Remove Engine Remove Fighting Remove Prototyping
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Doing this on anon for obvious reasons but is there any chance of getting hired as an entry level game dev in 2025? I’ve been unemployed for nearly two years since graduating from uni and I’m just getting rejection after rejection from game companies. All the posts are looking for senior devs, team leads, or managers. I have friends who’ve given up on the industry entirely. Is there any hope? Or am I fighting a losing battle here…

Ask a Game Dev

New studios do start up, but entry level positions are rare since most of the new studios are looking for funding and they need the core senior dev team to build enough of a prototype to sell the idea to the money people. Engineering could mean working in simulation software, B2B stuff, graphics, user interface, server engineering, and so on.

Dev 59
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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

One with ruins of a collapsed civilization, where you have to fight through raiders and remnants of that civilization to claim your spoils. ” The decision to switch engines was only made fairly recently. Being a new engine, Godot is still rough in places. Exceedingly difficult The team first built the game in Unity.

Dev 104
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Makhoba Kamogelo: “Don’t let fear stop you from reinventing yourself”

PreMortem.Games

An adventure that began in the world of civil engineering, a path she chose but found to be a mismatch with her passion. Why did they always have to be about fighting?” Civil Engineering After finishing high school, Kamo began studying civil engineering. Kamo’s journey has been a thrilling ride.

Code 166
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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

As we were prototyping there was still a feeling the game needed more action. We never want the player to feel too powerful, playing more of an underdog role, thus our heroes fight back and repel the pirates with water based weaponry and equipment normally used for farming irrigation. But that’s not all.

Studios 104
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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

One with ruins of a collapsed civilization, where you have to fight through raiders and remnants of that civilization to claim your spoils.” ” The decision to switch engines was only made fairly recently. Being a new engine, Godot is still rough in places. Exceedingly difficult The team first built the game in Unity.

Dev 118
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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

I decided to study systems engineering and earn a degree in Computer Science – with the objective of becoming a videogame developer.” “And… This finally leads me to prototyping and validation. Once Repunk is done, I will develop a custom engine that will better suit my own workflow.”

Dev 160
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How to Design the Mechanics of Your Board Game

Brand Game Development

I’ve spoken before about designing and testing the “Core Engine” of a game. The core engine is what’s left when you strip a game of mechanics and obstacles. The core engine is the bare minimum set of mechanics and concepts you need to have a functioning (but not necessarily fun) game. Smash Bros.

Mechanics 130