances and with the Unreal Engine coming into the picture, the level of headway has been phenomenal for the development of the video game sector. Motion Capture (2D, 3D, LiveLink) Real-time Rendering One of the standout Unreal Engine features is its support for real-time rendering.
iXie gaming
FEBRUARY 23, 2023
The world of game development has seen a significant shift with the recent release of Unreal Engine 5, which promises to bring an unprecedented level of realism and interactivity to gaming experiences. With this new iteration, there are several key factors that distinguish Unreal Engine 5 from its predecessor, Unreal Engine 4.
Nvidia
JUNE 21, 2023
Frame Generation uses AI rendering to generate entirely new frames with best-in-class quality and responsiveness. Powered by these three technologies, DLSS 3 enables upwards of 4x performance boosts, providing headroom for next-generation, path-traced rendering. NVIDIA has now released DLSS 3 for Unreal Engine 5.2, Only the 5.2
Unity Blog
JUNE 14, 2023
Learn how to quickly add VR support to your existing Universal Render Pipeline (URP) project by taking advantage of the XR Plug-in Management and XR Interaction (XRI) Toolkit packages.
Jaunty Bear Games
APRIL 5, 2023
The Unity engine and Godot are two popular game development engines that have gained significant traction in recent years. While both have their strengths and weaknesses, which engine to use largely depends on the specific needs and requirements of the project.
Cocos
JUNE 5, 2023
The font is appearing correctly on web builds and Android build, but when using the simulator the font is rendered as a system font. The issue is fixed by recompiling the engine on Windows. Using labels with CHAR caching and a ttf font. The same didn’t work on Mac. Issues happen with CC 3.7.2
Cocos
MAY 14, 2023
This article will delve into the principles, implementation details, common issues and solutions, memory overhead, and compatibility of the Deferred Rendering technique. The rendering stages involved in Deferred Rendering. The problems that are solved by Deferred Rendering. Solution for transparent object rendering.
Nvidia
AUGUST 19, 2022
During the AMA, the editors offered some valuable guidance and tips on how to successfully integrate real-time rendering. Adam : There are many things to take into consideration when adding ray-traced effects to a game’s renderer. In fact, there’s an event coming up about RTX in Unreal Engine 5. This works today.
Cocos
MARCH 26, 2023
This version optimizes some rendering and lighting capabilities, fixes a series of key issues recently reported by users, and recommends that all v3.x Engine • Added DebugView at runtime UI control rendering debugging function. Skip rendering when the UI element Opacity is 0. Cocos Creator 3.7.2 was released last week.
Nvidia
MARCH 14, 2024
As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a. As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a frame.
Cocos
JUNE 6, 2023
Otherwise, I have proposed a feature request in our engine repo github.com/cocos/cocos-engine Add screen size and resolution APIs opened 03:47AM - 07 Jun 23 UTC pandamicro Feature Request Env: Native Module: PAL ### Use Case Screen size API is important for Desktop apps, and dynamic adjust … should be available at runtime.
CG Spectrum
DECEMBER 15, 2022
Hanny shares her visually stunning final project with us, a short cinematic called Naima , detailing how she created her scenes in Unreal Engine, where she drew her inspiration from, and how the technical and creative support of her industry expert mentors allowed her to bring her vision to fruition. Meet Hanny. So, I signed up!
Cocos
MAY 5, 2023
This article will discuss the new feature of Cocos Creator, Custom Render Pipeline(CRP), and demonstrate how to apply the custom render pipeline already written in Cocos Cyberpunk to your own project. Most of them are asking: How to apply the Custom Render Pipeline in Cocos Cyberpunk to my own project. component onto the node.
Harold Serrano
AUGUST 25, 2022
Hey guys, Wanted to share with you my story on how my engine got me a new job as a Renderer Developer. I hope you enjoy the video: Thanks for watching.
Cocos
DECEMBER 27, 2023
To use native.fileUtils in preview in editor mode, I’ve turned on the “Use native engine for scene editor” from File → Preferences → Laboratory → Scene → Use native engine for scene editor. This is happening on windows platform only but working fine on.
Nvidia
AUGUST 31, 2021
Drops, Global Illumination, Super Sampling, and Low Latency Solutions Level Up Today, Unreal Engine developers receive access. Drops, Global Illumination, Super Sampling, and Low Latency Solutions Level Up Today, Unreal Engine developers receive access to several NVIDIA updates. Custom RTX Branch of UE4.27 Custom RTX Branch of UE4.27
The Knights of Unity
JUNE 5, 2020
Unity Engine introduces an awesome tools to empower your game development process. And even before an era of SRPs (Scriptable Render Pipelines), there was a good amount of solid features like today’s topic: Render textures. In this post I’m going to explain to you how to use render textures in your game.
Mircosoft Game Dev
MARCH 1, 2021
I quickly felt at home and I started focusing on 3D editor and rendering contributions. My latest big contribution to the engine is the new CPU lightmapper, which will be landing with the 3.2.4 Moving forward, and with my full focus on Godot development, my goal is to work on Godot's 3D rendering and help bring Godot 4.0
Cocos
DECEMBER 4, 2023
To use native.fileUtils in preview in editor mode, I’ve turned on the “Use native engine for scene editor” from File → Preferences → Laboratory → Scene → Use native engine for scene editor. This is happening on windows platform only but working fine on mac os. This is happening on windows platform only but working fine on mac os.
Nvidia
APRIL 5, 2022
Unreal Engine is an open and advanced real-time 3D creation platform. Evolving from its state-of-the-art use in game engines into a multitude of industries, Unreal Engine is an open and advanced real-time 3D creation platform. Learn how to set up Hardware Ray Tracing in Unreal Engine 5. Then you’re all set!
GamesIndustry.biz
NOVEMBER 27, 2023
FTI Consulting and UKIE's study says the "spillover" technology includes game engines, VR, and 3D rendering software. Sign up for the GI Daily here to get the biggest news straight to your inbox A new report says that UK video game technology used by non-gaming industries was worth £1.3 billion during 2021. Read more
Mircosoft Game Dev
DECEMBER 11, 2020
It is with great excitement that we announce that the Godot Engine project is receiving support funded by a grant from Facebook Reality Labs to further the development of Virtual Reality (VR) features within Godot. We designed a work package for VR and mobile rendering which we are now able to fund thanks to this generous grant.
Nvidia
JULY 10, 2023
On July 26, walkthrough DLSS 3 features within Unreal Engine 5.2 On July 26, walkthrough DLSS 3 features within Unreal Engine 5.2 and learn how to best use the latest updates. and learn how to best use the latest updates.
Mircosoft Game Dev
OCTOBER 17, 2022
we introduced the ability to compile the engine with double precision floats instead so that all these calculations happen with much higher precision. What is happening here is that the positions are being downcast into single-precision floats before being sent to the GPU for rendering. In Godot 4.0
Cocos
DECEMBER 26, 2022
What is the engine version used? Is it convenient to provide the tiled file for testing?
Nvidia
NOVEMBER 9, 2021
Today, developers can access the latest versions of RTX Global Illumination (RTXGI), RTX Direct Illumination (RTXDI), NVIDIA Real-Time Denoisers (NRD), and OptiX Ray Tracing Engine (OptiX). The updates are available through NVIDIA SDKs and select technologies through the NVIDIA Branch of Unreal Engine (NvRTX). NVIDIA OptiX 7.4
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