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How mastering three diverse skills has shaped Steve Mwangi’s success

PreMortem.Games

He’s not just an indie game developer; he’s a music producer and a 3D animator. As a child, he was delighted by action-packed animations like Kung Fu Panda and was drawn to stick-figure animations, particularly for their captivating fighting scenes. They hired him to create animations for an augmented reality game.

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Capcom: Over 40 Years in the Market – A Brief History 

Game Errors

In May 2023, Japanese video game developer and publisher Capcom completed 44 years as one of the most successful companies in the industry. Corporation, by Kenzo Tsujimoto, while he was still president of Irem Corporation, another Japanese video game manufacturer and publisher. in the early 80s.

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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. The English solo developer began his journey right after the Pandemic. Inevitably, I’ve gone over time and over budget,” he says.

Dev 138
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Is your baby ugly? We took ours out to find out.

Rindoku

Everything would work out as designed if the player started fighting in the new area but of course players will surprise you. Both Dev-Play and Clujotronic were just amazing because we got to see people play our game. So really the main lesson is old and tired: show your game! What we learned about showcasing.

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The Hybridcasual Gamble

Deconstructor of Fun

We dive into decline of hypercasual games and hybridcasual, an attempt by mobile game developers to adapt to the new normal in the industry. Based on the current marketing environment, we made the decision to temporarily suspend our new game development pipeline until the ROI for new games is economically viable.”

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Trip Hawkins on The New High Score | Past and Future of Video Games

Deconstructor of Fun

And it’s a great thing for the game industry, because there are all these value added services now that as a game developer allow you to focus on the creativity around your game idea. It’ll be a little bit like trying to be the Netflix of games. So it’s exciting to look forward to these kinds of cloud services.

Esports 52
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Will Dislyte become Lilith’s third billion Dollar hit?

Deconstructor of Fun

What if a game mainly features unique worldbuilding instead of intriguing gameplay? With the purpose of vadaliting it, Lilith tries to establish a sustainable/scalable business model of game development and publishing, as well as build up an even more diversified portfolio. Rougelike mode in Dislyte.

Art 52